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Boost your graphics performance with the M5 and A19 GPUs | Apple Developer
Apple Developer· 2026-03-20 21:32
Hi, I’m Irfan from Apple’s Graphics, Games, and Machine Learning software group. This year, Apple's new product line has made a significant leap in graphics performance. At the heart of these products is the new Apple Family ten GPU architecture.In the A19, A19 Pro and M5 family of chips. Today, I'll show you how to leverage the new features. Whether you're shipping a Triple-A game, developing a professional app, or pushing the limits of real time rendering.I'll start with the architectural improvements in ...
NVIDIA and Microsoft Open Next Era of Gaming With Groundbreaking Neural Shading Technology
Globenewswire· 2025-03-13 13:04
Core Insights - NVIDIA announced significant advancements in its RTX neural rendering technologies ahead of the Game Developers Conference (GDC) [1] - The partnership with Microsoft will introduce neural shading support in the Microsoft DirectX preview, enhancing game development capabilities [1][3] Group 1: Neural Rendering Technologies - Neural shading combines AI with traditional rendering, significantly improving frame rates, image quality, and reducing system resource usage [2] - NVIDIA RTX Kit is receiving major updates, including support for Unreal Engine 5, enhancing features like RTX Mega Geometry and RTX Hair [3] Group 2: RTX Remix and Game Development - The official release of the NVIDIA RTX Remix open-source platform allows modders to create remasters of classic games, with a new playable Half-Life 2 RTX demo featuring advanced neural rendering enhancements [4][9] - Over 30,000 modders have utilized the RTX Remix platform, leading to the creation of hundreds of classic game mods, with over 1 million gamers engaging with these mods [10] Group 3: DLSS 4 Technology - DLSS 4 has been rapidly adopted, now supported in over 100 games and apps, achieving this milestone two years faster than its predecessor, DLSS 3 [12] - The introduction of Multi Frame Generation in DLSS 4 allows for the generation of up to three additional frames per traditionally rendered frame, significantly enhancing performance [13]