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Roblox(RBLX) - 2025 Q2 - Earnings Call Presentation
2025-07-31 12:30
Q2 2025 Supplemental Materials July 31, 2025 Forward-Looking Statements This presentation and the live webcast and Q&A session which will be held at 530 a.m. Pacific Time/830 a.m. Eastern Time on Thursday, July 31, 2025 contain "forward-looking statementsˮ within the meaning of the "safe harborˮ provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion users with optimism and civility, our vision to reach 10% of t ...
Roblox(RBLX) - 2025 Q1 - Earnings Call Presentation
2025-05-01 12:41
Q1 2025 Results - Revenue reached $1035 million, a 29% year-over-year growth[5] - Bookings totaled $1207 million, reflecting a 31% year-over-year increase[5] - Average Daily Active Users (DAUs) were 978 million, up 26% year-over-year[5] - Hours Engaged amounted to 217 billion, a 30% year-over-year growth[5] - Net loss was $(216) million[7] - Net cash provided by operating activities was $444 million[7] - Free cash flow reached $427 million, showing an 86% year-over-year growth[7] - Adjusted EBITDA was $58 million, a 123% year-over-year increase[7] Q2 2025 Guidance - Revenue is projected to be between $1020 million and $1045 million, a 14%-17% year-over-year increase[64] - Bookings are expected to range from $1165 million to $1190 million, indicating a 22%-25% year-over-year growth[64]