Industry Dynamics - The Chinese gaming market reached a scale of 29.084 billion yuan in July 2025, with a year-on-year growth of 4.62% and a month-on-month increase of 8.14% [2] - The growth drivers include mobile and client games, with client games showing a market size of 6.637 billion yuan, up 13.13% month-on-month and 16.56% year-on-year [2] - The mobile gaming market size was 21.36 billion yuan, with a month-on-month growth of 6.36% and a year-on-year growth of 0.92% [2] Company Highlights - Game Science unveiled its new title "Black Myth: Zhong Kui" at the 2025 Gamescom, marking the second installment in the series and currently in early development [4] - G-bits reported a revenue of 2.518 billion yuan for the first half of 2025, a year-on-year increase of 28.49%, with net profit rising by 24.50% to 645 million yuan [5][6] - The revenue growth for G-bits was primarily driven by self-developed products such as "Wandao Mobile Game" and "Wanjian Changsheng (Mainland Version)" [6] Regulatory and Compliance - Paper Games' title "Infinite Warm Warm" issued a statement regarding unauthorized leaks of game content, initiating a comprehensive investigation [7] International Presence - The 2025 Gamescom saw over 1,500 exhibitors from 72 countries, with 50 Chinese companies participating, marking a record high [3] - Three out of five nominees for the "Best Mobile Game" award were from Chinese developers, showcasing the global recognition of Chinese gaming products [3] Market Pricing - Sony announced a price increase for the PS5 in the U.S. market, with the standard version rising from $500 to $550, effective August 21 [8]
《黑神话:钟馗》首曝;7月游戏市场增长4.6% | 游戏周报