Summary of Shenzhou Taiyue Conference Call Company Overview - Company: Shenzhou Taiyue - Industry: Gaming and Computer Services Key Points Financial Performance - In Q3, the company achieved a revenue of 8 billion yuan, a year-on-year decrease of 10% [3] - Cumulative revenue for the year to date is 4 billion yuan, indicating a trend of narrowing revenue decline [3] - The net profit after deducting non-recurring items shows a significant quarter-on-quarter narrowing, reflecting stable operational conditions [3] Performance of Existing Games - Q3 non-recurring profit mainly derived from existing games, with almost all profits coming from older titles [4] - Revenue from older games has shown a decreasing trend since last year, but the decline is narrowing each quarter, indicating good performance [4] New Product Development - Two new games, DL and LOV, are currently in testing and require modifications for optimization; the launch timeline remains unclear [5] - Three new SLG titles are progressing as per the planned schedule [5] Market Competition and Strategy - The overseas market is experiencing intense competition, but the performance of both new and existing games remains stable [8] - The company has a diversified product line, including light and casual games, which accounts for approximately 20% of its reserves [8] Game Project Evaluation - The company employs strict standards for evaluating and selecting game projects, focusing on long-term operational potential [9] - Non-SLG games have a low probability of successful project initiation due to these stringent criteria [9] Computer Business Outlook - Q4 is traditionally a peak season for the company's computer business, expected to continue the growth trend [10] - Cloud services and Xiaoman business are performing well, while the Arvox product is expected to show user growth but limited revenue contribution in the short term [10] Q4 Game Business Expectations - The game business in Q4 is expected to remain stable, primarily driven by revenue from older games, with no large-scale promotion of new titles anticipated [11] - The overall performance across both computer and gaming sectors is expected to be stable in Q4 [11] New Game Launch Strategy - The domestic launch of new games typically follows the overseas launch schedule, with plans to promote in China approximately six months after the North American launch [12] - The three upcoming new games are still under production, and their performance predictions remain uncertain [12] Arvox Product Update - Arvox was launched in late July and has seen a steady increase in user numbers, although specific data has not been disclosed [13] - As a small B-end product, its revenue contribution is expected to be minimal initially, with plans for overseas promotion in the upcoming year [13]
神州泰岳20251029