Group 1 - Tencent's Q2 financial report shows domestic game revenue of RMB 404 billion, a year-on-year increase of 17% [1] - "Honor of Kings" is highlighted for its impressive performance, contributing significantly to Tencent's overall game revenue growth [1] - "Honor of Kings" is the only mobile game to surpass $1 billion in revenue in the first half of this year, achieving a global revenue "three-peat" from 2022 to 2024, with a projected revenue growth of 26% in 2024 [3] Group 2 - The Chinese gaming market's actual sales revenue reached RMB 857.04 billion, a year-on-year increase of 17.99%, with mobile game revenue at RMB 636.26 billion, up 20.29% [3] - The report indicates an increase in revenue share for MOBA, shooting, strategy (including SLG), and action game types, with MOBA revenue share rising significantly due to "Honor of Kings" [3] - "Honor of Kings" showcases high inclusivity and openness in gameplay design, offering various modes and experiences, including emotional engagement initiatives and virtual idol projects [3]
上半年唯一收入破10亿美元,《王者荣耀》连续三年全球手游收入第一