Core Viewpoint - The article discusses the increasing addiction of children to games and collectibles, emphasizing that this issue is not solely the children's fault but a reflection of the societal environment that fosters such behaviors [8][33]. Group 1: Children's Addiction to Games and Collectibles - A 15-year-old girl in Shandong demanded money from her mother to buy "guzi," which refers to collectibles related to anime and games, highlighting the extreme lengths children may go to for these items [3][7]. - The article contrasts past childhood experiences with the current environment, noting that today's children face numerous addictive behaviors due to the pervasive presence of technology and social media [8][27]. - The phenomenon of children becoming obsessed with collectibles, such as "smoking cards," is discussed, illustrating how these items have transformed into a social currency that can lead to unhealthy behaviors [18][22]. Group 2: The Role of Parents and Society - The article argues that parents should not solely blame children for their addictive behaviors, as the current environment is designed to be addictive, making it difficult for children to resist [33][39]. - It suggests that parents need to engage with their children’s interests and provide guidance rather than criticism, as this can help children navigate their challenges [34][36]. - The importance of providing children with enriching experiences outside of screens, such as sports and cultural activities, is emphasized as a way to divert their attention from addictive behaviors [39][40].
在这个遍地陷阱的时代,一个孩子的成长要扛过多少上瘾性行为?
洞见·2025-12-25 12:35