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CuriosityStream to Participate at 28th Annual Needham Growth Conference
Businesswire· 2025-12-31 15:19
Please let your Needham salesperson know if you would like to attend. For more information, please visit https://www.needhamco.com/conferences/28th-annual-needham-growth-conference/ About CuriosityStream Inc. CuriosityStream Inc. is the entertainment brand for people who want to know more. The global media company is home to award-winning original and curated factual films, shows, and series covering science, nature, history, technology, society, and lifestyle. With millions of subscribers worldwide and tho ...
CuriosityStream Names John Higgins Vice President, Content Partnerships, to Accelerate Growth in AI Licensing and Strategic Alliances
Businesswire· 2025-11-06 18:00
Core Insights - CuriosityStream has appointed John Higgins as Vice President of Content Partnerships to enhance growth in AI licensing and strategic alliances [2][3] - Higgins will focus on expanding licensing relationships with major technology and AI developers, reporting directly to the CEO [2][3] - The company aims to leverage its extensive video library, which includes nearly two million hours of content, to drive revenue growth through AI licensing [3] Company Overview - CuriosityStream is a global leader in factual entertainment, providing premium nonfiction programming to millions of viewers worldwide [2][5] - The company operates various services, including the flagship Curiosity Stream SVOD service, Curiosity Channel, and Curiosity University, among others [5][6] - CuriosityStream's subscription services and rapidly expanding AI content licensing division are key growth pillars, reinforcing its position in the media and AI sectors [3][5] Leadership and Strategy - John Higgins has been instrumental in advancing CuriosityStream's AI licensing initiatives and building relationships with leading hyperscalers and AI developers [3][4] - Under Higgins' leadership, the company has launched several initiatives, including the Curiosity Audio Network and Curiosity University, to diversify its offerings [4] - The focus on ethically sourced and data-enriched video content positions CuriosityStream as a premier partner in the AI era [3][4]
Curiosity(CURI) - 2025 Q2 - Earnings Call Transcript
2025-08-05 22:00
Financial Data and Key Metrics Changes - Quarterly revenue grew by 53% year over year from $12.4 million to $19 million, exceeding guidance [6][27] - Net income improved by nearly $3 million year over year, reaching $800,000 or $0.01 per share [7][28] - Adjusted EBITDA increased by over $4 million year over year from negative $1 million to positive $3 million, marking the highest adjusted EBITDA in company history [7][28] - Adjusted free cash flow was $2.9 million, representing the sixth consecutive quarter of positive adjusted free cash flow [29] Business Line Data and Key Metrics Changes - Subscription revenue was $9.3 million, a decline of $1.7 million from last year but a sequential increase from Q1 [29] - Content licensing revenue was $9.3 million, an increase of over $8 million driven by significant new business from AI licensing [29] - Gross margin improved slightly to 53% from 52% a year ago, with reductions in content amortization [30] Market Data and Key Metrics Changes - The company has entered into new and expanded multiyear wholesale distribution agreements in Asia, Latin America, and the U.S., which are expected to boost subscription revenue [8] - The dataset licensing for AI training has grown substantially for three consecutive quarters, including licensing about 9 million tokens of code for the first time [10][11] Company Strategy and Development Direction - The company aims to have three solid revenue pillars: subscription business, licensing business, and advertising business, with expectations for steady growth in subscriptions and rapid growth in licensing [37] - The company is focused on becoming a dominant AI video licensor, with plans to license more video and data than in 2025 [24][25] - The company emphasizes the importance of its extensive library of over 1 million hours of content and its ability to structure data effectively as competitive advantages [19][21] Management's Comments on Operating Environment and Future Outlook - Management believes the market for high-quality, ethically sourced video and audio content is durable and growing, with estimates of industry-wide needs ranging from billions to tens of billions of hours [14][15] - The company is confident in its ability to navigate the evolving landscape of AI and media, focusing on meaningful information while disregarding distractions [22][23] - The company maintains a strong balance sheet with $31 million in liquidity and no debt, positioning itself as a high-performance outlier amid technological revolution [25][31] Other Important Information - The company paid dividends of $10.4 million in June, including a special dividend of $5.8 million, resulting in a dividend yield of about 6.5% [31] - The company expects third-quarter revenue in the range of $15 million to $18 million and adjusted free cash flow for 2025 in the range of $11 million to $13 million [32] Q&A Session Summary Question: Why is the company in the core media business? - Management stated that the subscription video on demand business is strong and global, representing the core of the company, and that all revenue streams work together synergistically [36][37] Question: What are the expected cost increases as the company pivots towards high-growth licensing? - Management indicated that the primary costs would be related to storage and delivery, but overall costs would remain manageable due to existing revenue-sharing arrangements [40][41] Question: What is the significance of licensing code for AI training? - Management explained that while video is the primary focus, the inclusion of code in licensing is a unique opportunity that reflects the value of owning and controlling intellectual property [49][50] Question: Is the company exploring other types of video content for licensing? - Management confirmed that while the focus remains on building a factual entertainment library, there is potential value in other types of video content, particularly if they are not freely available [53][55]