Creator Economy
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X @wale.moca 🐳
wale.moca 🐳· 2025-11-26 06:26
Becoming a "creator" is currently the cool thing on CT, especially for new people who entered the space this year.In our last Towns livestream, I asked @Tma_420 if he still considers this a path worth pursuing https://t.co/J8zKJsVYnv ...
QYOU Media Reports Record Revenue and First Ever Net Profit in Q3 FY 2025
Prnewswire· 2025-11-24 13:15
Core Insights - QYOU Media Inc. reported positive financial results for Q3 FY 2025, highlighting a strategic focus on QYOU USA and Chatterbox Technologies, which has led to substantial growth and profitability [1][2] - The company achieved record quarterly revenue of $9,615,540, representing a 44% increase compared to the same period last year, driven by the growth of its influencer marketing business in North America and India [7] - For the first time, QYOU Media reported a net income of $738,313 and an Adjusted EBITDA of $1,448,132 for the quarter, indicating sustainable profitability from strategic realignment and cost-optimization initiatives [7] Financial Performance - QYOU Media's revenue for Q3 FY 2025 was $9,615,540, an increase of $2,927,720 compared to the previous year [7] - The company concluded the quarter with cash and cash equivalents of $4,130,530, up from $874,367 in the same period of 2024 [7] - Cash provided by continuing operating activities was $1,176,875, compared to cash used in operations of $850,908 in the prior year [7] Strategic Initiatives - The successful IPO of Chatterbox Technologies, now 51% owned by QYOU, on the Bombay Stock Exchange's SME platform is a significant milestone [2] - The company aims to capitalize on the growing global Creator Economy and influencer marketing industry, projected to exceed $480 billion by 2027 with a CAGR of 22-25% through 2030 [2] - QYOU Media operates in both India and the United States, producing and distributing content created by social media influencers and digital content stars [8] Shareholder Information - A live shareholder call is scheduled for November 24, 2025, to discuss Q3 results and future business plans [1][2] - The company has completed a share consolidation, converting one post-consolidation share for every twelve pre-consolidation shares [4]
Digitalage Launches Creator-Driven News Marketplace, Declares Legacy Media Obsolete
Accessnewswire· 2025-11-21 11:00
Introducing the "New Conglomerate" Model: A Revenue Lifeline for Independent Journalists, News Aggregators, and the Creator Economy TEMECULA, CA / ACCESS Newswire / November 21, 2025 / Digitalage, a subsidiary of Hop-on, Inc. (OTCID:HPNN), today announced a forward shift in the information economy from the collapse of ad-supported news. The company is announcing the Creator Economy for News, a sovereign monetization marketplace where independent correspondents, lifestyle influencers, and global news publish ...
QYOU Media To Report FY 2025 Q3 Financial Results On Monday November 24th, 2025
Prnewswire· 2025-11-20 13:30
Accessibility StatementSkip Navigation Live Shareholder Call To Take Place on Monday, November 24th at 11:00 AM ESTÂ TORONTO, MUMBAI, India and LOS ANGELES, Nov. 20, 2025 /PRNewswire/ -Â QYOU Media Inc. (TSXV: QYOU) (OTCQB: QYOUF), a company operating in India and the United States producing and distributing content created by social media stars and digital content creators, announced today that it will release its financial results for its fiscal third quarter ended September 30, 2025, before market openin ...
Overactive Media (OTCPK:OAMC.F) Update / Briefing Transcript
2025-11-19 19:02
OverActive Media (OTCPK: OAMC.F) Conference Call Summary Company Overview - OverActive Media is a digital media and entertainment company with operations in Toronto, Madrid, and Berlin [1][2] - The company focuses on high-margin digital revenue streams, including sponsorships, content licensing, creator monetization, and in-game digital sales [1] - OverActive owns two valuable esports franchises, enhancing its position as a scalable media platform [1] Key Business Strategies - The company is implementing a growth strategy centered around its proprietary AI-powered creator monetization platform, Active Voices [2] - OverActive connects with over 100 million fans globally, primarily young, digital-native consumers with strong purchasing power [5][6] - The revenue model is diversified, leveraging esports, content, merchandise, licensing, and AI technology to enhance scalability and profitability [8][9] Financial Performance - OverActive reported a revenue of CAD 30 million with a compound annual growth rate (CAGR) of 29% [31] - Digital item revenue exceeded CAD 8 million last year, with margins above 95% due to low delivery costs [17][19] - The company anticipates an additional CAD 20 million in revenue potential from existing fan relationships, translating to about CAD 10 million in incremental adjusted EBITDA [20] Active Voices Platform - Active Voices is an AI-powered localization platform that allows creators to reach global audiences in multiple languages using their own voice [21][22] - The platform is designed to be scalable, with low marginal costs for adding new languages, thus enhancing revenue opportunities for creators [46][47] - The creator economy is valued at over $24 billion, and Active Voices aims to capture a portion of this market by enabling creators to expand their reach [28][29] Esports Franchises - OverActive's franchises in League of Legends and Call of Duty provide long-term stability and visibility, with franchise values increasing significantly [35][36] - The company believes its franchises are worth over CAD 30 million based on third-party transactions for similar slots [37] - OverActive differentiates itself from other esports organizations through its large, engaged fan base and ability to host significant events [38] Future Outlook - The integration of KOI and Movistar Riders is expected to enhance operational performance and sponsorship revenue over the next 12 to 18 months [39] - The company plans to leverage its esports brands and creator partners to drive adoption of Active Voices [49] - Investors can expect margin expansion and recurring revenue growth as the company scales its digital media and AI-driven products [50] Conclusion - OverActive Media is positioned for significant growth through its unique combination of esports franchises, a large fan base, and innovative technology like Active Voices [32][51] - The company aims to enhance its valuation by capitalizing on its assets and expanding its market reach [52]
IZEA Extends Profitability Momentum in Q3 2025 with $8.1 Million in Revenue
Globenewswire· 2025-11-12 21:01
Core Insights - IZEA Worldwide, Inc. reported a year-over-year improvement in net income of $8.8 million, achieving positive cash from operations [1][11] - The company experienced its third consecutive quarter of financial improvement, focusing on sustainable and profitable growth despite a decline in total revenue and bookings due to shedding unprofitable work [5][6] Financial Performance - Total revenue for Q3 2025 was $8.1 million, a decrease from $8.8 million in Q3 2024, but a 2.5% increase year-over-year when excluding the divested Hoozu [7][24] - Managed services revenue increased by 5% to $8.0 million compared to $7.7 million in the previous year, excluding Hoozu [8][29] - Net income for Q3 2025 was $0.1 million, a significant recovery from a net loss of $8.8 million in Q3 2024 [11][30] - Adjusted EBITDA for the quarter was $0.4 million, improving by $3.8 million year-over-year [12][31] Cost Management - Cost of revenue decreased to $4.2 million, representing 51% of revenue, down from 59% in the prior-year quarter [8][25] - Total costs and expenses declined by 54% to $8.4 million compared to $18.2 million in Q3 2024 [8][30] - Sales and marketing costs were reduced by 62% to $1.1 million, largely due to workforce reductions and a pause in advertising spending [10][30] Strategic Initiatives - The company has focused on strengthening U.S. operations and prioritizing enterprise clients, resulting in double- and triple-digit growth among enterprise accounts [6][8] - New business wins include contracts with major brands such as Amazon, General Motors, and Kellogg's, contributing to the company's growth trajectory [6][8] - Investment in technology has been emphasized, with enhancements to the platform including AI-powered insights to improve client performance [6][8] Cash Position - As of September 30, 2025, cash and equivalents totaled $51.4 million, reflecting positive cash from operations [12][23] - The company has no outstanding long-term debt, indicating a strong financial position [12][23]
What Is Happening With Roblox Stock?
Forbes· 2025-11-12 19:15
Core Insights - Roblox's stock has surged nearly 92% over the past year, driven by a 33% increase in revenue and a 55% enhancement in the price-to-sales (P/S) multiple, reflecting strong user growth and innovative strategies [2][5] - Despite a recent pullback due to a softer-than-expected earnings report, the underlying fundamentals remain strong, with expanding user base and improving monetization initiatives indicating long-term growth potential [3][11] User & Engagement Growth - Daily Active Users (DAUs) increased by 70% year-over-year to 151.5 million, with hours engaged rising by 91%, showcasing consistent user growth [11] Financial Performance - Bookings for Q3 2025 jumped 70% year-over-year to $1.9 billion, while revenue climbed 48% year-over-year, indicating robust financial growth [11] Creator Economy Enhancements - Developer Exchange (DevEx) payouts to creators increased by 85% in Q3 2025, elevating creator earnings to over $1 billion in a 12-month period, highlighting the platform's commitment to its creator economy [11] Strategic Partnerships and Innovations - New strategic partnerships include Shopify integration for physical goods and an IP licensing platform launched in early 2025 [11] - Product innovations revealed at the Roblox Developer Conference (RDC) 2024/2025 include new AI tools, 100,000 player servers, and advancements in avatar technology [11]
Bionic Awards Gives Human Creativity A New Stage In The AI Era
Forbes· 2025-11-08 10:45
Bionic Awards launches in London to feature creativity at the intersection of AI and mediaBionic AwardsThe worlds of creative, AI, tech, and brands are all colliding in new ways in the generative AI age. To highlight talent operating in this next generation, London will host a new showcase for visual storytellers who work with code, creatives, and brands. The Bionic Awards aims to bring visibility to AI creative works from around the world across a dozen categories with a public preview at Rich Mix on Decem ...
2 Reasons to Sell RRR and 1 Stock to Buy Instead
Yahoo Finance· 2025-11-07 04:01
Core Insights - Red Rock Resorts has significantly outperformed the S&P 500, with a total return of 162% over the past five years and a recent gain of 29.6% in the last six months, surpassing the S&P by 10.1% [1] Group 1: Revenue Growth Analysis - Long-term revenue growth for Red Rock Resorts has been disappointing, with an annualized growth rate of only 9% over the last five years, which is below the standard for the consumer discretionary sector [3] - Projected revenue growth for the next 12 months is expected to be just 2%, indicating a deceleration compared to the previous five years and suggesting potential demand challenges for its products and services [5] Group 2: Valuation and Investment Outlook - The stock is currently trading at a forward P/E ratio of 28.5, which is considered reasonable; however, the company's weaker fundamentals present significant downside risk [6] - Analysts recommend exploring alternative investment opportunities, particularly in sectors with stronger growth potential, such as digital advertising platforms [6]
X @Bybit
Bybit· 2025-11-04 14:00
RT Crypto Content Creator Campus (@CCCCampus)🎥CCCC 2025 Lisbon Sponsors Livestream!Join us on Nov 6, 2025 at 1PM UTC as we go behind the scenes with our key partners - @BybitEU, @ZoomexOfficial, @WEEX_Official, and @Mantle_Official - sharing the excitement, stories, and vision behind #CCCCLisbon2025.Tune In ▶️ https://t.co/Bo5ZAjOkYSHear directly from:- @MeyadeCurfs – Senior Business Development Executive, Bybit EU- @latortu92 – Marketing Director, Zoomex- @WEEX_Andy – COO, WEEX- @joshuacheong – Product Lea ...