Electronic Arts(EA)
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Electronic Arts go-private deal expected to be approved: analysts
Proactiveinvestors NA· 2025-10-29 17:21
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2][3] - The news team covers key finance and investing hubs including London, New York, Toronto, Vancouver, Sydney, and Perth [2] - Proactive focuses on medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [2][3] Group 2 - The team delivers insights across various sectors including biotech, pharma, mining, natural resources, battery metals, oil and gas, crypto, and emerging technologies [3] - Proactive adopts technology to enhance workflows and improve content production [4][5] - All content published by Proactive is edited and authored by humans, ensuring adherence to best practices in content production [5]
艺电第二财季营收低于预期,净利润同比腰斩
Ge Long Hui A P P· 2025-10-29 02:12
Core Insights - Electronic Arts (EA) reported a 9.2% year-over-year decline in revenue for Q2, totaling $1.84 billion, which fell short of analyst expectations of $1.87 billion [1] - The company's net profit was $137 million, translating to earnings per share of $0.54, significantly lower than the $294 million or $1.11 per share reported in the same quarter last year [1] - Net bookings decreased by 13% year-over-year to $1.82 billion during the quarter [1] - EA announced a privatization plan valued at $55 billion, and due to this ongoing transaction, the company will not hold a conference call for earnings or provide forward-looking guidance [1]
Electronic Arts (EA) Q2 Earnings: How Key Metrics Compare to Wall Street Estimates
ZACKS· 2025-10-28 23:00
Core Insights - Electronic Arts (EA) reported a revenue of $1.82 billion for the quarter ended September 2025, marking a year-over-year decline of 12.6% [1] - The earnings per share (EPS) for the same period was $1.21, down from $2.15 a year ago, indicating a significant decrease [1] - The reported revenue fell short of the Zacks Consensus Estimate of $1.86 billion by 2.45%, and the EPS also missed the consensus estimate of $1.27 by 4.72% [1] Financial Performance Metrics - Net Bookings for EA were $1.82 billion, slightly below the average estimate of $1.86 billion from six analysts [4] - Live services and other Non-GAAP Net Bookings were $1.12 billion, compared to the estimated $1.14 billion, reflecting a year-over-year decline of 10.3% [4] - Full game downloads generated Non-GAAP Net Bookings of $438 million, which was lower than the average estimate of $479.41 million, representing a year-over-year decrease of 19.6% [4] - Packaged goods for full games achieved Non-GAAP Net Bookings of $262 million, exceeding the average estimate of $255.83 million, but still showing an 8.7% decline year-over-year [4] Stock Performance - EA's shares have returned -0.8% over the past month, contrasting with the Zacks S&P 500 composite's increase of 3.6% [3] - The stock currently holds a Zacks Rank 3 (Hold), suggesting it may perform in line with the broader market in the near term [3]
Electronic Arts (EA) Q2 Earnings and Revenues Miss Estimates
ZACKS· 2025-10-28 22:26
Core Viewpoint - Electronic Arts (EA) reported quarterly earnings of $1.21 per share, missing the Zacks Consensus Estimate of $1.27 per share, and down from $2.15 per share a year ago, indicating a -4.72% earnings surprise [1] - The company posted revenues of $1.82 billion for the quarter ended September 2025, missing the Zacks Consensus Estimate by 2.45%, and down from $2.08 billion year-over-year [2] Financial Performance - EA's earnings surprise was -4.72%, while a quarter ago, the company had a positive surprise of +150% [1][2] - Over the last four quarters, EA has surpassed consensus EPS estimates two times and topped consensus revenue estimates two times [2] Stock Performance - EA shares have increased by approximately 37.1% since the beginning of the year, outperforming the S&P 500's gain of 16.9% [3] - The current Zacks Rank for EA is 3 (Hold), indicating expected performance in line with the market in the near future [6] Future Outlook - The current consensus EPS estimate for the upcoming quarter is $4.49 on revenues of $2.8 billion, and for the current fiscal year, it is $8.27 on revenues of $7.89 billion [7] - The outlook for the gaming industry is positive, with the Zacks Industry Rank placing Gaming in the top 17% of over 250 Zacks industries [8]
Electronic Arts Q2 earnings beat estimates despite revenue decline
Proactiveinvestors NA· 2025-10-28 20:37
Core Insights - Proactive provides fast, accessible, and actionable business and finance news content to a global investment audience [2] - The company focuses on medium and small-cap markets while also covering blue-chip companies and broader investment stories [3] - Proactive's news team delivers insights across various sectors including biotech, mining, oil and gas, and emerging technologies [3] Technology Adoption - Proactive is committed to adopting technology to enhance workflows and content production [4] - The company utilizes automation and software tools, including generative AI, while ensuring all content is edited and authored by humans [5]
EA's Sales, Profit Drop After Lapping College-Football Launch
WSJ· 2025-10-28 20:21
Core Insights - The company reported a profit of $137 million, translating to earnings of 54 cents per share, for the quarter ending in September [1] Financial Performance - Profit for the quarter was $137 million [1] - Earnings per share stood at 54 cents [1]
Electronic Arts misses second-quarter bookings estimates
Reuters· 2025-10-28 20:11
Core Insights - Electronic Arts (EA) missed Wall Street expectations for second-quarter bookings, indicating challenges in its financial performance [1] - The company's core sports portfolio is experiencing uncertain spending, which is impacting overall revenue [1] - EA is making significant investments in the upcoming "Battlefield 6" title, suggesting a strategic focus on new game releases to drive future growth [1] Financial Performance - EA's second-quarter bookings fell short of analyst expectations, highlighting potential weaknesses in its revenue generation [1] - The uncertainty in spending on the sports portfolio may reflect broader trends in consumer behavior within the gaming industry [1] Strategic Focus - The company is betting heavily on the new "Battlefield 6" title, indicating a commitment to expanding its game offerings and potentially revitalizing its market position [1]
'Battlefield' maker EA misses quarterly bookings estimates on uncertain gamer spend
Yahoo Finance· 2025-10-28 20:11
Core Insights - Electronic Arts (EA) missed Wall Street expectations for second-quarter bookings, reporting a decline of 13% to $1.82 billion, compared to the average estimate of $1.88 billion [5] - The company is facing challenges due to uncertain spending on its core sports portfolio and difficult growth comparisons to the previous year's strong launch of "College Football 25" [1][2] - EA's second-quarter net income decreased to $137 million from $294 million a year earlier [5] Company Strategy - EA is heavily investing in its core action and sports titles to navigate a challenging gaming market characterized by high console prices and competition [2] - The company launched "College Football 25" last year, which became one of the best-selling games, reviving the franchise after a long hiatus [2] - EA's take-private deal, valued at $55 billion, was announced just before the launch of "Battlefield 6," which sold over seven million copies in its first three days [3] Market Performance - Bookings for EA's soccer title "FC 26" increased in the mid-single digits compared to its predecessor, despite some analysts predicting softer performance [4] - The global popularity of soccer is expected to support the resilience of "EA Sports FC" in the coming years [4] - Investors are now focused on the long-term financial prospects of "Battlefield 6," especially as EA plans to release regular content updates to maintain player engagement [3]
Electronic Arts(EA) - 2026 Q2 - Quarterly Results
2025-10-28 20:07
Financial Performance - Net bookings for the quarter totaled $1.818 billion, down 13% year-over-year, primarily due to the extraordinary release of College Football 25 in the prior year period[4] - Net revenue for the quarter was $1.839 billion, compared to $2.025 billion in the same quarter last year, reflecting a decrease of approximately 9.2%[5] - Net income for the quarter was $137 million, down from $294 million year-over-year, resulting in diluted earnings per share of $0.54 compared to $1.11 in the prior year[5] - Total net revenue for the trailing twelve months was $7.288 billion, down from $7.409 billion in the previous year[6] - Net income for the three months ended September 30, 2025, was $137 million, a decrease of 53% compared to $294 million in the same period of 2024[21] - Total net revenue for the three months ended September 30, 2025, was $1,839 million, reflecting a 9% decline from $2,025 million year-over-year[29] - GAAP operating income decreased by 48% to $200 million for the three months ended September 30, 2025, down from $384 million in 2024[29] - Non-GAAP operating income for the same period was $400 million, a 37% decrease from $637 million in the prior year[29] - Gross profit margin for the three months ended September 30, 2025, was 76%, down from 83% in the same period of 2024[29] Cash Flow and Capital Management - Operating cash flow for the quarter was $130 million, a decrease from $234 million in the same quarter last year[5] - Cash and cash equivalents at the end of the period were $1,148 million, down from $2,197 million a year earlier, representing a 48% decline[26] - Operating cash flow for the three months ended September 30, 2025, was $130 million, a decrease from $234 million in the same period of 2024[26] - Capital expenditures for the three months ended September 30, 2025, were $43 million, compared to $50 million in the same period of 2024[26] - The company repurchased 2.3 million shares for $375 million during the quarter, totaling 17.5 million shares repurchased for $2.500 billion over the trailing twelve months[4] - The company repurchased $394 million in common stock during the three months ended September 30, 2025, an increase of 5% from $375 million in the previous year[26] Strategic Developments - EA announced a definitive agreement to be acquired by an investor consortium at an enterprise value of approximately $55 billion, subject to regulatory approvals[8] - The company will not host an earnings conference call this quarter and will no longer provide forward-looking guidance due to the pending acquisition[9] Deferred Revenue and Taxation - The change in deferred net revenue from online-enabled games was a negative $375 million for the six months ended September 30, 2025, compared to a negative $339 million in the same period of 2024[21] - A tax rate of 19% is used internally by the Company for evaluating operating performance and forecasting future periods[32] Non-GAAP Financial Measures - The Company excludes acquisition-related expenses, stock-based compensation, restructuring charges, and capital expenditures from its non-GAAP financial measures to provide clearer insights into its operating results[31] - Management believes that non-GAAP financial measures offer additional useful information for understanding the Company's core business and future outlook[31] - Investors are encouraged to review GAAP financial measures alongside non-GAAP measures for a comprehensive understanding[32]
EA Music and Battlefield Studios Launch Official Battlefield Playlist Featuring All-star Talent, Available Now In-game and on Spotify
Businesswire· 2025-10-28 15:05
Core Insights - Electronic Arts Inc. and Battlefield Studios have announced the first-ever official Battlefield playlist for Battlefield 6 [1] Company Summary - Electronic Arts Inc. is expanding its gaming portfolio with the introduction of an official playlist for its popular Battlefield franchise [1] - Battlefield Studios is collaborating with Electronic Arts to enhance the gaming experience for Battlefield 6 through this new feature [1] Industry Summary - The announcement signifies a trend in the gaming industry towards creating curated content and playlists to engage players more effectively [1] - This move may reflect a broader strategy within the gaming sector to enhance user experience and retention through organized gameplay options [1]