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Electronic Arts(EA) - 2023 Q2 - Earnings Call Transcript
2022-11-01 23:31
Electronic Arts, Inc. (NASDAQ:EA) Q2 2023 Earnings Conference Call November 1, 2022 5:00 PM ET Company Participants Chris Evenden - VP, IR Andrew Wilson - Chairman & CEO Christopher Suh - EVP & CFO Laura Miele - EVP & COO Conference Call Participants Matthew Cost - Morgan Stanley Benjamin Soff - Deutsche Bank Omar Dessouky - Bank of America Merrill Lynch Stephen Ju - Crédit Suisse Mario Lu - Barclays Bank Andrew Uerkwitz - Jefferies Eric Sheridan - Goldman Sachs Douglas Creutz - Cowen and Company Colin Seba ...
Electronic Arts, Inc. (EA) Goldman Sachs Communacopia + Technology Conference Call Transcript
2022-09-14 04:24
Electronic Arts, Inc. (NASDAQ:EA) Goldman Sachs Communacopia + Technology Conference September 13, 2022 6:45 PM ET Company Participants Andrew Wilson - Chairman & CEO Conference Call Participants Eric Sheridan - Goldman Sachs Group Eric Sheridan Okay. We are on to our next fireside chat and it's my pleasure to host Andrew Wilson, CEO of Electronic Arts. Andrew, thanks for being here. It's great to see you. Andrew Wilson Thanks for having me. I have the dreaded afternoon slot. Eric Sheridan No, not at all. A ...
Electronic Arts(EA) - 2023 Q1 - Earnings Call Transcript
2022-08-02 23:04
Electronic Arts Inc. (NASDAQ:EA) Q1 2023 Earnings Conference Call August 2, 2022 5:00 PM ET Company Participants Chris Evenden - Vice President, Investor Relations Andrew Wilson - Chief Executive Officer Chris Suh - Chief Financial Officer Laura Miele - Chief Operating Officer Conference Call Participants Eric Sheridan - Goldman Sachs David Karnovsky - JPMorgan Andrew Uerkwitz - Jefferies Omar Dessouky - Bank of America Mario Lu - Barclays Eric Handler - MKM Partners Mike Hickey - The Benchmark Company Dou ...
Electronic Arts(EA) - 2022 Q4 - Earnings Call Transcript
2022-05-11 09:16
Financial Data and Key Metrics Changes - EA reported a record year with net bookings of $7.515 billion, exceeding original guidance by over $200 million, driven by strong player engagement [14][22] - For Q4, net bookings reached $1.75 billion, an 18% increase year-over-year, marking a new Q4 high [15] - Operating cash flow for FY '22 was $1.9 billion, nearly $150 million above guidance, with $1.5 billion returned to shareholders [14][20] Business Line Data and Key Metrics Changes - Live services net bookings grew 17% year-over-year to nearly $5.4 billion, accounting for over 71% of total business [16] - Full game sales increased by 34% to $2.1 billion, with significant contributions from titles like Apex Legends and FIFA [16] - Apex Legends surpassed $2 billion in lifetime net bookings, with a 40% increase for the year [16] Market Data and Key Metrics Changes - FIFA Mobile recorded its biggest quarter ever, with unique new players surging nearly 80% year-over-year [11] - Digital sales represented 65% of full game units sold through, up three percentage points from the previous year [17] - Mobile bookings reached nearly $1.2 billion, marking a significant milestone for the company [17] Company Strategy and Development Direction - EA plans to launch six new EA SPORTS titles in FY '23, with a strong pipeline including franchises like Need for Speed and Star Wars [9][12] - The company is transitioning its football experiences to the new EA SPORTS FC brand, aiming to enhance player engagement and expand its global football franchise [12][13] - EA emphasizes the importance of its IP, talent, and player engagement in driving future growth [8][10] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the resilience of the business model, even amid potential macroeconomic challenges [71][73] - The company anticipates net bookings for FY '23 to be between $7.9 billion and $8.1 billion, reflecting a growth of 5% to 8% compared to FY '22 [18][21] - Management highlighted the ongoing strong engagement levels across live services, which are expected to continue driving growth [27][72] Other Important Information - EA has increased its dividend by 12%, from $0.17 to $0.19 per share, and plans to continue stock repurchases [20] - The company is investing in user acquisition for mobile launches and expanding its development teams for future titles [19][20] Q&A Session Summary Question: Guidance increase and player churn post-COVID - Management confirmed guidance increase, normalizing for FX impacts and Russia sales, indicating strong player engagement [26] - Player engagement remains high, with games serving as a means of social connection beyond entertainment [27] Question: FIFA license decision and brand shift - Management discussed the decision to move away from the FIFA license, focusing on delivering experiences players want and expanding commercial partnerships [31][32] Question: Mobile growth opportunities - Management expressed excitement about mobile growth, citing a large total addressable market and strong early metrics for upcoming launches [40][41] Question: Marketing investment for new titles - Management indicated that initial marketing investments may compress margins, but long-term growth is expected as these titles mature [46][48] Question: Impact of console supply shortages - Management acknowledged supply chain challenges but noted record performance despite these issues, anticipating growth as supply improves [59][61] Question: Advertising in free-to-play games - Management emphasized the importance of player experience while exploring advertising opportunities that enhance gameplay [77][78]