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Inspired(INSE) - 2025 Q2 - Earnings Call Transcript
2025-08-06 13:30
Financial Data and Key Metrics Changes - EBITDA for Q2 2025 was $28.4 million, up 15% compared to Q2 2024, with EBITDA margins improving from 33% to 35% [5][19] - The Interactive business was the primary growth driver, with EBITDA growth of nearly 50% year over year [5][12] Business Line Data and Key Metrics Changes - The Interactive segment achieved its eighth consecutive quarter of over 40% year-over-year adjusted EBITDA growth, with an adjusted EBITDA margin expansion of 200 basis points to 67% [12][19] - Gaming EBITDA increased by 35% year over year, significantly driven by the performance of William Hill [17][19] - Virtual Sports EBITDA showed a sequential improvement, with expectations for continued growth in Q3 and Q4 [15][26] Market Data and Key Metrics Changes - Less than 10% of the U.S. population is in jurisdictions offering iGaming, compared to 70% for sports betting, indicating significant growth potential [6] - The company is seeing growth in Brazil, with a focus on launching additional operators and bespoke content [12][36] Company Strategy and Development Direction - The company is focusing on digital segments, aiming to improve cash conversion and EBITDA margins, with a target of approaching 40% [10][19] - The sale of the Holiday Park business is expected to enhance liquidity and shift the business mix further towards digital [10][19] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the Interactive business, noting that it is still in its infancy and has considerable room for growth [6][12] - The company is cautiously optimistic about the Virtual Sports segment, expecting to see year-over-year growth by the end of the year [7][15] Other Important Information - The company successfully refinanced its credit facility and is in the process of converting floating rate debt to fixed rate [8][9] - A new contract was awarded to supply gaming machines for JenningsBet, the largest independent bookmaker in the UK [8][18] Q&A Session Summary Question: Can you elaborate on the momentum in hybrid dealer? - Management noted a good mix of customers, including tier one and tier two operators, with positive traction and increasing player volume [22][24] Question: Will Virtual Sports see a year-over-year increase in EBITDA? - Management indicated that while Q3 might not see significant growth, Q4 is expected to show improvements due to new product launches [26] Question: What drives the next leg of growth in the Gaming segment? - Management highlighted opportunities in Canadian provinces and Illinois, where the market is expanding and content refreshment is key [41][43] Question: What are the promising international markets for hybrid dealer? - Management stated that every market appears promising, with ongoing rollouts in North America, UK, Greece, and Brazil [45][46] Question: What are the capital deployment priorities? - The first priority is funding business growth, followed by debt reduction, with share repurchases considered afterward [52]
William Hill and Inspired Extend Long-Term Partnership with Enhanced Virtual Sports Experience Through Expanded Retail Rollout
Globenewswire· 2025-07-17 12:30
Core Insights - Inspired Entertainment, Inc. has expanded its long-term partnership with William Hill, enhancing their collaboration in the UK retail betting market [1][5] - The contract extension includes a comprehensive upgrade to William Hill's Virtual Sports offerings, integrating new and upgraded events into their broadcast networks [2][4] - Approximately 300 new Virtual Sports events will be added daily, increasing entertainment and betting opportunities for retail customers [3] Company Overview - Inspired is a leading B2B provider of gaming content, technology, hardware, and services, operating in around 35 jurisdictions worldwide [6] - The company supplies gaming systems and associated terminals for approximately 50,000 gaming machines and virtual sports products through over 32,000 retail venues [6]
Inspired to Report Second Quarter 2025 Results and Hold Conference Call on August 6
Globenewswire· 2025-07-16 12:30
Group 1 - Inspired Entertainment, Inc. will report its financial results for the second quarter ended June 30, 2025, on August 6, 2025, before market opens [1] - The management will host a conference call and webcast at 8:30 a.m. ET to discuss the results and business trends [1] - The company provides a wide range of gaming content, technology, hardware, and services for regulated gaming and betting operators globally [4] Group 2 - Inspired operates in approximately 35 jurisdictions worldwide, supplying gaming systems for around 50,000 gaming machines [4] - The company offers virtual sports products through more than 32,000 retail venues and various online platforms [4] - Inspired has a total installed base of over 16,000 terminals for amusement entertainment solutions [4]
Inspired Launches Virtual Sports With BetMGM in Brazil via Kambi’s Engage Platform
Globenewswire· 2025-07-02 12:30
Core Insights - Inspired Entertainment, Inc. has launched its Virtual Sports products with BetMGM in Brazil, marking a significant step in its expansion in Latin America [1][3] - The initial offering includes V-Play Football (Brazil), a game specifically designed for the Brazilian market, enhancing the local betting experience [2][4] - This launch is part of BetMGM's broader international expansion strategy, supported by Kambi's technology to ensure a high-performance betting experience [3][4] Company Overview - Inspired Entertainment provides a diverse portfolio of gaming content, technology, hardware, and services for regulated gaming operators globally, operating in approximately 35 jurisdictions [5] - The company supplies gaming systems for around 50,000 gaming machines and offers Virtual Sports products through over 32,000 retail venues [5] - Inspired's products cater to a wide range of players, creating new revenue opportunities for operators [5] Partnership Dynamics - The collaboration with BetMGM and Kambi aims to deliver localized, high-quality gaming experiences, particularly focusing on the passion for football in Brazil [4] - Kambi enhances its offerings through this partnership, integrating Inspired's Virtual Sports portfolio into its Kambi Engage platform [4][8] - BetMGM emphasizes its commitment to innovative and personalized experiences that resonate with Brazilian culture and sports enthusiasm [4]
Inspired(INSE) - 2025 Q1 - Earnings Call Transcript
2025-05-08 13:32
Financial Data and Key Metrics Changes - The company reported an adjusted EBITDA of approximately $18.5 million for the first quarter, representing a growth of nearly 20% year-over-year despite some unexpected challenges [3][4] - The company successfully negotiated refinancing of existing bonds, which is expected to provide greater flexibility going forward [5][6] Business Line Data and Key Metrics Changes - The interactive business experienced significant growth, with revenue and EBITDA increasing by 497% and 979% respectively compared to Q1 2024, and margins expanded from 54% to 64% [7][8] - The leisure business was impacted by the timing of the UK Easter holiday, which shifted from Q1 to Q2, affecting performance metrics [4][21] Market Data and Key Metrics Changes - The U.S. market for the company grew by 90% in Q1 against an underlying market growth of about 20%, indicating strong performance driven by content quality and account management [8][11] - The virtual sports business showed a year-over-year decline in EBITDA but is expected to stabilize and return to growth by the second half of the year [9][10] Company Strategy and Development Direction - The company aims to reduce capital intensity by divesting the Holiday Park business and restructuring the pub business to focus on capital-light operations [6][7] - The strategy includes increasing annual CapEx to around $25 million, primarily for content-related expenses, while focusing on the rapidly growing digital business [7][10] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing the need for new state revenue sources in the U.S. and the company's positioning to benefit from this trend [8][9] - The management is cautiously optimistic about achieving EBITDA margins comfortably over 40% following the sale of the Holiday Park business [30][31] Other Important Information - The company is actively expanding its digital offerings, including launching new games and entering new markets such as West Virginia and South Africa [12][19] - The company is also focusing on the lottery space, with plans to launch a lottery game in Virginia [19] Q&A Session Summary Question: Impact of tariffs in the U.S. - Management indicated that tariffs are not a significant issue, with potential benefits from selling into Canadian markets [25][26] Question: Path to achieving 40% EBITDA margin - Management believes the sale of the Holiday Park business will guarantee EBITDA margins comfortably over 40% [30][31] Question: Stabilization of virtual sports business - Management acknowledged volatility but noted stabilization trends and expressed confidence in returning to growth [36][39] Question: Details on debt refinancing terms - The new debt deal aims for flexibility and a lower interest rate, with expectations of reduced interest expenses as leverage decreases [41][42] Question: Adoption rate of virtual sports in Brazil - Management is optimistic about the Brazilian market, noting strong early performance from localized content [48][52] Question: Trends outside the U.S. - The UK market is experiencing some softness, while iGaming continues to grow; Greece and Italy markets are relatively flat [56][60] Question: Contribution of digital to EBITDA - Management expects digital contributions to be at least at previous levels or higher by year-end, driven by strong performance in the interactive segment [64][66]
Inspired(INSE) - 2024 Q4 - Earnings Call Transcript
2025-03-17 14:34
Financial Data and Key Metrics Changes - Adjusted EBITDA for Q4 was $30.9 million, up 22% from the previous year [6] - Full year adjusted EBITDA was $100.1 million, compared to $99.3 million for 2023 [6][7] - The company received a letter from the SEC indicating that their inquiry is now closed with no further action [7] Business Line Data and Key Metrics Changes - The Interactive business saw revenue and EBITDA growth of 45% and 105% respectively in Q4, accounting for approximately 22% of overall company EBITDA [8][9] - The Digital business is expected to approach 60% of EBITDA by year-end, driven by growth in Interactive and modest acceleration in Virtual Sports [12] - The land-based gaming segment had EBITDA growth of 42% year-over-year in Q4, attributed to gaming hardware sales [25] Market Data and Key Metrics Changes - The company noted that in states with both iGaming and Sports Betting, iGaming outperforms Sports Betting by a ratio of 4 or 5 to 1 [9] - The company is optimistic about the potential growth in the Brazilian market, which is expected to become a significant market for them [53] Company Strategy and Development Direction - The company is focusing on enhancing product development in the Virtual Sports segment to replicate the success seen in Interactive [75] - There is a strategic review ongoing for the holiday parks business, with a cautious optimism about a favorable conclusion [37] - The company is actively looking for M&A opportunities that fit their criteria, although nothing is currently on the horizon [39] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the resilience of their business structure, with over 85% of revenue being contractually recurring [13] - The company is optimistic about the future growth of the Virtual Sports business, especially with new innovations and market expansions [34][75] - Management indicated that the current economic environment is being navigated well, with a strong balance sheet and cash position [76] Other Important Information - The company plans to file their 10-K by the end of the week following the earnings call [7] - The company is experiencing a significant year-to-year increase in accounts receivable, impacting year-end cash [15] Q&A Session Summary Question: Challenges in Virtual Sports segment - Management acknowledged that the struggles are primarily driven by one customer but noted stabilization and modest growth in the rest of the business [32][34] Question: Updates on M&A strategy - The company is exploring the sale of holiday parks and remains optimistic about the outcome, while also looking for M&A opportunities that align with their strategy [36][39] Question: U.K. white paper impact - Management expects minimal impact from the upcoming stakes limits and is hopeful for the liberalization of B3 cabinets, which would benefit their sales [42][44] Question: Cash balance expectations - Management indicated that the cash balance is likely to be lower than previously guided due to delays in receivables and accelerated supplier payments [45][46] Question: Virtual Sports growth confidence - Management expressed confidence in the stabilization of Virtual Sports revenue and highlighted strong results from key customers in Brazil [50][53] Question: CapEx needs and cash flow - Management confirmed that CapEx needs are planned and budgeted, with no unexpected expenses anticipated [60][62] Question: Lottery business growth opportunities - Management is excited about the upcoming launch of a cloud-based lottery system and sees significant opportunities in the lottery segment [64][68]