恒信东方(300081) - 2019年12月16日投资者关系活动记录表
HXDFHXDF(SZ:300081)2022-12-04 08:56

Group 1: Company Overview - The main business scope includes CG and VR content production, children's industry chain development, LBE (Location Based Entertainment) new urban entertainment, internet video application products and services, and sales and services of mobile information products [3][4]. - The company has undergone a comprehensive cleanup of its traditional mobile information product sales and services, with most of the business either completed or adjusted during the reporting period [4]. Group 2: Impact of 5G Technology - The arrival of 5G will significantly promote the development of VR through ultra-high-speed data transmission, ultra-low latency, and high-capacity cloud storage, enhancing the immersive and interactive experience of VR [4][5]. - The company plans to increase investment in VR technology applications and explore market opportunities driven by national industrial policies and the growing demand as 5G becomes widespread [5][6]. Group 3: Investment in VRC - The Virtual Reality Company (VRC) is a leading US firm in VR content creation, focusing on story-driven VR content, with notable achievements including an Oscar-winning art director [6][7]. - The investment aims to leverage VRC's international IP resources and creative capabilities to enhance the company's own team and improve competitive barriers in the industry [7][8]. Group 4: Fundraising and Project Allocation - The company plans to raise up to 1 billion yuan (100,000 million) through a private placement, with funds allocated to three main projects: AI virtual ecosystem engine system for VR development, VR digital asset production, and VR venue operation center [8][9]. - The VR digital asset production project will develop over 10,000 types of digital assets, including ancient Chinese architecture, modern urban scenes, natural landscapes, and fantasy worlds [9][10]. Group 5: VR Venue Operation - The company aims to operate 4,000 VR experience centers nationwide through partnerships, providing proprietary VR children's seats, dynamic seats, and over 100 high-quality VR educational and entertainment interactive contents [10].