多场景K歌系统行业研究报告
艾瑞咨询·2025-12-23 00:06

Industry Development Environment - The macroeconomic stability and rising consumer spending in China have solidified the foundation for entertainment consumption, with GDP increasing from 70.3 trillion yuan to 134.9 trillion yuan from 2015 to 2024, nearly doubling [9] - Per capita disposable income rose from 22,000 yuan to 41,000 yuan during the same period, enhancing the willingness to spend on cultural and entertainment activities [11] - The music industry has shown steady recovery, with its total scale increasing from 301.8 billion yuan to 492.9 billion yuan, averaging over 5% annual growth [17] - High user engagement in online karaoke, with 100 million monthly active devices and an average usage time of 26.5 minutes per device per day, highlights the social and health benefits of karaoke [20] - Leading karaoke system providers are increasing R&D investments, with over 100 patents filed annually from 2015 to 2024, focusing on AI and smart technologies [22] Industry Development Status - The Chinese karaoke system industry is in an ecological integration phase, evolving from a closed entertainment scene to an open ecosystem, with a market size projected to reach 1.45 billion yuan in 2024 and exceed 3 billion yuan by 2028 [2] - Traditional commercial entertainment is declining, while home, in-car, and outdoor entertainment are rapidly emerging as new growth areas [2] - The growth of paid value-added services is becoming a core driver for market expansion and structural optimization [2] Industry Development Trends - The industry is transitioning from hardware dependence to cloud-network integration, enabling light asset operations [3] - Deep integration of digitalization and AI is transforming operational intelligence, immersive experiences, and data-driven decision-making [4] - The shift from traditional closed operations to open, scenario-based services is creating a comprehensive karaoke entertainment coverage [5] Industry Structure and Ecosystem - The karaoke system industry is defined as a segment that has evolved from traditional video-on-demand services, focusing on providing song libraries and technical solutions for various entertainment scenarios [6] - The industry has a clear structure with multiple participants, including content providers, hardware manufacturers, and service integrators [33] Market Size and Growth - The karaoke system market is expected to grow steadily, reaching 1.45 billion yuan in 2024 and surpassing 3 billion yuan by 2028, driven by multi-scenario business expansion [45] - Revenue from software and hardware services is projected to reach 960 million yuan in 2024, with paid value-added services expected to grow to 440 million yuan [48] Segment Analysis - The commercial entertainment segment is recovering slowly, with a projected size of 690 million yuan by 2028, while the in-car segment is experiencing explosive growth, expected to reach 1.1 billion yuan by 2028 [55][57] - The outdoor entertainment segment is also rapidly rising, with a forecasted size of 580 million yuan by 2028, driven by new leisure trends [59] - The home entertainment segment is expected to grow steadily from 60 million yuan in 2019 to 640 million yuan by 2028, supported by increasing consumer willingness to pay for quality content and services [61] Regulatory Environment - The karaoke system industry is subject to collaborative management from the Ministry of Culture and Tourism, the China Cultural Entertainment Industry Association, and the China Audio-Video Copyright Association, focusing on content safety and copyright legality [26] - The establishment of a "two-in-one" copyright licensing mechanism is crucial for ensuring high-quality development in the karaoke scene [29]

多场景K歌系统行业研究报告 - Reportify