MAGIC: The Gathering
Search documents
Hasbro Prepares to Unveil Q4 Earnings: Key Things to Watch
ZACKS· 2026-02-05 14:16
Core Insights - Hasbro, Inc. (HAS) is set to report its fourth-quarter fiscal 2025 results on February 10, with expectations of earnings and revenues rising year over year [1][8] Earnings Estimates - The Zacks Consensus Estimate for earnings is 99 cents per share, reflecting a 115.2% increase from 46 cents reported a year ago [2] - Revenue estimates stand at $1.29 billion, indicating a 16.8% increase from the prior year's quarter [2] Factors Influencing Q4 Performance - The Wizards of the Coast segment, particularly MAGIC: The Gathering, is expected to have driven top-line performance, with strong demand during the holiday season supported by major releases [3] - Consumer Products are anticipated to have contributed significantly to revenues, aided by improved shipment flow and retailer restocking following earlier disruptions [4] - Pricing strategies and product mix, with many items priced under $20, helped sustain consumer demand without aggressive price increases [5] Revenue Predictions - Total Consumer Products revenues are projected to decline by 4% year over year to $716.2 million, while Wizards of the Coast & Digital Gaming revenues are expected to rise by 53.4% year over year to $520.2 million [6] Earnings Performance Drivers - Earnings growth is likely supported by operating leverage from higher revenues in the Wizards segment, particularly from MAGIC, which has high margins [7] - Incremental holiday sales are expected to flow efficiently through the income statement, aided by consistent royalty expenses and improved shipment leverage in Consumer Products [7] Earnings Beat Expectations - The model predicts an earnings beat for Hasbro, with an Earnings ESP of +16.50% and a Zacks Rank of 3 (Hold) [9]
Here's Why Investors Should Retain Hasbro Stock in Their Portfolio
ZACKS· 2025-05-26 13:40
Core Viewpoint - Hasbro, Inc. is expected to benefit from strong performance in MAGIC: The Gathering, operational adjustments, and licensing partnerships, while facing challenges from an uncertain macro environment [1] Group 1: Growth Drivers - Hasbro's Playing to Win strategy is showing early momentum in 2025, focusing on high-growth categories and enhanced consumer engagement, with significant gains from MAGIC: The Gathering and Monopoly Go! [2] - The company is safeguarding key price points ($9.99 and $19.99) and collaborating with retailers to maintain shelf space for major new releases, while operational adjustments aim to boost flexibility and mitigate trade-related risks [3] - Hasbro is prioritizing investments in promising franchises like MAGIC: THE GATHERING and Play-Doh, while optimizing profitability from lower-growth brands and reinventing the NERF business model [4] Group 2: Licensing and Revenue Projections - Hasbro is expanding its licensing strategy with Disney, securing broader rights across Marvel and Star Wars properties, which supports scaling intellectual property through collaborative partnerships [5] - The model predicts a year-over-year revenue increase of 11.2% in 2025 for Digital and Licensed Gaming, reaching $524.7 million [5] Group 3: Cost Management and Financial Performance - The company is expediting a $1 billion cost savings initiative to address ongoing tariff challenges, with total adjusted EBITDA reaching $274 million in the fiscal first quarter, a 59% year-over-year increase [6] - Hasbro aims for $175 million to $225 million in gross cost savings this year, supported by strong performance from the Wizards segment and accelerated cost reductions [7] Group 4: Macro Environment and Challenges - Hasbro is navigating a challenging macroeconomic environment with rising tariff rates on imports from China, estimating a gross financial impact between $100 million and $300 million depending on policy developments [10] - The company anticipates a net profit impact ranging from $60 million to $180 million due to trade policy shifts and consumer behavior, despite stability from its games and licensing segments [11]