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GameStop(GME) - 2022 Q3 - Earnings Call Transcript
2022-12-07 23:25
GameStop Corp. (NYSE:GME) Q3 2022 Results Conference Call December 7, 2022 5:00 PM ET Company Participants Matt Furlong - CEO Operator Good afternoon, and welcome to the GameStop Third Quarter 2022 Earnings Conference Call. Please note that certain statements made during the call constitute forward-looking statements made pursuant to the safe harbor provisions of the Private Securities Litigation Act of 1995 as amended. Such forward-looking statements are subject to both known and unknown risks and uncertai ...
GameStop(GME) - 2023 Q3 - Quarterly Report
2022-12-06 16:00
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-Q ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE QUARTERLY PERIOD ENDED OCTOBER 28, 2023 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 COMMISSION FILE NO. 1-32637 GameStop Corp. (Exact name of registrant as specified in its charter) Delaware 20-2733559 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) ...
GameStop(GME) - 2022 Q2 - Earnings Call Transcript
2022-09-07 21:24
GameStop Corp. (NYSE:GME) Q2 2022 Earnings Conference Call September 7, 2022 5:00 PM ET Company Participants Matt Furlong - Chief Executive Officer Conference Call Participants Operator Good afternoon, and welcome to the GameStop Second Quarter 2022 Earnings Conference Call. Please note that certain statements made during the call constitute forward-looking statements made pursuant to the Safe Harbor provisions of the Private Securities Litigation Act of 1995 as amended. Such forward-looking statements are ...
GameStop(GME) - 2022 Q1 - Earnings Call Transcript
2022-06-01 23:07
Financial Data and Key Metrics Changes - Net sales increased by 8% to just under $1.4 billion compared to approximately $1.3 billion during the same period in 2021 [5] - SG&A expenses were $452.2 million, or 32.8% of sales, compared to $370.3 million, or 29% of sales in the prior year's first quarter [5] - The company reported a net loss of $157.9 million, or $2.08 per diluted share, compared to a net loss of $66.8 million, or a loss per diluted share of $1.01 in the prior year's first quarter [5] - Cash and cash equivalents at the end of the quarter were $1.04 billion, roughly $340 million higher than the end of the first quarter last year [6] - Capital expenditures for the quarter were $10.8 million, down $3.9 million from last year's first quarter [7] - Cash flow from operations was an outflow of $303.9 million compared to an outflow of $18.8 million during the same period last year [7] Business Line Data and Key Metrics Changes - The company focused on rebuilding its commerce business and pursuing growth in cryptocurrency, NFT, and Web3 gaming verticals [3] - Investments were made to expand product selection, improve delivery speeds, and enhance the shopping experience [3] - The launch of the GameStop Wallet, a digital asset wallet, was a significant initiative aimed at establishing a presence in digital asset communities [4] Market Data and Key Metrics Changes - The company maintained inventory valued at $917.6 million as of the close of the quarter, compared to $570.9 million at the close of the prior year's first quarter [7] Company Strategy and Development Direction - The company aims to transform from a traditional brick-and-mortar retailer to a technology-led organization that meets customer needs through various channels [8] - Emphasis on digital assets is seen as core to the future of gaming, with ongoing investments in technology and infrastructure [4][8] Management's Comments on Operating Environment and Future Outlook - Management highlighted the importance of customer focus and the need to embrace change across the organization [2] - No formal guidance was provided for the future, but the company is committed to long-term stockholder value and continued transformation [7][8] Other Important Information - The company had no borrowings under its ABL facility and no debt other than a low-interest unsecured term loan related to COVID-19 [6] Q&A Session Summary Question: What are the company's plans for future growth? - The company is focused on transforming its business model and expanding into digital asset markets, which are expected to be increasingly relevant for gamers [3][4]
GameStop(GME) - 2021 Q4 - Earnings Call Transcript
2022-03-18 00:25
Financial Data and Key Metrics Changes - Net sales for Q4 2021 were $2.25 billion, an increase from $2.12 billion in Q4 2020 and $2.19 billion in Q4 2019, marking the first quarter of growth above pre-pandemic levels [10] - For the full year, net sales reached $6.01 billion, up from $5.09 billion in fiscal year 2020 [10] - SG&A expenses were $538.9 million for Q4 2021, representing 23.9% of sales, compared to $419.1 million or 19.7% of sales in Q4 2020 [11] - The company reported a net loss of $147.5 million, or $1.94 per diluted share, compared to a net income of $80.3 million, or $1.18 per diluted share in the prior year [11] - Cash and cash equivalents at year-end were over $1.27 billion, approximately $760 million higher than the previous year [11] Business Line Data and Key Metrics Changes - PC gaming sales grew by 150% for the full year, supported by new brand relationships with companies like Alienware, Corsair, and Lenovo [9] - PowerUp Rewards Pro membership increased by 31.8% year-over-year, totaling approximately 5.8 million members [9] Market Data and Key Metrics Changes - The company is focusing on expanding its product catalog in areas such as PC gaming, personal electronics, and virtual reality to capture more market share [6] - GameStop is investing in blockchain gaming and cryptocurrency, recognizing the potential in the Web 3.0 and digital asset markets [7] Company Strategy and Development Direction - The company is transforming into a customer-obsessed technology company, emphasizing wider offerings, competitive pricing, and improved customer service [5] - GameStop aims to launch an NFT marketplace by the end of Q2 2022, with significant long-term potential in the NFT market valued at over $40 billion [6][9] - The management has made strategic investments in infrastructure and technology to support this transformation [6][12] Management's Comments on Operating Environment and Future Outlook - Management refrained from providing specific guidance due to the early stages of transformation and current global conditions, but anticipates growth across stores, e-commerce, and blockchain gaming [14] - The company acknowledges that the investments made in fiscal year 2021 will take time to yield tangible value, emphasizing the importance of laying a strong foundation for future growth [14] Other Important Information - The company ended the year with $915 million in inventory, up from $602.5 million at the end of fiscal year 2020, due to higher demand and supply chain challenges [13] - Capital expenditures for Q4 were $21.3 million, totaling $62 million for the full year, with expectations for elevated CapEx as investments in infrastructure continue [12] Summary of Q&A Session - There was no question-and-answer session for this event [16]
GameStop(GME) - 2021 Q3 - Earnings Call Transcript
2021-12-09 01:41
GameStop Corp. (NYSE:GME) Q3 2021 Earnings Conference Call December 8, 2021 5:00 PM ET Company Participants Matt Furlong – Chief Executive Officer Conference Call Participants Operator Greetings, and welcome to GameStop's Third Quarter Fiscal 2021 Earnings Conference Call. At this time, all participants are in a listen-only mode. As a reminder, this conference call is being recorded and will be archived for two months on GameStop's Investor Relations website. This call will include forward-looking statement ...