上海交大一间宿舍,走出3个百亿宅男
创业家·2025-12-16 10:12

Core Viewpoint - MiHoYo has transformed from a small dormitory startup into China's third-largest gaming company, with a valuation of 175 billion RMB, focusing on creating a virtual world for a billion people by 2030 [8][39]. Group 1: Company Background - MiHoYo was founded in 2011 by four students from Shanghai Jiao Tong University, who initially aimed to create a world-class original animation company [12][18]. - The company started with a small loan and faced numerous challenges, including initial failures in game launches and securing funding [22][23]. Group 2: Key Milestones - The breakthrough came with the release of "崩坏学园2" in 2014, which capitalized on the rise of the 二次元 culture and mobile gaming, generating significant revenue growth [26][27]. - "崩坏3" was launched in 2016, surpassing Tencent's "王者荣耀" to become the top-grossing game in China, marking a pivotal moment for MiHoYo [32][33]. Group 3: Financial Performance - In 2020, MiHoYo's revenue soared to 10.128 billion RMB, with a net profit of approximately 5.7 billion RMB, largely driven by the success of "原神" [37][38]. - By 2022, MiHoYo reported game revenues of 27.34 billion RMB, solidifying its position in the gaming industry [38]. Group 4: Future Aspirations - MiHoYo aims to create a virtual world that can accommodate a billion users, expanding its focus beyond gaming to include AI, brain-computer interfaces, and nuclear fusion technologies [45][46]. - The company is actively investing in new technologies and has established partnerships with institutions for research and development in advanced fields [43][44].