Core Insights - Apple is focusing on enhancing gaming on Mac with the introduction of Metal 4 and Game Porting Toolkit 3, aimed at developers to create complex games and port existing Windows games to the Apple ecosystem [1][3] Group 1: Metal 4 and Game Porting Toolkit 3 - Metal 4 offers low-overhead hardware acceleration for improved performance, enabling developers to create more realistic graphics, with features like Frame Interpolation and Denoising similar to NVIDIA's DLSS [3] - Game Porting Toolkit 3 is designed to assist developers in shader conversion, performance baseline testing, and adapting window display, input, and audio APIs [3] Group 2: Challenges in Gaming on Mac - Despite the advancements, the gaming experience on Mac remains inferior to Windows and Linux due to historical and practical limitations, making significant improvements difficult [5] - Prior to Apple Silicon, Mac's hardware and software were not conducive to gaming, with a lack of continuity in software support leading to many games becoming obsolete [6][8] - The transition to Arm architecture has improved graphics capabilities, but the architectural differences between Arm and x86 present new challenges for developers [10][11] Group 3: Developer Sentiment and Market Dynamics - Developers prioritize platforms with larger user bases and more open ecosystems, which currently favors Windows, as macOS holds a market share of around 10% [11][14] - The low percentage of gamers among Mac users discourages developers from investing in game ports, as the fear of low demand persists [14][16] - While some iOS games are available on Mac, popular titles like "Genshin Impact" and "Teamfight Tactics" are still not natively supported [14][16]
让用户在Mac上玩3A游戏,不如直接就能运行手游