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中手游(00302.HK)H1业绩:自研《仙剑世界》不及预期令短期承压,海外与小游戏业务高增
CMGECMGE(HK:00302) Ge Long Hui·2025-08-27 15:12

Core Insights - The company reported a significant revenue of RMB 763 million for the first half of 2025, but faced a net loss of RMB 638 million primarily due to high marketing costs for new games and one-time restructuring expenses [1] - Despite short-term challenges, the company's strategic adjustments have shown positive results, with operating cash flow turning positive at RMB 108 million, laying a solid foundation for the second half of the year [1] Revenue Breakdown - Overseas business revenue reached RMB 235 million, a year-on-year increase of 33.2%, with its share of total revenue rising from 14.1% to 30.8%, becoming a key driver of growth [2] - The success of new games like "斗破苍穹:無雙" and "牛头人GO" in various markets has demonstrated the strong appeal of top-tier IPs in overseas markets [2] Mini Games Performance - The mini games segment has emerged as a significant growth driver, with "春秋玄奇" generating over RMB 100 million in revenue within three months of launch, climbing from 24th to 10th in the WeChat game sales ranking [4] - As of June 30, 2025, the company had 42.82 million new registered users, with an average of 1.1573 million monthly active users and 833,000 monthly paying users [4] IP Game Development - The company continues to expand its IP game portfolio, launching several new titles in mainland China, including "三千幻世" and "新三国志曹操传," which have received positive feedback from players [6] - The "仙剑奇侠传" IP has seen a revenue increase of 134.8% to RMB 33.1 million, with various activities planned to celebrate its 30th anniversary [10][11] Future Outlook - The company has a robust product pipeline for the second half of 2025, including new titles like "代号:暗夜传奇" and "城主天下," which are expected to continue driving growth [8] - The company is also exploring Web3 opportunities, including the integration of its IP into real-world assets and the development of decentralized gaming platforms [16]