从「振刀」到「深振」,《永劫无间》的「线下江湖」方法论
雷峰网·2025-12-26 12:22

Core Viewpoint - The article discusses the cultural and commercial impact of the game "Naraka: Bladepoint" in Shenzhen, highlighting its ability to attract large crowds and create a vibrant community through events like the "2025 Naraka Carnival" [2][3][19]. Group 1: Event Impact - The "2025 Naraka Carnival" has transformed Shenzhen's urban landscape, with a significant increase in foot traffic in commercial areas, achieving a 34% increase in visitor numbers at the Shenzhen Joy City on a single day [19]. - The event has successfully integrated gaming culture into the city, creating a unique experience that resonates with both local and visiting players, thus enhancing the overall urban experience [20][22]. Group 2: Cultural Relevance - "Naraka: Bladepoint" has evolved from a simple game IP into a cultural phenomenon, embodying a martial arts culture that appeals to a younger generation, particularly Gen Z, who seek more engaging and participatory gaming experiences [3][5]. - The game’s mechanics, particularly the "Zhen Dao" (振刀) system, have redefined traditional martial arts gaming, emphasizing high-risk, high-reward gameplay that resonates with players' desire for active participation [5][6]. Group 3: Community Engagement - The carnival has been designed as a high-density, emotionally engaging offline event, fostering a sense of community among players and enhancing their emotional connection to the game [12][16]. - Initiatives like the "Deep Zhen Talent Card" have been introduced to build a sense of belonging among players, allowing them to identify as part of the "Naraka" community regardless of their gaming skills [12][19]. Group 4: Economic Implications - The integration of gaming events into urban life presents a new model for commercial partnerships, where gaming IPs can drive foot traffic and economic activity in physical retail spaces [20][22]. - The success of the carnival indicates a shift in the gaming industry towards creating immersive experiences that blend online and offline interactions, potentially leading to new revenue streams for both game developers and local businesses [20][23].

从「振刀」到「深振」,《永劫无间》的「线下江湖」方法论 - Reportify