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在法院外蹲了6小时,我和起诉《王者荣耀》的律师见了一面
TENCENTTENCENT(HK:00700) 3 6 Ke·2025-08-14 00:11

Core Viewpoint - The article discusses a legal case involving the game "Honor of Kings," where a player, Sun Qianhe, is suing Tencent, claiming that the game's matchmaking system is flawed and manipulates player win rates to maintain engagement [2][18]. Group 1: Legal Case Overview - Sun Qianhe, a player and lawyer, has raised concerns about the matchmaking mechanism in "Honor of Kings," alleging that it intentionally arranges matches to control player win rates around 50% [2][9]. - The court case has attracted attention, with Tencent presenting over 1,000 pages of evidence to counter Sun's claims, arguing that the matchmaking system is not designed to manipulate win rates [11][16]. - The court has yet to deliver a verdict on the case, and legal experts suggest that Sun's claims may face significant challenges [18][30]. Group 2: Matchmaking Mechanism - Sun Qianhe's main argument is based on her personal experiences of inconsistent matchmaking, where she feels that winning streaks lead to poor teammates and losing streaks lead to easy opponents [4][9]. - Tencent has defended its matchmaking system, stating that it does not aim to control win rates and has provided evidence of various players achieving win rates significantly above 50% [16][17]. - The company emphasizes that revealing the specific details of the matchmaking algorithm could harm the game's integrity and lead to exploitation by malicious players [16][22]. Group 3: Legal and Ethical Considerations - The case raises questions about the balance between players' right to know and the protection of commercial secrets, with legal experts debating the definition of "commercial secrets" in this context [20][22]. - Sun Qianhe's request for transparency in the matchmaking algorithm is seen as a challenge to the boundaries of commercial confidentiality, with some lawyers arguing that the algorithm qualifies as a protected secret [20][22]. - The article highlights the broader implications of the case for the gaming industry, particularly regarding how player engagement and fairness are managed within competitive gaming environments [27][28].