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全面布局IP卡牌-姚记转债近况交流

Summary of Conference Call Company and Industry Involved - The conference call primarily discusses a company involved in the gaming and card trading industry, focusing on its business model and market dynamics. Key Points and Arguments 1. Long Lifecycle of Games: The company has a long lifecycle for its games, with potential revenue peaks extending beyond 10 to 20 years, combining advantages of both heavy and light games [1] 2. Internet Marketing Business: The company has been involved in internet marketing since 1889, assisting major platforms like ByteDance [2] 3. Profit Sources: The company’s three main business segments generate annual profits in the range of 500 to 600 million [3] 4. Growth in Secondary Trading Platform: The secondary trading platform, 卡陶, reported a Gross Merchandise Volume (GMV) of 3 billion last year, up from 1 billion the previous year, indicating a rapid growth rate of approximately 40% expected this year [4][6] 5. Commission Model: The business model involves a 5% commission on transactions within the secondary trading platform, contributing to a few million in annual profits [4][6] 6. IP Partnerships: The company has secured partnerships with major football clubs for card issuance in China, including Manchester United and Barcelona [4][7] 7. Emerging IPs: The company is expanding into entertainment IPs, with plans to develop cards for popular franchises like Pokémon and Disney [10][11] 8. Market Dynamics: The card trading market is maturing, with the company focusing on both sports and entertainment IPs to attract a broader audience [8][16] 9. Overseas Market Potential: The company is exploring overseas markets, particularly in the secondary trading space, where eBay holds a 50% market share, representing a potential market size of approximately 150 billion USD [13][14] 10. Future Plans: There are no immediate plans for independent listings of subsidiary companies, as the focus remains on business development and IP acquisition [15] 11. Profit Expectations: The company anticipates a profit of around 50 million this year, driven by collaborations and a shift towards higher-margin businesses [18] 12. Challenges in Gaming Revenue: The gaming segment has faced challenges, with current revenue not meeting expectations, but there is hope for stabilization and growth in the coming months [20] Other Important but Overlooked Content - The company is actively engaging with investors and addressing their concerns regarding market trends and business strategies [3][17] - The call highlighted the importance of adapting to consumer preferences, particularly among younger demographics who are becoming the main consumer force [3] - The company is also considering expanding its card offerings to include more diverse IPs to capture different market segments [10][16]