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X @IcoBeast.eth🦇🔊
IcoBeast.eth🦇🔊· 2025-08-03 00:53
The revenue meta for games has started on Abstract...But it won't be isolated there :) ...
X @Bloomberg
Bloomberg· 2025-08-01 17:04
Industry Challenges - Video game companies are struggling to implement the $80 price increase [1] - The industry needs to explore alternative solutions to address its challenges [1]
Nintendo hiking price of original Switch for U.S. customers
CNBC· 2025-08-01 15:22
Group 1 - Nintendo plans to increase the price of its original Switch family of systems and products in the U.S. effective August 3 [1] - The price hikes are based on market conditions and will affect the original Switch console, Switch Lite, OLED models, and some accessories [1] - The price of the Switch 2 console and Switch games will remain unchanged for now, but future price adjustments may be necessary [2]
Roblox shares soar on Q2 bookings beat, upbeat guidance
Proactiveinvestors NA· 2025-07-31 15:54
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The company focuses on medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [3] - Proactive's news team delivers insights across various sectors including biotech, pharma, mining, natural resources, battery metals, oil and gas, crypto, and emerging technologies [3] Group 2 - Proactive is committed to adopting technology to enhance workflows and improve content production [4] - The company utilizes automation and software tools, including generative AI, while ensuring all content is edited and authored by humans [5]
X @Bloomberg
Bloomberg· 2025-07-31 15:25
Robloxshares hit a record high after the popular video-game company reported daily active users and bookings in the second quarter that beat analysts’ expectations https://t.co/gcuREYIZng ...
Beyond Borders: How Mobile Games Unite the World | Dr.Nour Khrais | TEDxDabouq
TEDx Talks· 2025-07-31 15:16
Industry Overview - The electronic games industry generates approximately $200 billion annually [1] - The electronic games industry experiences annual growth, with a rate of approximately 21% to 1% [1] - There are 3 billion gamers worldwide, representing a significant portion of the world's 8 billion population [1] Historical Context & Cultural Impact - Games have been a part of human culture for over 4000 years, dating back to ancient Mesopotamia [1] - Games serve as a medium for cultural transmission, historical preservation, and social connection [1] - The concept of "Homo Ludens" (the playing human) highlights the importance of games beyond mere entertainment, emphasizing their role in culture and society [1] Social & Technological Impact - During the COVID-19 pandemic in 2020-2022, online games became a crucial platform for social interaction and cultural exchange [1] - Games are being used in education, with examples like students using Minecraft to recreate historical sites and learn programming [1] - Games are evolving to address social challenges, such as creating games for visually impaired individuals and using games to ease children's anxiety during vaccinations [1]
《喵喵茶餐厅》亮相ChinaJoy,开启萌猫经营之旅
Sou Hu Cai Jing· 2025-07-31 04:47
Core Points - The game "Meow Meow Tea Restaurant" will be showcased at the 2025 ChinaJoy event in Shanghai from August 1 to 4, allowing attendees to experience a demo version [1] - Developed by the Chinese team LeankomGames, this 3D simulation game focuses on creating a healing experience where players manage a restaurant in a cat forest [1][3] Group 1 - The game features over 50 components for players to customize their kitchen, garden, and outdoor dining areas, creating a whimsical atmosphere [3] - Players can recruit and train over a hundred unique cats, each with different skills, to enhance the restaurant experience [3] - The gameplay includes light strategy elements for efficient restaurant management and a forest exploration feature that uncovers heartwarming stories [3]
CreateAI to Unveil Innovative AI Products and Timeless Wuxia Classics at ChinaJoy 2025
Prnewswire· 2025-07-31 00:00
Core Insights - CreateAI Holdings is set to showcase significant advancements in video game development and AI products at ChinaJoy 2025, aiming to redefine digital entertainment through innovative technology and immersive content for a global audience [1][5] Group 1: Game Development - "Heroes of Jin Yong" is a AAA open-world RPG developed using Unreal Engine 5, based on the intellectual property of Louis Cha, featuring beloved characters and quests rooted in Chinese cultural heritage [2] - The game aims to immerse players in the traditional Chinese adventure and chivalry world of "Jianghu" with exclusive character designs and captivating performances [2] Group 2: AI Products - CreateAI will present "Breath of You," an AI-powered virtual companion platform that offers engaging chat and Live-2D character interactions, providing a safe space for self-expression [4] - "ACG Fans" is a platform designed for Anime, Comics, and Games enthusiasts, connecting global artists and cosplayers to inspire creativity and share personalized content [4] Group 3: Future Developments - The company is also developing a 2D animated film and video game based on "The Three-Body Problem" and plans to launch Animon.ai, the first AI video generation platform for anime, in China soon [5][6]
Electronic Arts beats Q1 estimates, reaffirms full-year guidance ahead of major game releases
Proactiveinvestors NA· 2025-07-30 17:30
Company Overview - Proactive is a provider of fast, accessible, informative, and actionable business and finance news content aimed at a global investment audience [2] - The company operates with a focus on medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [3] Technology Adoption - Proactive is recognized for its forward-looking approach and enthusiastic adoption of technology to enhance workflows [4] - The company utilizes automation and software tools, including generative AI, while ensuring that all content is edited and authored by humans [5] Content Production - The news team at Proactive delivers unique insights across various sectors, including biotech and pharma, mining and natural resources, battery metals, oil and gas, crypto, and emerging digital and EV technologies [3] - The content produced is designed to excite and engage motivated private investors [3]
Millions are flocking to grow virtual gardens in viral Roblox game created by teenager
TechXplore· 2025-07-30 17:00
Core Insights - The article discusses the viral success of the Roblox game "Grow a Garden," created by a 16-year-old, which has set records for concurrent players, surpassing 21.6 million, and has become a cultural phenomenon [2][4]. Game Overview - "Grow a Garden" allows players to cultivate plants and animals, harvest, sell, trade, or steal from each other, offering a low-stress gaming experience with a soothing aesthetic reminiscent of Minecraft [3][9]. - The game has been described as "chill," providing a relaxing alternative to more competitive games, appealing to a broad audience including children and parents [4][11]. Market Impact - The game's popularity coincided with the delay of the highly anticipated Grand Theft Auto 6, leading to speculation about its impact on player demographics and gaming culture [4][5]. - Analysts suggest that "Grow a Garden" is positively influencing Roblox's revenue and is expected to boost quarterly earnings beyond Wall Street's expectations [4]. Community and Engagement - Players can collaborate and support each other, with established players helping newcomers by sending gifts and sharing information about rare seeds [10][11]. - The game fosters a sense of community, with a global seed shop that updates frequently, encouraging players to engage regularly [10]. Cultural Relevance - The success of "Grow a Garden" has reignited discussions about the definition of "gamers" and the legitimacy of casual gaming experiences compared to traditional gaming genres [5]. - The game serves as a potential escape for players, reflecting a broader need for relaxation and enjoyment in a stressful world [12].