Hero Wars

Search documents
GDEV announces results for the second quarter and first half of 2025
Globenewswire· 2025-09-02 12:12
Core Insights - GDEV Inc. reported a revenue increase of 13% year-over-year in Q2 2025, reaching $120 million, driven by higher in-app purchases despite a decline in advertising bookings [4][9] - The company recorded a profit for the period, net of tax, of $17 million in Q2 2025, up from $15 million in Q2 2024, and an adjusted EBITDA of $22 million, reflecting a 30% increase [7][9] - For the first half of 2025, revenue increased by 2% year-over-year to $217 million, with a significant profit increase to $31 million compared to $9 million in the same period of 2024 [10][13] Financial Performance - Q2 2025 revenue was $120 million, up from $106 million in Q2 2024, while H1 2025 revenue was $217 million compared to $213 million in H1 2024 [3][10] - Platform commissions increased by 10% to $25 million in Q2 2025, while game operation costs rose to $14 million, reflecting a 15% increase [5][6] - Selling and marketing expenses in Q2 2025 were $53 million, an 11% increase year-over-year, attributed to performance marketing tests [6][9] Operational Performance - Bookings declined by 14% in Q2 2025 to $92 million and by 20% in H1 2025 to $173 million, primarily due to an 18% decrease in monthly paying users [15][17] - The share of advertising sales as a percentage of total bookings decreased to 5.9% in Q2 2025 from 6.2% in Q2 2024, driven by declining CPM rates [18] - The split of bookings by platform showed an increase in mobile share to 63% in Q2 2025, while the geographical split remained stable across regions [19][21] Cash Flow and Investments - Cash flows from operating activities were negative $10 million in Q2 2025, compared to positive $11 million in Q2 2024, mainly due to decreased bookings and increased marketing expenses [8][14] - The company maintains a strong cash position of $93 million, providing resources for potential future strategic investments [9]
GDEV acquires Light Hour Games to expand its portfolio in mobile casual games
Globenewswire· 2025-08-05 12:00
Core Insights - GDEV Inc. has announced the acquisition of Light Hour Games, a mobile game studio based in Cyprus, enhancing its gaming portfolio and capabilities [1][3]. Group 1: Acquisition Details - The acquisition of Light Hour Games represents a strategic partnership that allows the studio to maintain creative freedom while benefiting from GDEV's financial support [3][4]. - Light Hour Games is a full-stack studio that utilizes AI-first workflows for rapid game development and high-quality execution, operating with a team of 15 experienced professionals [2][6]. Group 2: Strategic Implications - GDEV aims to leverage Light Hour Games' expertise and innovative approaches to enhance its growth strategy and bring fresh ideas to the mobile gaming genre [4]. - The partnership will provide Light Hour Games with access to GDEV's knowledge and data platforms, facilitating further development and operational support [3][5]. Group 3: Company Background - GDEV Inc. is a gaming and entertainment holding company with a diverse portfolio, including subsidiaries like Nexters and Cubic Games, and has achieved over 550 million installs and $2.7 billion in bookings globally [5]. - Light Hour Games focuses on creating emotionally engaging and scalable mobile casual games that evolve with player interaction [6].
GDEV Announces Change in Leadership
Globenewswire· 2025-06-23 12:00
Core Viewpoint - GDEV Inc. announces the departure of Chief Operating Officer Olga Loskutova effective July 1, 2025, after her successful establishment of operational frameworks since October 2024 [1][2]. Company Overview - GDEV Inc. is an international gaming and entertainment holding company focused on the development and growth of its franchise portfolio across various genres and platforms [2]. - The company has a diverse range of subsidiaries, including Nexters and Cubic Games, and aims to create engaging games for millions of players [2]. - GDEV's franchises, such as Hero Wars, Island Hoppers, and Pixel Gun 3D, have achieved over 550 million installs and generated $2.5 billion in bookings globally [2].
GDEV announces results for the first quarter of 2025
Globenewswire· 2025-05-16 12:00
Core Insights - GDEV Inc. reported a revenue decline of 9% year-over-year in Q1 2025, totaling $97 million, primarily due to a reduction in bookings compared to the previous year [4][7][9] - The company achieved a profit of $14 million in Q1 2025, a significant improvement from a loss of $5 million in Q1 2024, largely driven by reduced selling and marketing expenses [7][8][19] - Adjusted EBITDA for Q1 2025 was $16 million, a notable increase from a loss of $0.9 million in the same period last year [8][18] Financial Performance - Revenue for Q1 2025 was $97 million, down from $107 million in Q1 2024, reflecting a 9% decrease [3][4] - Platform commissions decreased by 13% to $20 million, influenced by a 6% drop in revenues from in-game purchases [5] - Selling and marketing expenses fell by 33% to $42 million, attributed to a more efficient user acquisition strategy [6][7] - General and administrative expenses remained stable at $8 million [6] - Cash flows from operating activities improved to $6 million from $0.4 million in Q1 2024 [8] Operational Performance - Total bookings in Q1 2025 were $81 million, down 25% from $109 million in Q1 2024, primarily due to a 26% decline in monthly paying users [9][10] - Bookings from in-app purchases decreased by 24% to $76 million, while advertising bookings fell by 42% to $5 million [9][10] - The average bookings per paying user (ABPPU) increased by 2% to $90 [9] - The share of advertising as a percentage of total bookings decreased to 5.9% from 7.7% [10] Geographic and Platform Breakdown - The distribution of bookings by platform showed mobile at 59% and PC at 41%, with little change from the previous year [11] - Geographic distribution remained stable, with the US at 34%, Asia at 20%, Europe at 31%, and other regions at 15% [12]
GDEV announces results for the fourth quarter and full year 2024
Newsfilter· 2025-03-31 20:00
Core Insights - GDEV Inc. reported a decline in revenue for Q4 2024, with total revenue of $98 million, down 11% year-over-year, primarily due to a decrease in bookings [4][6][10] - The company experienced a significant drop in profit for the period, net of tax, which fell to $2 million from $11 million in Q4 2023, attributed to increased finance expenses and losses from equity-accounted associates [8][10] - Adjusted EBITDA for Q4 2024 was $12 million, reflecting a 22% increase year-over-year, indicating improved operational efficiency despite revenue declines [6][8][20] Financial Performance - Revenue for Q4 2024 was $98 million, down from $109 million in Q4 2023, marking an 11% decrease [3][4] - Full-year revenue for 2024 totaled $421 million, a 9% decline from $465 million in 2023 [3][4] - Platform commissions decreased by 16% to $21 million in Q4 2024, driven by a 10% drop in revenues from in-game purchases [5][6] - Selling and marketing expenses decreased by 14% year-over-year to $47 million, reflecting a strategic shift towards higher-margin audiences [6][10] Operational Performance - Total bookings in Q4 2024 were $94 million, down 11% from $106 million in Q4 2023, primarily due to a 19% decline in monthly paying users [10][11] - Average Bookings Per Paying User (ABPPU) increased by 10% year-over-year to $102, indicating improved monetization [6][10] - The share of bookings from the European market grew by 5 percentage points to 32%, showcasing successful user acquisition campaigns [6][10][13] Geographic and Platform Distribution - The geographic distribution of bookings remained stable, with Europe increasing its share to 32% in Q4 2024, while the US remained at 34% [12][13] - The split of bookings by platform showed mobile at 57% and PC at 43%, consistent with the previous year [12][13] Cash Flow and Financial Position - Cash flows from operating activities were $5 million in Q4 2024, down from $10 million in Q4 2023, but the company maintained a strong cash position of $1512 million [9][10]