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数字化转型遇阻 游戏驿站季度营收不及预期
Xin Lang Cai Jing· 2025-12-10 09:33
Core Viewpoint - GameStop's third-quarter revenue fell short of analyst expectations, leading to a 6% drop in stock price during pre-market trading as the company struggles to transition to digital downloads and streaming services [1][4]. Company Summary - GameStop, once a leader in physical game sales and a notable meme stock during the 2021 craze, is facing challenges as gamers increasingly prefer online purchases and subscription services over visiting physical stores [1][4]. - The company has expanded its e-commerce platform to offer digital downloads and related merchandise, and has partnered with game publishers to sell exclusive game versions and collectibles, but these efforts have not yet yielded significant results [1][4]. - GameStop's third-quarter revenue was reported at $821 million, which is below the analyst forecast of $987.3 million [1][4]. Industry Summary - The difficulties faced by GameStop reflect broader industry trends, as major publishers like Microsoft and Sony are heavily promoting subscription services and cloud gaming, reducing reliance on physical game discs [1][4]. - E-commerce giants like Amazon have become the preferred channels for gamers and general shoppers, continuously eroding GameStop's market share [1][4]. - Revenue from hardware and accessories, including both new and used video games, declined by approximately 12% in the quarter [3][6].