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湖北英山县未成年人保护工作获国家级支持 568万元中央资金助力构筑成长“防护网”
Zhong Guo Fa Zhan Wang· 2025-05-29 06:08
中国发展网讯近日,英山县未成年人关爱保护工作迎来重大利好消息!由英山县发展和改革局精心谋划 申报的"英山县未成年人保护中心项目"成功入选国家社会服务设施建设支持工程专项,获批2025年中央 预算内资金568万元,占项目总投资比重高达80%。这一突破性进展,为革命老区未成年人撑起了坚实 的"保护伞",也标志着英山县在构建全链条关爱体系上迈出关键一步。 下一步,英山县将以项目建设为契机,建立多部门协同推进机制,严格把控工程质量与建设进度,将其 打造成为"阳光工程""民心工程"。同时,持续完善"家庭、学校、社会、网络、政府、司法"六位一体保 护体系,通过引入专业社会组织、开发智慧服务平台等方式,构建全方位、全周期的关爱网络,让每一 名未成年人都能在安全、温暖的环境中健康成长,为建设"平安英山""幸福英山"筑牢根基,让革命老区 的"朝阳事业"焕发新的生机与活力。(廖亮刘焕) 在项目申报过程中,英山县发改局组建专班深入乡镇、社区开展实地调研,系统梳理未成年人保护服务 的痛点、难点,科学规划项目建设内容。通过整合民政、教育、司法等多部门数据,精准锚定设施建设 需求,形成兼具科学性与可行性的申报方案。历经数月的精心筹备与严 ...
赵书影:用科技与温度守护青少年成长
Core Insights - Tencent has been exploring the protection of minors in the digital environment for seven years, focusing on creating a healthy growth environment for children amidst the digital wave [1][3] Group 1: Technological Initiatives - Tencent established a comprehensive protection system in 2017, addressing the challenges posed by children's ability to bypass security measures [4] - The company plans to enhance its anti-addiction measures in the summer of 2024 by adding three layers of protection, including AI recognition of device usage habits and dual payment confirmation mechanisms [4] - Tencent's system processes millions of verification requests daily, reflecting its ongoing battle against black market activities [4] Group 2: Family Collaboration - The complexity of family dynamics poses significant challenges to anti-addiction efforts, as many families use games as rewards or coping mechanisms [5] - Tencent has developed a "tool + service" support system, including a "parenting toolkit" to help manage children's gaming activities [5] - The company aims to help families establish digital interaction rules rather than merely controlling children's gaming habits [6] Group 3: Empowerment and Growth - Tencent launched the "Smart Body Double Hundred" initiative in 2021, creating "future classrooms" and "future sports fields" for children in urban and rural areas [6] - By the end of 2024, the initiative will have established 103 future classrooms and sports fields, engaging 8.37 million students and teachers in technology and sports activities [6] - The recent "Touch Dream Plan" connects over 60 games with public welfare projects, allowing players to support youth initiatives easily [6] Group 4: Ongoing Evolution - Tencent emphasizes the need for continuous evolution in the protection of minors, balancing technological advancements with humanistic care and corporate responsibility [7]
初中生借《元梦之心》公屏聊天“组cp”;游戏社交安全亟待加强 | 20款手游未保测评2025①
Core Viewpoint - The report evaluates the minor protection mechanisms in 20 mobile games, highlighting improvements in anti-addiction systems and the introduction of social protection measures for minors [1][4][9]. Group 1: Overview of Evaluation - The average score for the 20 evaluated mobile games is 78.30, with the highest scores being 95 for "Honor of Kings" and "Minecraft," and the lowest being 68 for "Under the Cloud" and "Happy Elimination" [4][9]. - The evaluation process involved simulating the actual gaming experience of minors, assessing the anti-addiction mechanisms at different stages: before, during, and after gameplay [4][9]. Group 2: Implementation of Anti-Addiction Measures - All 20 games implemented real-name authentication and age-appropriate restrictions, with 100% compliance in displaying user agreements and age warnings before gameplay [10][11]. - The games enforce time limits for minors, ensuring they can only play during designated hours, and restrict in-game purchases based on age [21][22]. Group 3: Social Protection Mechanisms - The evaluation introduced a focus on social protection mechanisms, addressing the risks minors face in online interactions, such as exposure to harmful content and privacy breaches [2][3][30]. - Most games provide features to block specific users and strangers, but less than half offer options to hide personal game information from unknown players [34]. Group 4: Customer Support Accessibility - The majority of the evaluated games (19 out of 20) have easily accessible customer support, allowing players to reach out for help within five steps [23][25]. - Improvements were noted in the handling of minor refund requests, with only 2 games requiring external channels for processing, down from 9 in the previous evaluation [28].
卡游港股IPO:违规经营卡牌盲盒曾遭央视曝光 未成年人保护不应“纸上谈兵”
Xin Lang Zheng Quan· 2025-05-27 07:40
Core Viewpoint - The company KAYOU is attempting to relaunch its IPO process on the Hong Kong Stock Exchange after facing regulatory challenges and significant financial losses, while also grappling with compliance issues related to the sale of products to minors [1][3][13]. Financial Performance - KAYOU's revenue in 2024 saw a substantial increase of 277.78% year-on-year, surpassing 10 billion yuan, but the company reported a net loss of 1.242 billion yuan, a shift from a profit of 450 million yuan in the previous year [1][8]. - The fair value loss of KAYOU's Series A preferred shares increased dramatically to 3.867 billion yuan, up from a loss of 201 million yuan the previous year, marking a 1823.88% increase [9][10]. Market Position - KAYOU is recognized as a leading company in the pan-entertainment product sector, holding the top market shares of 13.3% in the pan-entertainment products industry and 21.5% in the pan-entertainment toys industry as of 2024 [3]. - In the collectible card segment, KAYOU commands a dominant market share of 71.1%, earning the nickname "King of Elementary School Cards" [3]. Regulatory Challenges - KAYOU's IPO application was initially submitted in January 2024 but was stalled due to requests from the China Securities Regulatory Commission for additional information regarding its equity structure and data security [1][3]. - The company has faced scrutiny for its marketing practices targeting minors, which have been criticized as exploitative, leading to compliance issues that could hinder its IPO prospects [13][16]. Corporate Governance - KAYOU's founder and CEO, Li Qibin, received a total compensation of 1.8 billion yuan in 2024, raising concerns about potential conflicts of interest and excessive remuneration in a highly concentrated ownership structure [11][12]. - The company has been criticized for its stock incentive plan, which was perceived as disproportionately benefiting the founder and related parties at the expense of minority shareholders [10][12]. Social Responsibility - KAYOU's business model has been labeled as "quasi-gambling," particularly in its marketing strategies aimed at children, which could lead to social issues such as compulsive spending and addiction [14][17]. - The company has been under pressure to implement effective measures to protect minors, especially following regulatory guidelines that prohibit the sale of blind box products to children under eight years old [16][17].
九岁棋童轻生,家暴本不应被无视
Nan Fang Du Shi Bao· 2025-05-26 05:00
Group 1 - The tragic incident of a 9-year-old Go player, Zhu Mouxin, jumping to his death has sparked widespread discussion on social media, with reports indicating that he suffered from long-term domestic violence from his father [1][2] - Zhu began his Go training at the age of 4 and had achieved significant success, including winning multiple championships, showcasing a promising future in the sport [1] - The boy's last tournament performance was in May 2023, where he ranked 147th out of 232 participants, with a win rate of 45%, indicating his potential in the competitive Go scene [1] Group 2 - The background of the boy's family, including parental divorce and the father's harsh treatment, has been highlighted as a contributing factor to his tragic decision [2] - There are indications that other parents in the Go community witnessed the father's abusive behavior during competitions, raising concerns about the environment surrounding the child [2] - The existing legal framework, including the mandatory reporting system for child abuse, has been criticized for its failure to protect the boy despite previous reports of domestic violence [3][4] Group 3 - The enforcement of the mandatory reporting system is essential for ensuring the safety of minors in abusive situations, and institutions failing to report such cases should be held accountable [5] - The ongoing public discourse emphasizes the need for proactive measures and legal responsibilities to protect children from domestic violence, rather than reactive responses after tragedies occur [5]
3名性侵害未成年人罪犯,今日被执行死刑
证券时报· 2025-05-16 09:28
今天(16日),经最高人民法院核准,强奸未成年人的罪犯赵某、王某某、陈某某被依法执行死刑。 赵某利用上述虐待、拘禁行为对学员形成的心理控制,采取胁迫、利诱以及拍摄视频等手段,多次对8名未成 年女性学员实施强奸,其中包括3名幼女。其间,赵某逼迫被害人长期服用避孕药,强奸行为导致多名被害人 患有妇科病。此外,赵某还实施了故意伤害、诈骗等犯罪。 第一审、第二审人民法院以强奸罪判处赵某死刑,最高人民法院依法予以核准。 罪犯王某某冒充导演招募小演员强奸未成年女性 2019年9月至2022年5月,罪犯王某某在某网络平台上专门以小学、初中女学生为对象,采用冒充导演招募小演 员或冒充女性未成年人的方式,先通过网络诱骗、胁迫未成年被害人拍摄并发送裸体等不雅照片、视频供其观 看,后以当演员需检查身体等为由诱骗或以公开不雅照片、视频相威胁,将被害人约出实施强奸。 王某某共强奸并猥亵9名未成年女性,其中包括7名幼女、1名精神发育迟滞的未成年女性,在强奸过程中拍摄 视频,以此胁迫继续实施奸淫,对部分幼女长期、多次强奸,并实施严重凌辱行为。此外,王某某还猥亵其他 10名幼女、1名男童。 第一审、第二审人民法院以强奸罪判处王某某死刑,最高 ...
“哪吒”进课堂  法治护苗长
Ren Min Ri Bao· 2025-05-14 22:21
"这样的普法课,孩子们听得懂、记得牢!"四年级一班班主任欧阳老师表示,这种"接地气、冒热气"的 创新普法模式,让法律条文从冰冷的纸面走向师生炽热的心间。 在瑞金,像杨声这样的志愿者共有32名,他们分属22支法治护苗志愿服务队,用创新普法方式为青少年 撑起法治晴空。 瑞金市司法局党组书记曾睿介绍,瑞金市司法局将法治护苗列为重点工程,从课堂教学到校园生活,全 方位织密未成年人法治防护网,这堂充满欢笑与思考的课程,正是法治护苗志愿服务队深耕校园法治服 务的生动缩影。 "就像哪吒和敖丙,我们是不是也该给对方解释的机会?"在瑞金市金穗学校,五年级学生小宇和浩轩因 抢球发生争执,法治护苗志愿者刘芳看到这个场面后,巧妙引用哪吒与敖丙化解误会的情节耐心引导。 最终,两个孩子握手言和。 法治护苗志愿服务队守护的远不止课堂上的40分钟。从宪法晨读的琅琅书声,到操场角落的握手言和, 他们不断织牢校园法治防护网,让法律的种子不仅在课本上发芽,更在同学们相处的点滴中扎根。 "丁零零……"课堂铃声响起,江西省瑞金市解放小学四年级一班教室的屏幕上,哪吒形象呼之欲出。学 生们伸着脑袋,想看看这堂普法课又有哪些精彩内容。 "同学们,今天咱们从 ...
织密安全防护网 网易游戏深化探索未成年人保护
Zhong Guo Xin Wen Wang· 2025-05-06 13:07
Core Viewpoint - The article highlights the growing concern over the issue of online gaming addiction among minors in China, emphasizing the launch of the "2025 Oasis Guardian" national public welfare initiative aimed at investigating the current state of minor protection in the gaming industry and promoting effective communication among gaming companies, schools, families, and minors [1][2]. Group 1: Initiative and Activities - The "Oasis Guardian" initiative involves industry experts, scholars, and company representatives conducting special research on minor protection through seminars and discussions, already implemented in Hunan and Sichuan provinces [2]. - The initiative provides a platform for communication between gaming companies and parents, with NetEase Games introducing its minor protection efforts during the first event in Chengdu [2]. Group 2: Technological Measures - In 2024, NetEase Games plans to enhance its anti-addiction system by introducing a "minor mode" that includes features like content filtering and a management platform to ensure the safety of minors during gaming and social interactions [3]. - The "2024 China Game Industry Minor Protection Report" indicates a decrease in the percentage of minors gaming over three hours a week to 24.9%, down 37.2% from 2021, although concerns remain regarding minors exceeding two hours of online entertainment during school days [4]. Group 3: AI and Security Enhancements - NetEase is leveraging AI technology to improve the identification of risky behaviors among minors, implementing a comprehensive AI minor protection system that monitors and intervenes in irrational spending by young players [4][5]. - The company has introduced measures to restrict high-age user registrations and enhance facial recognition during transactions to combat issues related to account misuse and abnormal spending [5]. Group 4: Collaborative Efforts - The protection of minors is recognized as a long-term systemic project requiring collaboration among parents, schools, and society, with NetEase actively engaging various stakeholders to build a protective ecosystem [6]. - The "NetEase Minor Protection Platform" features educational resources and initiatives aimed at increasing minors' awareness of online safety and healthy gaming practices [7]. Group 5: Educational Outreach - NetEase collaborates with relevant departments to provide comprehensive educational outreach, utilizing interactive animations and offline activities to teach minors about online fraud and promote rational consumption [8].
“可拆卸服饰”等手办被定淫秽物品,12人获刑
Xin Jing Bao· 2025-05-06 02:27
Core Viewpoint - The recent court ruling in Shanghai highlights the necessity for emerging industries, such as the figurine market, to adhere to regulations protecting minors from inappropriate content, emphasizing that artistic creation or subcultures cannot be used as excuses to bypass these protections [1][3]. Group 1: Case Overview - The Shanghai Baoshan District Court convicted 12 individuals involved in the production and sale of pornographic figurines, with sentences ranging from four years and nine months to probation [2][5]. - The controversial figurine in question depicted a female character in a suggestive pose, which was deemed pornographic based on police assessments and testimonies from underage buyers who felt embarrassed to display it [2][6][7]. - This case is reportedly the first of its kind in China where figurines were classified as pornographic material, indicating a significant legal precedent [2][4]. Group 2: Industry Context - The figurine industry, originating from Japan, has seen a rise in popularity due to the growing "two-dimensional" culture, but some businesses have blurred the lines between this culture and soft pornography [4][18]. - As of March 2025, Dongguan, known as the "Toy Capital of China," houses over 4,000 toy manufacturers and is responsible for a significant portion of the global anime derivative products [4][5]. - Following media exposure of the pornographic figurine industry, law enforcement in various regions, including Dongguan, has intensified investigations, leading to the shutdown of several businesses involved in the production and sale of such items [4][5]. Group 3: Legal Implications - Legal experts argue that the ruling serves as a necessary supplement to existing administrative regulations, addressing gaps in oversight within the figurine industry [15][16]. - The court's decision reflects a modern shift in criminal policy, balancing strict penalties for main offenders while allowing leniency for minor participants based on their roles in the crime [15][19]. - The ruling sends a clear message that cultural creativity must not violate public morals, reinforcing the importance of protecting minors from potentially harmful content [15][19]. Group 4: Impact on Minors - A significant portion of the pornographic figurines has been found to be marketed towards minors, raising concerns about their exposure to inappropriate material [18][19]. - Experts warn that the presence of "soft pornography" in figurines can negatively influence minors' understanding of sexuality, potentially leading to harmful consequences [18][19]. - The ruling is seen as a critical step in enhancing protections for minors in the digital age, emphasizing the need for stricter regulations in the figurine industry [19].
微信上线未成年人模式!
证券时报· 2025-05-03 04:12
近日,微信官方宣布,微信未成年人模式正式上线: 2.6 392万 12+ 次安型 10万 个评分 发号装 距读 12 周发 音加麵酒活 打开 打开 未成年人模式终端联动开启 在手机端开启未成年人模式后,微信也将跟随终 端系统自动开启未成年人模式,在未成年人模式 下,将限制部分功能使用。 开启未成年人模式 开启系统未成年人模式,查看设备使用情况。部分应 用将切换至未成年人模式,展示适龄内容。 时间管理 (D) 为未成年人设置停用时间和使用时间限额 应用管理 为未成年人设置应用安装和使用限制 未「 ry 未成年人模式已随系统开启 该模式下,部分功能的使用将受到限制 我知道了 《微信未成年人模式功能使用条款》 三、未成年人模式功能介绍 定制化功能授权 1. 开启微信未成年人模式后,家长可对部分功能限 制使用范围,如视频号、公众号、小程序等。 < 未成年人模式 可使用的范围 1 视频号 不可访问 > 不可访问 > 微信支付 未限额 > (9) 公众号 我关注的 (JP) 小程序 不可打开 ♪ 听一听 不可访问 > 》游戏 不可访问 关闭未成年人模式 上十书 | # + = 十七十八 皿扩八绑止假后不以十八保其后,不以 ...