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AI技术规模化落地正推动游戏行业全链路升级,聚焦游戏ETF(159869)布局窗口

Group 1 - The gaming sector showed slight fluctuations on August 25, with the gaming ETF (159869) turning positive and experiencing a small increase, with stocks like Gigabit, Zhejiang Shuju, Aofei Entertainment, Light Media, and Xinghui Entertainment leading the gains [1] - The gaming ETF (159869) has seen a net inflow of funds totaling 85.99 million yuan over the past five trading days, indicating strong investor interest [1] - In July, China's gaming market achieved actual sales revenue of 29.084 billion yuan, reflecting a month-on-month increase of 8.14% and a year-on-year increase of 4.62%, driven by new summer releases and operational activities [1] Group 2 - Gigabit reported a revenue of 2.518 billion yuan for the first half of the year, representing a year-on-year increase of 28.49%, with a net profit attributable to shareholders of 645 million yuan, up 24.50% year-on-year [1] - New games such as "Wen Jian Chang Sheng" and "Zhang Jian Chuan Shuo" have performed well, with the latter topping the sales charts in Hong Kong, Macau, and Taiwan, and entering the top 20 in Japan [1] - The overall industry is exhibiting a stable and positive trend, with both new game releases and long-term operations driving growth [1] Group 3 - Companies like Gigabit and Kaiying Network are leveraging AI technologies to enhance efficiency and reduce costs in game development, with significant advancements in art asset generation and development cycles [2] - The integration of AI in gaming is leading to a comprehensive upgrade across the industry, enhancing both competitive capabilities and player experiences [2] - The gaming ETF (159869) tracks the performance of A-share listed companies in the animation and gaming industry, presenting investment opportunities in this sector [2]