充值打赏低龄化

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谁该为充值打赏低龄化埋单?
Guang Zhou Ri Bao· 2025-06-13 09:49
Core Viewpoint - The increasing trend of minors engaging in high-value game recharges and live-stream tipping has raised significant concerns regarding responsibility and accountability among platforms and parents [1][2][3]. Group 1: Legal Cases and Trends - Nearly 700 cases related to minors' game recharges and live-stream tipping have been adjudicated by the Beijing Internet Court in the past three years, with the highest single case amounting to 3.1 million yuan and an average case amount exceeding 80,000 yuan [1]. - The issues of underage recharges and tipping are characterized by both low age and high amounts, indicating a growing problem that requires urgent attention [1]. Group 2: Platform Responsibilities - Platforms have shown negligence in implementing effective real-name authentication mechanisms, allowing minors to bypass restrictions and engage in excessive spending [1]. - Some platforms have recognized abnormal consumption patterns but failed to enforce adequate measures, such as identity verification, when minors impersonate parents to lift restrictions [1]. Group 3: Parental Accountability - Parents often face challenges in claiming refunds, reflecting a lack of understanding of their supervisory responsibilities over their children's online activities [2]. - The phenomenon of shared accounts between parents and children leads to significant financial losses, highlighting the need for better parental oversight [2]. Group 4: Solutions and Recommendations - A collaborative approach involving multiple stakeholders is essential to protect minors in the digital space, including preventive measures, real-time monitoring, and refund verification processes [3]. - Platforms should enhance their systems to prevent irrational spending by minors, such as implementing youth modes, detecting inducement language, and utilizing facial recognition for payment verification [3]. - Parents are encouraged to actively engage with their children regarding online activities to prevent addiction and emotional reliance on virtual environments [3].