Core Viewpoint - The Chinese consumer-grade XR market is expected to achieve a structural leap by 2025, driven by breakthroughs in domestic industrial chain localization and deep restructuring of consumption scenarios [1]. Group 1: Market Overview - The total annual sales of consumer-grade XR devices reached 645,000 units, marking a 13% year-on-year increase, with AR sales surpassing VR for the first time at 480,000 units [2]. - The domestic consumer-grade XR market is projected to grow by 15% in 2026, with AR expected to dominate the market by 2030, potentially exceeding 5 million units in shipments [5]. Group 2: Market Structure Reconstruction - AR devices are experiencing significant growth, with sales expected to reach 484,000 units in 2025, a substantial increase of 71% year-on-year, positioning AR to dominate the market by 2030 [6]. - The VR market is facing challenges, with sales projected to drop to 161,000 units in 2025, marking a historical low due to declining consumer interest and limited application scenarios [6]. Group 3: Technological Trends - The AR display and optical solutions are evolving, with Micro OLED capturing 78% of the market share, and significant advancements in performance and usability are being made [7]. - In the VR segment, Fast LCD holds a 90% market share, while Pancake technology accounts for 52% of sales, although its share is expected to decline slightly due to high manufacturing costs [8]. Group 4: Pricing and User Behavior - AR is seeing a reduction in prices due to mass production, leading to the emergence of affordable products, while high-end AR headsets are also being developed [9]. - In the VR market, products priced between 4,000 and 5,000 yuan account for 33% of sales, with a trend towards premium pricing for enhanced immersive experiences [9]. Group 5: Brand Landscape - In the AR market, the leading brand 雷鸟 holds a 32% market share, experiencing a 60% year-on-year growth, while XREAL follows with an 18% share [10]. - In the VR market, 小鸟看看 (PICO) maintains a dominant position with over 40% market share, while Meta's share is rapidly increasing to over 30% [10]. Group 6: Investment and Ecosystem Development - In 2025, global VR/AR industry financing reached 54.9 billion yuan, with domestic financing at 5.08 billion yuan, reflecting a growing focus on AR hardware and terminal manufacturers [11]. - The Chinese consumer-grade XR market is undergoing a structural transformation driven by policy guidance, technological breakthroughs, and ecosystem reconstruction, with AR leading the way due to its portability and adaptability [11].
AR销量首超VR !2025年国内消费级XR销量64.5万台,同比增长13%
CINNO Research·2026-02-08 23:03