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CTW Cayman-A(CTW) - 2025 Q4 - Earnings Call Transcript
2025-11-18 14:32
Financial Data and Key Metrics Changes - Revenue for fiscal year 2025 grew 32% year over year to $98.4 million, driven by seven new game launches generating approximately $32.3 million [3][4] - Operating loss recorded at $1.1 million compared to operating income of $6.7 million in the previous year, attributed to strategic investments in AI and marketing [4][5] - Adjusted EBITDA decreased to $8 million from $12 million in fiscal year 2024, reflecting higher personnel and marketing investments [5][6] - Cash and cash equivalents stood at $12.2 million as of July 31, 2025, with no debt on the balance sheet [6] Business Line Data and Key Metrics Changes - Segment profit increased by $4.3 million year over year to $31.3 million, indicating improved operational efficiency [5] - The two top-performing titles were "So I'm a Spider, So What? - Ruler of Labyrinth" contributing $14.2 million and "Arifureta: Rebellion's Soul" contributing $9.3 million [3][4] Market Data and Key Metrics Changes - Growth was strong across all major regions, with significant international expansion noted, particularly outside Japan [4][6] - The company is focusing on enhancing advertisement spending in markets outside Japan to support growth [14] Company Strategy and Development Direction - The company plans to translate recent investments into growth and operating leverage, with a focus on AI systems and creative infrastructure [7][8] - Expansion into the U.S. market is a priority, with plans to open a new office in New York City to build local capabilities [7][8] - The company aims to maintain financial discipline while investing in talent, infrastructure, and marketing expansion [7][8] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in continued top-line growth driven by an expanding global presence and upcoming releases [7][8] - The company anticipates increased operating expenses due to investments in talent and infrastructure but remains focused on long-term value creation [7][8] Other Important Information - The company completed its initial public offering on Nasdaq, raising $12 million in gross proceeds [6] - The return on advertising spend improved significantly, indicating effective allocation of marketing resources [5][6] Q&A Session Summary Question: What is driving accelerated revenue growth in the second half? - The growth is attributed to the addition of new titles and increased advertisement spending in international markets [12][13][14] Question: What is the expected timeline for launching games in pre-registration and backlog? - Most games in pre-registration are expected to launch within the current fiscal year, with efforts to expedite the process [17][18][19] Question: What are the expectations for the North American market? - The North American market is expected to grow significantly, with potential to match or exceed the Japanese market in certain titles [21][22][23] Question: What sets CTW apart from its competitors in securing attractive anime IP? - Strong relationships with IP holders, a frictionless HTML5 platform, and advanced AI-backed marketing tools are key competitive advantages [24][25] Question: What initiatives are in place for growing the U.S. market? - The company is focusing on organic growth and exploring M&A opportunities, particularly with local marketing channels [29][31] Question: Do you expect U.S. users to become higher spenders than those in Japan? - There is potential for North American users to become significant spenders, with expectations of increased whale customers in the region [30][32][33] Question: What capabilities are being developed in AI-driven user acquisition? - Investments are being made in optimizing advertisement management systems and enhancing AI tools for game development and marketing [39][40][41]