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Inspired(INSE) - 2025 Q3 - Earnings Call Presentation
2025-11-05 13:00
Third Quarter 2025 Earnings NOVEMBER 5, 2025 Safe Harbor / Non-GAAP Financial Disclosures Forward-Looking Statements This presentation includes forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements include, but are not limited to, statements regarding our business strategy, plans and objectives and our expected or contemplated future operations, results, financial condition, beliefs and intentions. In addition, any statements ...
Inspired to Report Third Quarter 2025 Results and Hold Conference Call on November 5
Globenewswire· 2025-10-21 20:05
Core Insights - Inspired Entertainment, Inc. will report its financial results for Q3 2025 on November 5, 2025, before market opens [1] - A conference call and webcast will be held on the same day at 8:00 a.m. ET to discuss the results [1] Company Overview - Inspired Entertainment is a leading B2B provider of gaming content, technology, hardware, and services [4] - The company operates in approximately 35 jurisdictions globally, supplying gaming systems and content for around 50,000 gaming machines [4] - Inspired offers a diverse portfolio including gaming, Virtual Sports, interactive products, and leisure solutions, appealing to a wide range of players [4]
Inspired(INSE) - 2025 Q2 - Earnings Call Transcript
2025-08-06 13:30
Financial Data and Key Metrics Changes - EBITDA for Q2 2025 was $28.4 million, up 15% compared to Q2 2024, with EBITDA margins improving from 33% to 35% [5][19] - The Interactive business was the primary growth driver, with EBITDA growth of nearly 50% year over year [5][12] Business Line Data and Key Metrics Changes - The Interactive segment achieved its eighth consecutive quarter of over 40% year-over-year adjusted EBITDA growth, with an adjusted EBITDA margin expansion of 200 basis points to 67% [12][19] - Gaming EBITDA increased by 35% year over year, significantly driven by the performance of William Hill [17][19] - Virtual Sports EBITDA showed a sequential improvement, with expectations for continued growth in Q3 and Q4 [15][26] Market Data and Key Metrics Changes - Less than 10% of the U.S. population is in jurisdictions offering iGaming, compared to 70% for sports betting, indicating significant growth potential [6] - The company is seeing growth in Brazil, with a focus on launching additional operators and bespoke content [12][36] Company Strategy and Development Direction - The company is focusing on digital segments, aiming to improve cash conversion and EBITDA margins, with a target of approaching 40% [10][19] - The sale of the Holiday Park business is expected to enhance liquidity and shift the business mix further towards digital [10][19] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the Interactive business, noting that it is still in its infancy and has considerable room for growth [6][12] - The company is cautiously optimistic about the Virtual Sports segment, expecting to see year-over-year growth by the end of the year [7][15] Other Important Information - The company successfully refinanced its credit facility and is in the process of converting floating rate debt to fixed rate [8][9] - A new contract was awarded to supply gaming machines for JenningsBet, the largest independent bookmaker in the UK [8][18] Q&A Session Summary Question: Can you elaborate on the momentum in hybrid dealer? - Management noted a good mix of customers, including tier one and tier two operators, with positive traction and increasing player volume [22][24] Question: Will Virtual Sports see a year-over-year increase in EBITDA? - Management indicated that while Q3 might not see significant growth, Q4 is expected to show improvements due to new product launches [26] Question: What drives the next leg of growth in the Gaming segment? - Management highlighted opportunities in Canadian provinces and Illinois, where the market is expanding and content refreshment is key [41][43] Question: What are the promising international markets for hybrid dealer? - Management stated that every market appears promising, with ongoing rollouts in North America, UK, Greece, and Brazil [45][46] Question: What are the capital deployment priorities? - The first priority is funding business growth, followed by debt reduction, with share repurchases considered afterward [52]
William Hill and Inspired Extend Long-Term Partnership with Enhanced Virtual Sports Experience Through Expanded Retail Rollout
Globenewswire· 2025-07-17 12:30
Core Insights - Inspired Entertainment, Inc. has expanded its long-term partnership with William Hill, enhancing their collaboration in the UK retail betting market [1][5] - The contract extension includes a comprehensive upgrade to William Hill's Virtual Sports offerings, integrating new and upgraded events into their broadcast networks [2][4] - Approximately 300 new Virtual Sports events will be added daily, increasing entertainment and betting opportunities for retail customers [3] Company Overview - Inspired is a leading B2B provider of gaming content, technology, hardware, and services, operating in around 35 jurisdictions worldwide [6] - The company supplies gaming systems and associated terminals for approximately 50,000 gaming machines and virtual sports products through over 32,000 retail venues [6]
Inspired to Report Second Quarter 2025 Results and Hold Conference Call on August 6
Globenewswire· 2025-07-16 12:30
Group 1 - Inspired Entertainment, Inc. will report its financial results for the second quarter ended June 30, 2025, on August 6, 2025, before market opens [1] - The management will host a conference call and webcast at 8:30 a.m. ET to discuss the results and business trends [1] - The company provides a wide range of gaming content, technology, hardware, and services for regulated gaming and betting operators globally [4] Group 2 - Inspired operates in approximately 35 jurisdictions worldwide, supplying gaming systems for around 50,000 gaming machines [4] - The company offers virtual sports products through more than 32,000 retail venues and various online platforms [4] - Inspired has a total installed base of over 16,000 terminals for amusement entertainment solutions [4]
Inspired Launches Virtual Sports With BetMGM in Brazil via Kambi’s Engage Platform
Globenewswire· 2025-07-02 12:30
Core Insights - Inspired Entertainment, Inc. has launched its Virtual Sports products with BetMGM in Brazil, marking a significant step in its expansion in Latin America [1][3] - The initial offering includes V-Play Football (Brazil), a game specifically designed for the Brazilian market, enhancing the local betting experience [2][4] - This launch is part of BetMGM's broader international expansion strategy, supported by Kambi's technology to ensure a high-performance betting experience [3][4] Company Overview - Inspired Entertainment provides a diverse portfolio of gaming content, technology, hardware, and services for regulated gaming operators globally, operating in approximately 35 jurisdictions [5] - The company supplies gaming systems for around 50,000 gaming machines and offers Virtual Sports products through over 32,000 retail venues [5] - Inspired's products cater to a wide range of players, creating new revenue opportunities for operators [5] Partnership Dynamics - The collaboration with BetMGM and Kambi aims to deliver localized, high-quality gaming experiences, particularly focusing on the passion for football in Brazil [4] - Kambi enhances its offerings through this partnership, integrating Inspired's Virtual Sports portfolio into its Kambi Engage platform [4][8] - BetMGM emphasizes its commitment to innovative and personalized experiences that resonate with Brazilian culture and sports enthusiasm [4]
Inspired(INSE) - 2025 Q1 - Earnings Call Transcript
2025-05-08 13:32
Financial Data and Key Metrics Changes - The company reported an adjusted EBITDA of approximately $18.5 million for the first quarter, representing a growth of nearly 20% year-over-year despite some unexpected challenges [3][4] - The company successfully negotiated refinancing of existing bonds, which is expected to provide greater flexibility going forward [5][6] Business Line Data and Key Metrics Changes - The interactive business experienced significant growth, with revenue and EBITDA increasing by 497% and 979% respectively compared to Q1 2024, and margins expanded from 54% to 64% [7][8] - The leisure business was impacted by the timing of the UK Easter holiday, which shifted from Q1 to Q2, affecting performance metrics [4][21] Market Data and Key Metrics Changes - The U.S. market for the company grew by 90% in Q1 against an underlying market growth of about 20%, indicating strong performance driven by content quality and account management [8][11] - The virtual sports business showed a year-over-year decline in EBITDA but is expected to stabilize and return to growth by the second half of the year [9][10] Company Strategy and Development Direction - The company aims to reduce capital intensity by divesting the Holiday Park business and restructuring the pub business to focus on capital-light operations [6][7] - The strategy includes increasing annual CapEx to around $25 million, primarily for content-related expenses, while focusing on the rapidly growing digital business [7][10] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing the need for new state revenue sources in the U.S. and the company's positioning to benefit from this trend [8][9] - The management is cautiously optimistic about achieving EBITDA margins comfortably over 40% following the sale of the Holiday Park business [30][31] Other Important Information - The company is actively expanding its digital offerings, including launching new games and entering new markets such as West Virginia and South Africa [12][19] - The company is also focusing on the lottery space, with plans to launch a lottery game in Virginia [19] Q&A Session Summary Question: Impact of tariffs in the U.S. - Management indicated that tariffs are not a significant issue, with potential benefits from selling into Canadian markets [25][26] Question: Path to achieving 40% EBITDA margin - Management believes the sale of the Holiday Park business will guarantee EBITDA margins comfortably over 40% [30][31] Question: Stabilization of virtual sports business - Management acknowledged volatility but noted stabilization trends and expressed confidence in returning to growth [36][39] Question: Details on debt refinancing terms - The new debt deal aims for flexibility and a lower interest rate, with expectations of reduced interest expenses as leverage decreases [41][42] Question: Adoption rate of virtual sports in Brazil - Management is optimistic about the Brazilian market, noting strong early performance from localized content [48][52] Question: Trends outside the U.S. - The UK market is experiencing some softness, while iGaming continues to grow; Greece and Italy markets are relatively flat [56][60] Question: Contribution of digital to EBITDA - Management expects digital contributions to be at least at previous levels or higher by year-end, driven by strong performance in the interactive segment [64][66]
Inspired to Report First Quarter 2025 Results and Hold Conference Call on May 8
Globenewswire· 2025-04-24 12:30
Core Viewpoint - Inspired Entertainment, Inc. will report its financial results for Q1 2025 on May 8, 2025, before market opens, followed by a conference call to discuss results and business trends [1]. Group 1: Financial Reporting - The financial results for the first quarter ended March 31, 2025, will be announced on May 8, 2025 [1]. - A conference call and webcast will be held at 8:30 a.m. ET / 1:30 p.m. in the UK to discuss the results [1]. Group 2: Conference Call Information - The dial-in number for the conference call is 1-800-715-9871 (US) or 1-646-307-1963 (International) [2]. - A live audio-only webcast can be accessed through the "Events & Presentations" page on the company's website [2]. Group 3: Company Overview - Inspired Entertainment provides a diverse portfolio of gaming content, technology, hardware, and services for regulated gaming and betting operators globally [4]. - The company operates in approximately 35 jurisdictions, supplying systems and content for around 50,000 gaming machines and virtual sports products through over 32,000 retail venues [4]. - Inspired also offers digital games for more than 170 websites and has an installed base of over 16,000 amusement entertainment terminals [4].
Inspired(INSE) - 2024 Q4 - Earnings Call Transcript
2025-03-17 14:34
Financial Data and Key Metrics Changes - Adjusted EBITDA for Q4 was $30.9 million, up 22% from the previous year [6] - Full year adjusted EBITDA was $100.1 million, compared to $99.3 million for 2023 [6][7] - The company received a letter from the SEC indicating that their inquiry is now closed with no further action [7] Business Line Data and Key Metrics Changes - The Interactive business saw revenue and EBITDA growth of 45% and 105% respectively in Q4, accounting for approximately 22% of overall company EBITDA [8][9] - The Digital business is expected to approach 60% of EBITDA by year-end, driven by growth in Interactive and modest acceleration in Virtual Sports [12] - The land-based gaming segment had EBITDA growth of 42% year-over-year in Q4, attributed to gaming hardware sales [25] Market Data and Key Metrics Changes - The company noted that in states with both iGaming and Sports Betting, iGaming outperforms Sports Betting by a ratio of 4 or 5 to 1 [9] - The company is optimistic about the potential growth in the Brazilian market, which is expected to become a significant market for them [53] Company Strategy and Development Direction - The company is focusing on enhancing product development in the Virtual Sports segment to replicate the success seen in Interactive [75] - There is a strategic review ongoing for the holiday parks business, with a cautious optimism about a favorable conclusion [37] - The company is actively looking for M&A opportunities that fit their criteria, although nothing is currently on the horizon [39] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the resilience of their business structure, with over 85% of revenue being contractually recurring [13] - The company is optimistic about the future growth of the Virtual Sports business, especially with new innovations and market expansions [34][75] - Management indicated that the current economic environment is being navigated well, with a strong balance sheet and cash position [76] Other Important Information - The company plans to file their 10-K by the end of the week following the earnings call [7] - The company is experiencing a significant year-to-year increase in accounts receivable, impacting year-end cash [15] Q&A Session Summary Question: Challenges in Virtual Sports segment - Management acknowledged that the struggles are primarily driven by one customer but noted stabilization and modest growth in the rest of the business [32][34] Question: Updates on M&A strategy - The company is exploring the sale of holiday parks and remains optimistic about the outcome, while also looking for M&A opportunities that align with their strategy [36][39] Question: U.K. white paper impact - Management expects minimal impact from the upcoming stakes limits and is hopeful for the liberalization of B3 cabinets, which would benefit their sales [42][44] Question: Cash balance expectations - Management indicated that the cash balance is likely to be lower than previously guided due to delays in receivables and accelerated supplier payments [45][46] Question: Virtual Sports growth confidence - Management expressed confidence in the stabilization of Virtual Sports revenue and highlighted strong results from key customers in Brazil [50][53] Question: CapEx needs and cash flow - Management confirmed that CapEx needs are planned and budgeted, with no unexpected expenses anticipated [60][62] Question: Lottery business growth opportunities - Management is excited about the upcoming launch of a cloud-based lottery system and sees significant opportunities in the lottery segment [64][68]