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Roblox(RBLX) - 2025 Q3 - Earnings Call Presentation
2025-10-30 12:30
Q3 2025 Supplemental Materials October 30, 2025 Forward-Looking Statements This presentation and the live webcast and Q&A session which will be held at 530 a.m. Pacific Time/830 a.m. Eastern Time on Thursday, October 30, 2025 contain "forward-looking statements水 within the meaning of the "safe harbor水 provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion users with optimism and civility, our vision to reach 10 ...
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Token Terminal 馃搳路 2025-08-30 13:36
On-Chain Metrics & Transparency - Stablecoins offer real-time visibility into user metrics, unlike centralized exchanges (CEXs) [1] - Circle's business has a stronger on-chain presence compared to Coinbase [1] Competitive Landscape - The report highlights a comparison between Circle and Coinbase, focusing on the accessibility of user metrics [1]
Roblox(RBLX) - 2025 Q2 - Earnings Call Presentation
2025-07-31 12:30
Q2 2025 Financial Performance - Revenue reached $1.1 billion, a 21% year-over-year increase[6] - Bookings totaled $1.4 billion, demonstrating a 51% year-over-year growth[6] - Average Daily Active Users (DAUs) grew to 111.8 million, up 41% year-over-year[6] - Hours Engaged increased to 27.4 billion, a 58% year-over-year rise[6] - Net loss was $(280) million[8] - Net cash provided by operating activities was $199 million, a 32% year-over-year increase[8] - Free cash flow was $177 million, a 58% year-over-year increase[8] Q3 and Fiscal Year 2025 Guidance - Q3 2025 revenue is projected between $1.11 billion and $1.16 billion, representing a 21% to 26% year-over-year increase[63] - Q3 2025 bookings are expected to range from $1.59 billion to $1.64 billion, indicating a 41% to 45% year-over-year growth[63] - Full year 2025 revenue is forecasted between $4.39 billion and $4.49 billion, a 22% to 25% year-over-year increase[64] - Full year 2025 bookings are projected between $5.87 billion and $5.97 billion, reflecting a 34% to 37% year-over-year growth[64]
Roblox(RBLX) - 2025 Q1 - Earnings Call Presentation
2025-05-01 12:41
Q1 2025 Results - Revenue reached $1035 million, a 29% year-over-year growth[5] - Bookings totaled $1207 million, reflecting a 31% year-over-year increase[5] - Average Daily Active Users (DAUs) were 978 million, up 26% year-over-year[5] - Hours Engaged amounted to 217 billion, a 30% year-over-year growth[5] - Net loss was $(216) million[7] - Net cash provided by operating activities was $444 million[7] - Free cash flow reached $427 million, showing an 86% year-over-year growth[7] - Adjusted EBITDA was $58 million, a 123% year-over-year increase[7] Q2 2025 Guidance - Revenue is projected to be between $1020 million and $1045 million, a 14%-17% year-over-year increase[64] - Bookings are expected to range from $1165 million to $1190 million, indicating a 22%-25% year-over-year growth[64]