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Xunlei’s November Earnings Showed Broad Strength, and Margin Trade-Offs
Yahoo Finance· 2025-12-08 16:08
Core Insights - Xunlei Limited has demonstrated strong performance as a small-cap tech stock, with significant revenue growth and operational improvements in Q3 [1][2] Financial Performance - Total revenue for Q3 increased by 57.7% year over year, reaching $126.4 million, driven by growth in subscriptions ($40.7 million, +22%), live-streaming and other services ($49.1 million, +127%), and cloud computing ($36.6 million, +45%) [1] - Gross profit rose by 50% to $60.5 million, although gross margin decreased to 47.9% due to lower margins in cloud services and a higher proportion of live-streaming revenue [1] - Operating income was reported at $2.7 million, a turnaround from a small loss in the previous year [2] - GAAP net income surged to $550.1 million, largely due to unrealized gains from the investment in Arashi Vision Inc.; non-GAAP net income was $5.3 million with a diluted EPS of $0.09 [2] Future Guidance - The company has provided guidance for Q4 revenue to be between $131 million and $139 million, indicating an approximate sequential growth of 6.8% at the midpoint [2] Company Overview - Founded in 2003, Xunlei Limited focuses on distributed cloud services, including cloud acceleration, shared cloud computing, and digital entertainment, aimed at enhancing internet efficiency [3]
Xunlei Limited Schedules 2025 Unaudited Third Quarter Earnings Release on November 13, 2025
Globenewswire· 2025-11-06 12:00
Core Viewpoint - Xunlei Limited plans to release its unaudited financial results for the third quarter of 2025 on November 13, 2025, before market open [1] Financial Results Announcement - The earnings press release will be available on the Company's investor relations page [1] - A conference call will be hosted by Xunlei's management at 7:00 a.m. U.S. Eastern Time on November 13, 2025, to discuss quarterly results and recent business developments [2] Conference Call Details - Participants are required to register online to join the conference call, with a reminder to dial in 10 minutes before the scheduled start [3] - A live audio webcast of the conference call will be available on the investor relations page, and an archive of the call will be accessible afterward [4] Company Overview - Founded in 2003, Xunlei Limited is a leading technology company in China providing distributed cloud services, including cloud acceleration, shared cloud computing, and digital entertainment [4]
Xunlei Announces Unaudited Financial Results for the Second Quarter Ended June 30, 2025
GlobeNewswire News Room· 2025-08-14 10:00
Core Insights - Xunlei Limited reported a significant milestone in Q2 2025, highlighted by a 30.6% year-over-year revenue growth, the acquisition of Hupu, and the IPO of an investee company [3][5]. Financial Performance - Total revenues reached US$104.0 million, marking a 30.6% increase year-over-year, primarily driven by growth in major business operations [5][8]. - Subscription revenues amounted to US$36.4 million, up 10.5% year-over-year, attributed to an increase in subscribers to 6.40 million from 5.71 million and a rise in average revenue per subscriber to RMB40.8 from RMB39.5 [6][8]. - Live-streaming and other services generated US$37.6 million, reflecting an 85.5% year-over-year increase, mainly due to growth in overseas audio live-streaming and advertising businesses following the Hupu acquisition [7][8]. - Cloud computing revenues were US$30.0 million, a 13.6% increase year-over-year, driven by higher demand from major customers [9][8]. - Gross profit was US$51.2 million, up 25.9% year-over-year, with a gross profit margin of 49.3%, slightly down from 51.1% in the same period of 2024 [8][13]. Income and Expenses - Net income surged to US$727.4 million from US$2.5 million in Q2 2024, primarily due to increased other income related to the investment in Arashi Vision [20][18]. - Non-GAAP net income was US$8.3 million, compared to US$3.2 million in the same period of 2024 [20][21]. - Research and development expenses were US$18.4 million, representing 17.7% of total revenues, while sales and marketing expenses rose to US$21.6 million, accounting for 20.8% of total revenues [14][15]. Cash and Shareholder Returns - As of June 30, 2025, the company had cash, cash equivalents, and short-term investments totaling US$275.6 million, a slight increase from US$274.6 million at the end of Q1 2025 [22]. - The company initiated a share repurchase program, with US$6.5 million spent on buybacks as of June 4, 2025, although no shares were repurchased in Q2 2025 [23]. Future Guidance - For Q3 2025, Xunlei estimates total revenues to be between US$116 million and US$124 million, indicating a quarter-over-quarter increase of approximately 15.4% [24].
Xunlei Announces Unaudited Financial Results for the First Quarter Ended March 31, 2025
Globenewswire· 2025-05-15 10:00
Core Viewpoint - Xunlei Limited reported a 10.5% year-over-year increase in total revenues for Q1 2025, driven by growth in subscription and live-streaming services, while facing challenges in cloud computing revenues [3][4][6]. Financial Highlights - Total revenues reached US$88.8 million, a 10.5% increase year-over-year [4][7]. - Subscription revenues were US$35.7 million, up 7.7% year-over-year, with the number of subscribers increasing to 6.04 million from 5.76 million [5][7]. - Live-streaming and other services generated US$28.4 million, reflecting a significant 66.0% year-over-year growth [6][7]. - Cloud computing revenues decreased by 18.0% year-over-year to US$24.7 million, attributed to reduced sales and increased competition [6][7][8]. Profitability Metrics - Gross profit was US$44.1 million, a 2.9% increase year-over-year, with a gross profit margin of 49.7%, down from 53.3% in the previous year [7][12]. - The company reported a net loss of US$0.9 million, compared to a net income of US$3.6 million in Q1 2024 [7][18]. - Non-GAAP net income was US$0.1 million, down from US$4.5 million in the same period last year [7][18]. Expenses Overview - Research and development expenses were US$18.7 million, accounting for 21.1% of total revenues, an increase from 22.0% in Q1 2024 [13]. - Sales and marketing expenses rose to US$15.5 million, representing 17.5% of total revenues, up from 12.5% in the same period last year [14]. - General and administrative expenses were US$11.8 million, slightly down from 13.9% of total revenues in Q1 2024 [15]. Cash Position and Share Repurchase - As of March 31, 2025, the company had cash, cash equivalents, and short-term investments totaling US$274.6 million, down from US$287.5 million at the end of 2024 [20]. - The company has initiated a share repurchase program, spending US$6.5 million as of March 31, 2025, with US$0.9 million spent in Q1 2025 [21]. Future Guidance - For Q2 2025, Xunlei estimates total revenues to be between US$91 million and US$96 million, indicating a quarter-over-quarter increase of approximately 5.3% [22].
Xunlei Limited Schedules 2025 Unaudited First Quarter Earnings Release on May 15, 2025
Globenewswire· 2025-05-08 12:00
Core Viewpoint - Xunlei Limited plans to release its unaudited financial results for the first quarter ended March 31, 2025, on May 15, 2025, before market open [1] Financial Results Announcement - The earnings press release will be available on the Company's investor relations page [1] - A conference call will be hosted by Xunlei's management at 8:00 a.m. U.S. Eastern Time on May 15, 2025, to discuss quarterly results and recent business developments [2] Conference Call Details - Participants must register online to join the conference call and should dial in 10 minutes before the scheduled start [3] - A live audio webcast of the conference call will be available on the investor relations page [4] - An archive of the call will be accessible after the conference [4] Company Overview - Founded in 2003, Xunlei Limited is a leading technology company providing distributed cloud services in China [4] - The company offers a wide range of products and services, including cloud acceleration, shared cloud computing, and digital entertainment [4]