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DoubleDown Interactive to Donate $10,000 to Meals on Wheels America®
Globenewswire· 2025-11-17 15:00
Core Points - DoubleDown Interactive Co., Ltd. announced a $10,000 donation to Meals on Wheels America to support efforts against senior hunger and isolation in the U.S. [1] - The company will host a play-to-enter giveaway event called "Reels & Wheels" on November 20, 2025, to encourage player engagement and support for the charitable donation [2] - CEO In Keuk Kim emphasized the company's commitment to community needs and the importance of companionship for older adults [3] - Meals on Wheels America highlighted the critical need for support, noting that 1 in 3 programs have a waitlist for services, with an average wait time of 4 months [4] Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, known for its flagship title, DoubleDown Casino, which has entertained millions globally [5] - The company recently expanded its social casino platform through the acquisition of WHOW Games GmbH, enhancing its offerings in the online gaming space [5] Industry Context - Meals on Wheels America supports over 5,000 community programs focused on addressing senior hunger and isolation, providing meals and additional services to promote independence and well-being [6]
DoubleDown Interactive(DDI) - 2025 Q3 - Earnings Call Transcript
2025-11-10 23:02
Financial Data and Key Metrics Changes - The company reported consolidated revenue of $95.8 million for Q3 2025, compared to $83.0 million in Q3 2024, reflecting a year-over-year increase of approximately 15% [12][16] - Adjusted EBITDA for Q3 2025 was $37.5 million, slightly up from $36.5 million in Q3 2024, with an adjusted EBITDA margin of 39.1% [15][16] - Cash flow from operations was $33.4 million in Q3 2025, compared to $32.1 million in Q3 2024, indicating a positive trend in cash generation [16] Business Line Data and Key Metrics Changes - Social casino operations generated $79.6 million in revenue for Q3 2025, growing nearly 6% from Q3 2024 and nearly 15% sequentially [12][13] - Super Nation, the iGaming business, reported revenue of $16.2 million, marking a 108% increase from Q3 2024 and the highest quarterly performance since its acquisition [9][12] - The average revenue per daily active user (ARPDAU) increased to $1.39 in Q3 2025, up from $1.30 in Q3 2024 [7][14] Market Data and Key Metrics Changes - The company noted that the growth potential in the international social casino market is greater than in the U.S., particularly following the acquisition of Wow Games [8][10] - The payer conversion rate rose to 7.8% in Q3 2025, compared to 6.8% in Q3 2024, indicating improved monetization [14] Company Strategy and Development Direction - The company is focused on enhancing shareholder value through investments in both organic growth and acquisitions, such as the recent acquisition of Wow Games [6][10] - There is a commitment to increasing direct-to-consumer (DTC) revenue, with a goal of achieving over 20% of social casino revenue from DTC purchases [8][41] - The company plans to launch a new iGaming casino brand, Las Vegas Sites, to drive scalability and better ROI [44] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the growth of Super Nation and the potential for further success in player acquisition [9][20] - The company is optimistic about the integration of Wow Games and its contribution to growth in the European market [13][21] - Management highlighted the importance of monitoring return on ad spend (ROAS) for new player acquisitions to ensure profitability [20][21] Other Important Information - The company transitioned to reporting financial results in accordance with IFRS starting Q4 2024, with minimal implications for financial statements [4][11] - As of September 30, 2025, the company had $439.2 million in cash and short-term investments, reflecting a strong balance sheet [16] Q&A Session Summary Question: Thoughts on balancing investment for growth versus profitability in Super Nation - Management believes there is capacity in Super Nation to add users profitably, with a payback period for acquiring new users of about six months [19][20] Question: Roadmap for Wow Games acquisition - The focus is on acquiring players and enhancing product development, particularly in the European social casino sector [26][27] Question: Update on M&A pipeline - The M&A pipeline remains busy, with opportunities across various gaming genres being evaluated [30][31] Question: Revenue contribution from Wow Games for the quarter - Revenue from Wow Games has not been separately broken out as it is integrated into the social casino segment [33] Question: Impact of regulatory changes on player acquisition costs - It is too early to determine the impact of recent regulatory changes on advertising costs, but management is optimistic about potential benefits [34][35] Question: Direct-to-consumer revenue goals and timeframe - The goal is to exit Q4 with a run rate of over 20% DTC revenue, with potential for higher achievement [40][41] Question: Geographic expansion plans for Super Nation - Management continues to evaluate new markets but sees significant growth potential in existing markets before expanding [45]
DoubleDown Interactive(DDI) - 2025 Q3 - Earnings Call Transcript
2025-11-10 23:00
Financial Data and Key Metrics Changes - For Q3 2025, DoubleDown reported consolidated revenue of $95.8 million, an increase from $83.0 million in Q3 2024, representing a growth of approximately 15% [11][12] - Adjusted EBITDA for Q3 2025 was $37.5 million, compared to $36.5 million in Q3 2024, indicating a slight increase [14] - Cash flow from operations was $33.4 million in Q3 2025, up from $32.1 million in Q3 2024 [15] Business Line Data and Key Metrics Changes - Social casino operations generated $79.6 million in Q3 2025, growing nearly 6% from Q3 2024 and nearly 15% sequentially [11][12] - Super Nation, the iGaming business, reported revenue of $16.2 million in Q3 2025, marking a 108% increase from Q3 2024 [12][14] - Average revenue per daily active user (ARPDAU) increased to $1.39 in Q3 2025 from $1.30 in Q3 2024 [12][14] Market Data and Key Metrics Changes - The company noted that the growth potential in the international social casino market is currently greater than in the U.S. [9] - The payer conversion rate rose to 7.8% in Q3 2025, up from 6.8% in Q3 2024 [13] Company Strategy and Development Direction - The company is focused on enhancing shareholder value through investments in both organic growth and acquisitions, such as the acquisition of Wow Games [6][10] - There is a commitment to increasing direct-to-consumer (DTC) revenue, with a goal of achieving over 20% of social casino revenue from DTC purchases [8][40] - The company plans to launch a new iGaming casino brand early next year, aiming to diversify its offerings [10][42] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the growth of Super Nation and the potential for further success in player acquisition [9][18] - The company is optimistic about the initial results from Wow Games and is assessing its operations to integrate and enhance growth [12][20] - Management acknowledged the potential impact of regulatory changes on user acquisition costs but noted it is too early to determine the effects [34] Other Important Information - The company transitioned to reporting financial results in accordance with IFRS starting Q4 2024, which has minor implications for financial statements [4][11] - As of September 30, 2025, the company had $439.2 million in cash and short-term investments, reflecting a strong balance sheet [15] Q&A Session Summary Question: Thoughts on balancing investment for growth versus profitability in Super Nation - Management believes there is capacity in Super Nation to add users profitably, with a payback period for acquiring new users of about six months [18] Question: Roadmap for Wow Games acquisition over the next six months - The focus will be on acquiring players and enhancing product development, particularly in slot games and technology integration [20][26] Question: Update on M&A pipeline - The M&A pipeline remains busy, with opportunities across various gaming genres, including both established and emerging assets [28][30] Question: Revenue contribution from Wow Games for the quarter - The revenue contribution from Wow Games has not been separately broken out as it is integrated into the social casino segment [32] Question: Impact of regulatory changes on player acquisition costs - Management noted that it is too early to determine the impact of recent regulatory changes on user acquisition costs [34] Question: Update on direct-to-consumer revenue goals and geographic expansion - The goal is to exit Q4 with a DTC run rate of over 20%, with ongoing evaluations for geographic expansion [40][43]
DoubleDown Interactive Third Quarter 2025 Revenue Rises 15.5% and Earnings per Fully Diluted Common Share Increases 30.8%
Globenewswire· 2025-11-10 21:15
SEOUL, Korea, Nov. 10, 2025 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, today announced unaudited financial results for the third quarter ended September 30, 2025. Beginning with the fourth quarter of 2024, the Company began reporting financial results in accordance with International Financial Reporting Standards (“IFRS”), which had previously been reported in accord ...
Doubledown Interactive to Report 2025 Third Quarter Results on November 10 and Host Conference Call and Webcast
Globenewswire· 2025-10-27 11:00
Core Points - DoubleDown Interactive Co., Ltd. will release its third quarter financial results for 2025 on November 10, 2025, after market close [1] - A conference call and webcast will be held at 5:00 p.m. ET on the same day, open to the public for a review of financial results and business updates [1] - The company has a strong presence in the digital gaming industry, particularly in mobile and web-based platforms, with its flagship product being DoubleDown Casino [4] Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, focusing on casual players and providing an online social casino experience [4] - The company has expanded its offerings through the acquisition of WHOW Games GmbH, enhancing its social casino platform [4] - DoubleDown's subsidiary, SuprNation, operates three real-money iGaming sites in Western Europe, indicating a diversified approach within the gaming sector [4]
DoubleDown Interactive Reports Second Quarter 2025 Financial Results
Globenewswire· 2025-08-12 20:15
Core Insights - DoubleDown Interactive Co., Ltd. reported its unaudited financial results for Q2 2025, transitioning to IFRS reporting standards from US GAAP [1][3] - The company generated $19.7 million in cash flow from operations, reflecting strong execution of strategic priorities [3] - Revenue for Q2 2025 was $84.8 million, a decrease of 3.8% from $88.2 million in Q2 2024, with social casino revenue declining by 14% [6][7] Financial Performance - Revenue from the social casino/free-to-play games was $69.3 million in Q2 2025, down from $80.7 million in Q2 2024 [6] - SuprNation, the iGaming subsidiary, achieved record revenue of $15.5 million, up 96% year-over-year [4][6] - Operating expenses increased to $52.4 million in Q2 2025 from $51.9 million in Q2 2024, primarily due to higher costs associated with SuprNation [6] Profitability Metrics - Profit for the interim period was $21.8 million, down from $33.1 million in Q2 2024, with earnings per diluted share of $8.82 compared to $13.35 [6][7] - Adjusted EBITDA for Q2 2025 was $33.5 million, a decrease from $37.5 million in Q2 2024, with an adjusted EBITDA margin of 39.5% [6][7] - Average Revenue Per Daily Active User (ARPDAU) remained stable at $1.33, while average monthly revenue per payer decreased slightly to $286 [6][7] Cash Flow and Balance Sheet - The company ended Q2 2025 with a net cash position of approximately $444 million, or about $8.96 per American Depositary Share (ADS) [5] - Net cash flows from operating activities fell to $19.7 million in Q2 2025 from $34.8 million in Q2 2024, primarily due to increased income taxes [6][7] - Total assets increased to $971.2 million as of June 30, 2025, compared to $906.2 million at the end of June 2024 [20][21]
DoubleDown Interactive to Report 2025 Second Quarter Results on August 12 and Host Conference Call and Webcast
Globenewswire· 2025-07-29 11:00
Core Viewpoint - DoubleDown Interactive Co., Ltd. is set to release its second quarter financial results for 2025 on August 12, 2025, and will host a conference call to discuss these results and provide a business update [1]. Group 1: Financial Results Announcement - The financial results will be released after market close on August 12, 2025 [1]. - A conference call and webcast will take place at 5:00 p.m. ET (2:00 p.m. PT) on the same day [1]. - The call will be open to the general public, allowing for a review of financial results and a question-and-answer session [1]. Group 2: Access Information - Participants can access the call by registering through a provided link, which will send an email with dial-in details and a unique access code [2]. - It is recommended to register at least 15 minutes before the call starts to ensure connection [2]. Group 3: Webcast Availability - A simultaneous webcast of the conference call will be available on the company's website and a replay will be accessible shortly after the event [3]. Group 4: Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, focusing on mobile and web-based platforms [4]. - The company is known for its flagship social casino title, DoubleDown Casino, which has entertained millions of players globally [4]. - Recently, DoubleDown expanded its platform by acquiring WHOW Games GmbH, enhancing its offerings in the social casino space [4].
DoubleDown Interactive Completes Acquisition of German Social Casino Operator WHOW Games
Globenewswire· 2025-07-14 20:15
Core Viewpoint - DoubleDown Interactive Co., Ltd. has successfully completed the acquisition of WHOW Games GmbH for €55 million (approximately $64.3 million), with potential additional earn-out payments based on performance targets [1][2]. Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, particularly in the social casino segment, with its flagship title, DoubleDown Casino, being popular among casual players globally [2]. - The company operates through mobile and web-based platforms, providing authentic Vegas-style entertainment experiences [2]. WHOW Games Overview - WHOW Games, based in Hamburg, Germany, specializes in social casino games and has a strong presence in the European market [3]. - Founded in 2014, WHOW Games is known for its proprietary brand MyJackpot and partnerships with established casino brands, enhancing its market reach [3].
DoubleDown Interactive Enters into Agreement to Acquire German Social Casino Operator WHOW Games
Globenewswire· 2025-07-08 12:00
Core Viewpoint - DoubleDown Interactive Co., Ltd. has announced the acquisition of WHOW Games GmbH for €55 million (approximately $64.7 million), with potential additional earn-out payments based on performance targets [1][2][5] Group 1: Acquisition Details - The acquisition will be financed through DoubleDown's cash reserves and is expected to close in the third quarter of 2025 [1] - An additional earn-out payment of up to €10 million is contingent upon WHOW Games meeting specific performance targets during the first two years post-acquisition [1] Group 2: Strategic Intent - DoubleDown aims to leverage WHOW Games' expertise in the European market, particularly in Germany, to pursue growth opportunities [2][5] - The acquisition is expected to create synergies by combining operational expertise, marketing capabilities, and gaming content [5][7] Group 3: WHOW Games Overview - WHOW Games, founded in 2014 and headquartered in Hamburg, Germany, reported unaudited revenue of €41.8 million for calendar year 2024 [7] - The company has a diversified portfolio of social casino apps, including proprietary brands like MyJackpot and Lounge777, as well as third-party offerings [4][7][8] Group 4: Market Context - The European social casino market has shown growth in 2023 and 2024, contrasting with the overall market which is in a mature stage [4] - WHOW Games has established strategic partnerships with prominent global brick-and-mortar casino companies, enhancing its market presence [4][8]
DoubleDown Interactive to Donate $10,000 to the ASPCA®
Globenewswire· 2025-06-16 15:00
Core Points - DoubleDown Interactive Co., Ltd. announced a $10,000 donation to the ASPCA to support animal welfare in the United States [1] - The company is organizing a play-to-enter giveaway event called "Giving Meow" on June 18, 2025, to engage players and promote the ASPCA's mission [2] - CEO In Keuk Kim emphasized the company's commitment to animal welfare and the importance of supporting the ASPCA during kitten season [3] - ASPCA's Director of Cause Partnerships, Matthew Carroll, expressed gratitude for the donation, highlighting its significance during a critical time for animal shelters [3] Company Overview - DoubleDown Interactive is a leading developer and publisher of digital games, focusing on mobile and web-based platforms [4] - The flagship product, DoubleDown Casino, has been popular among players, providing a range of classic and modern games [4] - The company also operates real-money iGaming sites in Western Europe through its subsidiary, SuprNation [4]