Core Viewpoint - Microsoft remains committed to cloud gaming despite the declining interest in the technology sector, focusing on developing next-generation servers for Xbox Cloud Gaming to enhance bandwidth and reduce latency [1][3]. Group 1: Industry Trends - Major companies like Google, Amazon, Meta, Tencent, and NetEase have retreated from cloud gaming due to identified pain points, leading to a disillusionment with the concept [3][5]. - The high cost of gaming hardware, such as gaming consoles priced over 3,000 yuan and high-performance computers costing 6,000 to 7,000 yuan, creates a barrier for many potential gamers [5][10]. Group 2: Technical Challenges - Cloud gaming relies on two core technologies: virtualization and service orchestration, which are essential for resource management and reducing latency through edge computing [8][10]. - The current data transmission methods are inadequate for cloud gaming, as it requires unique real-time streaming for each user, making it difficult to utilize traditional content delivery networks (CDNs) [10][11]. Group 3: Microsoft's Strategy - Microsoft views cloud gaming as a crucial element for transforming its gaming business, aiming to shift from a hardware-centric model to a service-oriented one through subscription and cloud gaming [13][15]. - The company is exploring a hybrid rendering model that switches between cloud gaming and local rendering based on network stability, which could enhance user experience [15].
都2025年了,微软为何还盯着已经过气的云游戏