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Trusting the Self: Finding Home Through Dance | Ananya Shanbag | TEDxSinghania School Youth
TEDx Talks· 2026-02-09 16:21
[प्रशंसा] [प्रशंसा] गुड इवनिंग एवरीवन। आई वुड लाइक टू स्टार्ट बाय सेइंग दैट आय होप माय पेरेंट्स आर प्राउड ऑफ मी टुडे। अह ऑफ़ कोर्स बिकॉज़ दिस इज़ माई सेकंड टेरेक्स टॉक ड्यात इटसेल्फ शुड गेट मी लाइक टू एक्स्ट्रा प्लेट्स ऑफ़ पानीपुरी ऑन माय वे बैक होम। बट आल्सो बिकॉज़ आई एम फ्रॉम ठाणे एंड एव्री पेरेंट इन ठाणे हैज़ द सेम ड्रीम कि हमारे बच्चे का एडमिशन सिंघानिया में होना चाहिए एंड सो डिड माइंड दे डिड ट्राई मल्टीपल टाइम्स टू गेट मी एडमिटेड टू सिंघानिया आई डिडन्ट गेट इन एंड आई वाज़ हैप्पी बिकॉज़ आई वाज़ इन अनदर स्कूल आई ह ...
Jobs that last, skills that lift | Maanika Kaur | TEDxTarneit Youth
TEDx Talks· 2025-10-20 15:41
Hello everybody. Today I would like to talk to you all about something that is very close to my heart. Jobs that last and skills that lift.Now I didn't come to this idea just by reading an article or researching facts. This idea came from a moment. A moment that has stayed with me forever.It was a misguided afternoon in Melbourne. The city was still, the fog dense. My family and I had just turned the corner, searching for a place to eat lunch when I saw him.Shaggy hair, messy clothes, a worn out blanket env ...
The Role of Gaming in Education | Hoang Bien | TEDxYouth@WASS
TEDx Talks· 2025-06-12 15:31
Role of Gaming in Education - Gaming enhances student engagement, skill development (cognitive and social), and personalized learning [2][3][4] - Games offer instant feedback and adaptive learning, catering to individual student needs [5] - Game-based learning benefits teachers through innovative teaching methods, student progress tracking, and improved classroom management [7][8] - Gaming can reduce the need for expensive tutoring classes, potentially saving parents 300,000 to 500,000 Vietnam Dong per class [9] Challenges and Solutions - Excessive screen time is a concern, necessitating a balance between digital and non-digital games [11] - Lack of educational value can be addressed by carefully selecting and evaluating games based on addictiveness, relevance, and budget [12] - High costs of games (e.g., Minecraft at 800,000 Vietnam Dong) can be mitigated through collaboration with community or nonprofit organizations, or by encouraging student-created games [13][14] - Accessibility for disabled individuals should be considered when designing or selecting games [14] Implementation and Action - Schools and teachers must provide adequate resources and supportive policies for game implementation [15] - Teachers should incorporate games thoughtfully and responsibly, not just as a substitute for direct instruction [15][16] - Students should be proactive and creative in their approach to game-based learning [16]