围猎600亿「外挂帝国」
36氪·2026-01-08 00:10

Core Viewpoint - The article highlights the emergence of a lucrative underground industry centered around game cheating software, known as "hacks" or "cheats," which has grown into a multi-billion dollar market, driven by demand from players and streamers seeking competitive advantages [4][5][6]. Group 1: Overview of the Cheating Industry - The cheating ecosystem has become intertwined with gaming, with numerous platforms openly advertising services like "boosting" and "carrying" [8][10]. - The scale of the cheating industry is staggering, with over 61,668 types of PC cheats and 106,160 mobile cheats reported in 2024, marking a 74% and 48.15% increase year-on-year, respectively [13]. - The industry is characterized by a well-organized supply chain, where high-end cheats are developed and distributed through a network of sellers, often originating from Eastern Europe [30][32]. Group 2: Business Model and Revenue Generation - Cheating service providers, like Li Dong, can generate significant income, with estimates suggesting that a small studio can earn at least 360,000 yuan (approximately 51,000 USD) per month from cheat services [18][41]. - The market for high-end cheats is estimated to be worth over 600 billion yuan (approximately 85 billion USD), driven by the proliferation of gaming streamers and the demand for competitive advantages [70][72]. - The article notes that the average cost of a high-end cheat device is around 30,000 yuan (approximately 4,200 USD), with a significant number of streamers likely using such devices to enhance their performance [55][61]. Group 3: Impact on Players and the Gaming Community - Players who do not use cheats often feel pressured to do so, as the competitive landscape becomes skewed, leading to a loss of enjoyment and meaning in gaming [11][13]. - The presence of cheats has led to a toxic environment where the integrity of games is compromised, resulting in a decline in player trust and engagement [13][88]. - The article emphasizes the psychological impact on players, as the use of cheats alters their expectations and diminishes the value of hard work and skill in gaming [11][88]. Group 4: Legal and Regulatory Challenges - Despite the significant growth of the cheating industry, legal frameworks around the use of cheats remain ambiguous, with many players calling for stricter penalties for those who profit from cheating [84][89]. - Game companies are ramping up their anti-cheat measures, with Tencent reportedly banning over 84.93 million accounts in the first half of 2025 alone [74]. - The ongoing battle between game developers and cheat creators is likened to a persistent war, with both sides continuously adapting to each other's strategies [83][84].

围猎600亿「外挂帝国」 - Reportify