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Super League Enterprise(SLE) - 2022 Q1 - Earnings Call Transcript

Financial Data and Key Metrics Changes - The company reported Q1 2022 revenues of $3.8 million, a 378% increase year-over-year, exceeding consensus expectations and setting a new record for a first quarter [5][9][26] - Gross margin for Q1 was 49%, a four-point increase from Q4 2021, aligning with the target range of 45% to 50% [9][29] - The company had $7.8 million in cash on hand as of March 31, 2022, and closed on an additional $4 million in financing [9][34][35] - The net loss for Q1 2022 was $7.9 million, or $0.21 per share, compared to a net loss of $4.6 million, or $0.23 per share in the prior year [32] Business Line Data and Key Metrics Changes - Advertising and sponsorship revenues increased by 328% to $1.9 million, comprising approximately 49% of total revenues [26][27] - Content-related revenues rose by 384% to $1.4 million, accounting for 37% of total revenue [27][28] - Direct-to-consumer revenues surged by 692% to $507,000, representing 13% of total revenues [28] Market Data and Key Metrics Changes - The company reaches approximately 70 million monthly active players in its Metaverse gaming network, generating close to 1 billion monthly impressions [7][9] - The global advertising spend in-game is projected to reach $56 billion by 2024, indicating a significant market opportunity for the company [7] Company Strategy and Development Direction - The company aims to strengthen its position in connecting advertisers to young gaming audiences through its Metaverse games and content channels [6][10] - The strategy includes creating custom game worlds for brands and leveraging innovative in-game advertising products [11][12] - The company is focused on expanding its ad inventory and partnerships, including a notable collaboration with iHeartMedia [18][19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in achieving another record quarter in Q2 2022, reaffirming annual revenue expectations in the range of $20 million to $22 million [24][36] - Despite challenging economic conditions, the company is committed to delivering top-line growth while identifying cost levers to narrow operating losses [36][37] Other Important Information - The company completed the integration of last year's acquisitions and strengthened its Metaverse strategy in Q1 2022 [10] - A significant campaign with MTV showcased the company's ability to create engaging experiences that blend gaming and entertainment [13][14] Q&A Session Summary Question: Should the strong content revenue be viewed as a new run rate? - Management indicated that both content and technology revenue streams help smooth out seasonality in ad revenues, with repeat business from partners like Twitch contributing to the strong performance [39] Question: What are the expectations for gross profit margin for the remainder of the year? - Management reiterated the target gross margin range of 45% to 50%, emphasizing that fluctuations may occur based on deal sizes and opportunities [40][41] Question: How will the additional capital be utilized? - The capital will be used for both working capital and to support growth initiatives, with a focus on achieving revenue goals [43] Question: Clarification on the Samsung deal and other million-dollar deals? - The Samsung campaign launched in May and will contribute to Q2 revenue, while management is pursuing several other million-dollar deals, which are expected to close soon [50][52]