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中手游20241128
2024-12-02 06:39
中手游 20241128.mp3 AceCamp AI 2024-11-29 摘要 • 公司 IP 资源运营取得显著进展,成功上线《新仙剑奇侠传》等多款手游, 并积极拓展影视、动漫、周边等多元化商业模式,实现 IP 价值最大化。 • 《新仙剑奇侠传》等多款手游运营稳定,流水表现出色,为公司带来持续 稳定的收入和利润,其中《新仙剑奇侠传》首月流水超 2 亿人民币。 • 公司未来将推出重磅新作《三千世界》,该开放世界 RPG 游戏历时四年研 发,拥有庞大地图和丰富玩法,预计将成为公司业绩增长的重要驱动力。 • 《三千世界》采用多元化商业模式,包括抽卡、道具内购、皮肤销售等, 并注重打造高自由度、高纯净度的游戏体验,以提升玩家粘性。 • 2025 年公司业绩预期将显著提升,主要得益于《三千世界》等多款游戏 的上线,以及海外市场拓展和小游戏板块的持续发展,有望实现业绩的重 大转折。 • 公司重视股东回报,但由于战略转型期投入较大,目前暂停派息,计划在 《三千世界》上线后恢复派息,与投资者共享发展成果。 • 公司在 IP 运营方面持续发力,计划推出更多动画番剧、影视剧、周边产 品等,并与头部合作伙伴合作,提升 IP 价 ...
中手游20241119
2024-11-19 16:18
游戏可以开始为我们来贡献净利润了所以在整个24年的Q4乃至到整个25年那么这款游戏一直都会持续来给我们就是有这个收入和利润的一个贡献的 这是两款斗罗大陆的产品是今年上线的新产品比较主要的产品那么除此之外呢在今年还有什么呢还有就是六月份我们上线的斗破苍穹巅峰对决这个是六月七号上线的一款游戏那表现呢也是非常的就是符合我们的预期的也是个不错的产品然后在六月就是年中的时候上线那下半年呢开始有名利产生也会是今年的一个有贡献的一个产品 那么另外就是在今年的12月即将我们会去就是全面的发行和起量我们的一款自演的新传奇游戏 目前还是一个代号就是还没有去正式的揭秘那么它是代号新传奇那么这款游戏呢是一个我们的由我们的全资子公司文脉互动就是这个非常擅长传奇游戏研发以及SLJ游戏研发的团队来负责研发的一款全新的传奇游戏那么预期呢是在今年底的时候开始上线起量那么在明年的话呢预计会来带来一个比较着重的贡献的 那么说到明年的话那其实明年的产品线也是非常值得期待的那首先第一个首当其冲的是我们明年1月9号即将上线的先见试剑那这个当然是现在大家最关注的一个产品了我们大概关注中手楼的 这个朋友们也知道这款餐厅我们从二一年初正式立项开始那么到明年二 ...
中手游(00302) - 2024 - 中期财报
2024-09-04 12:51
Financial Performance - Revenue for the six months ended June 30, 2024, was RMB 1,233.3 million, a decrease of 19.7% compared to the same period in 2023[8] - Net loss for the six months ended June 30, 2024, was RMB 241.1 million, primarily due to investment impairments and non-operating expenses totaling RMB 175.8 million and non-operating financial asset impairments of RMB 62.9 million[10] - Revenue decreased by 19.7% from RMB 1,535.4 million in H1 2023 to RMB 1,233.3 million in H1 2024, primarily due to declines in game publishing and development revenues[34] - Game publishing revenue decreased by 17.8% from RMB 1,217.0 million in H1 2023 to RMB 999.9 million in H1 2024, despite strong performance from new games like "Douluo Dalu: Shrek Academy"[34] - Game development revenue decreased by 51.2% from RMB 258.6 million in H1 2023 to RMB 126.3 million in H1 2024, mainly due to the lifecycle decline of older games and lack of new releases[34] - IP licensing revenue increased by 79.0% from RMB 59.8 million in H1 2023 to RMB 107.1 million in H1 2024, driven by licensing deals for "Xian Jian Qi Xia Zhuan" and "Street Basketball"[34] - Gross profit decreased by 27.8% from RMB 516.2 million in H1 2023 to RMB 372.8 million in H1 2024, with gross margin declining from 33.6% to 30.2%[37] - Sales costs decreased by 15.6% from RMB 1,019.2 million in H1 2023 to RMB 860.6 million in H1 2024, primarily due to reduced revenue and lower channel and CP supplier fees[36] - Adjusted net loss was RMB 208.0 million in H1 2024, compared to an adjusted net profit of RMB 76.2 million in H1 2023[31] - The company reported a net loss of RMB 241.1 million in H1 2024, compared to a net profit of RMB 51.0 million in H1 2023[30] - Revenue for the first half of 2024 decreased to RMB 1,233,336 thousand, a decline of 19.7% compared to RMB 1,535,444 thousand in the same period of 2023[81] - Gross profit for the first half of 2024 was RMB 372,764 thousand, down 27.8% from RMB 516,195 thousand in the first half of 2023[81] - Net loss attributable to owners of the parent company for the first half of 2024 was RMB 236,220 thousand, compared to a profit of RMB 56,824 thousand in the same period of 2023[81] - Total comprehensive loss for the first half of 2024 was RMB 228,722 thousand, a significant decline from a comprehensive income of RMB 86,463 thousand in the first half of 2023[82] - The company reported a net loss of RMB 236.22 million for the six months ended June 30, 2024, compared to a net profit of RMB 56.82 million in the same period last year[85] - Total equity decreased from RMB 5.69 billion at the beginning of 2024 to RMB 5.49 billion as of June 30, 2024[85] - Operating cash flow decreased significantly to RMB 12.13 million in the first half of 2024, down from RMB 124.87 million in the same period last year[87] - Investment activities resulted in a net cash outflow of RMB 59.52 million in the first half of 2024, primarily due to the acquisition of intangible assets worth RMB 105.29 million[88] - The company raised RMB 333.64 million in new bank loans during the period, while repaying RMB 359.12 million of existing loans[88] - Cash and cash equivalents decreased by RMB 51.97 million to RMB 164.78 million as of June 30, 2024[88] - The company incurred a goodwill impairment loss of RMB 16.84 million and other intangible asset impairment losses totaling RMB 24.25 million during the period[87] - Share-based compensation expenses increased to RMB 28.18 million in the first half of 2024, up from RMB 19.34 million in the same period last year[87] - The company repurchased shares worth RMB 974,000 during the period[85] - Exchange rate fluctuations resulted in a gain of RMB 12.33 million, partially offsetting the net loss for the period[85] - Total revenue for the six months ended June 30, 2024, was RMB 1,233,336 thousand, a decrease compared to the same period in 2023[93] - Revenue from game publishing was RMB 999,925 thousand, accounting for 81.1% of total revenue[93] - Revenue from game development was RMB 126,330 thousand, a significant decrease from RMB 258,634 thousand in the same period last year[93][94] - Revenue from intellectual property licensing increased to RMB 107,081 thousand, up from RMB 59,806 thousand in the same period last year[93][94] - Revenue from mainland China accounted for RMB 1,056,960 thousand, representing 85.7% of total revenue[96] - Revenue from other countries/regions was RMB 176,376 thousand, accounting for 14.3% of total revenue[96] - The company reported a pre-tax loss of RMB 210,607 thousand for the six months ended June 30, 2024, compared to a pre-tax profit of RMB 42,572 thousand in the same period last year[93][94] - Sales and distribution expenses increased to RMB 148,554 thousand, up from RMB 120,324 thousand in the same period last year[93][94] - Administrative expenses decreased to RMB 192,430 thousand, down from RMB 351,732 thousand in the same period last year[93][94] - The company's financial asset impairment losses increased to RMB 62,859 thousand, up from RMB 35,114 thousand in the same period last year[93][94] - Total revenue for the six months ended June 30, 2024, was RMB 1,535,444 thousand, with mobile game distribution contributing RMB 1,217,004 thousand, game development services contributing RMB 258,634 thousand, and intellectual property licensing contributing RMB 59,806 thousand[97] - Revenue from mainland China accounted for RMB 1,410,765 thousand, while revenue from other countries/regions was RMB 124,679 thousand[97] - Other income and net gains for the six months ended June 30, 2024, totaled RMB 4,631 thousand, a significant decrease from RMB 69,573 thousand in the same period in 2023, primarily due to a reduction in government grants and fair value gains on financial assets[98] - Financing costs for the six months ended June 30, 2024, increased to RMB 11,109 thousand from RMB 9,859 thousand in the same period in 2023, driven by higher interest expenses on bank and other borrowings[99] - Pre-tax loss for the six months ended June 30, 2024, included significant expenses such as RMB 683,585 thousand in commissions to channels and third-party game developers, RMB 136,027 thousand in promotional expenses, and RMB 188,198 thousand in employee benefits[100] - Research and development costs for the six months ended June 30, 2024, were RMB 210,459 thousand, with RMB 100,286 thousand capitalized, resulting in a net R&D expense of RMB 110,173 thousand[100] - The company recognized impairment losses on goodwill, other intangible assets, and investments in joint ventures and associates totaling RMB 45,684 thousand for the six months ended June 30, 2024[100] - Government grants received during the six months ended June 30, 2024, amounted to RMB 2,171 thousand, a significant decrease from RMB 11,848 thousand in the same period in 2023[98] - The company recorded a fair value loss on financial assets at fair value through profit or loss of RMB 59,099 thousand for the six months ended June 30, 2024, compared to a gain of RMB 27,769 thousand in the same period in 2023[100] - Trade receivables impairment losses for the six months ended June 30, 2024, were RMB 29,123 thousand, a decrease from RMB 52,854 thousand in the same period in 2023[100] - The company's total tax expense for the six months ended June 30, 2024, was RMB 30,444 thousand, compared to a tax credit of RMB 8,423 thousand for the same period in 2023[105] - The company reported a net loss attributable to ordinary equity holders of RMB 236,220 thousand for the six months ended June 30, 2024, compared to a profit of RMB 56,824 thousand for the same period in 2023[107] - The company added assets worth RMB 1,491 thousand in the six months ended June 30, 2024, compared to RMB 2,398 thousand in the same period in 2023[109] - The fair value of the company's financial assets at fair value through profit or loss was RMB 1,918,832 thousand as of June 30, 2024, compared to RMB 2,021,044 thousand as of June 30, 2023[110] - The fair value of the investment in China Prosperity Capital Mobile Internet Fund L.P. was RMB 223,446,000 as of June 30, 2024, up from RMB 218,359,000 as of December 31, 2023[111] - The fair value of the investment in Angel Venture Capital (Shenzhen) was RMB 212,000,000 as of June 30, 2024, down from RMB 219,000,000 as of December 31, 2023[111] - Trade receivables net of impairment provisions were RMB 1,138,922,000 as of June 30, 2024, compared to RMB 1,187,136,000 as of December 31, 2023[112] - Prepayments and other receivables totaled RMB 1,590,275,000 as of June 30, 2024, down from RMB 1,719,279,000 as of December 31, 2023[114] - Trade payables amounted to RMB 241,543,000 as of June 30, 2024, down from RMB 261,054,000 as of December 31, 2023[115] - The company repurchased 1,036,000 ordinary shares in the open market during the six months ended June 30, 2024[116] - The company issued 100,000,000 subscription shares at HK$1.68 per share for a total consideration of HK$168,000,000 on July 22, 2024[117] - Share-based compensation expenses for the six months ended June 30, 2024 were RMB 28,184,000, up from RMB 19,344,000 in the same period of 2023[118] - The fair value of equity-settled share options granted in 2024 was estimated using a binomial model with an exercise price of HK$1.50 per share and an expected volatility of 52.14%[120] - The company has no significant contingent liabilities as of June 30, 2024[121] - Capital commitments for IP and game licenses as of June 30, 2024 were RMB 251,195 thousand, a decrease from RMB 280,017 thousand as of December 31, 2023[122] - Promotional services from Shenzhen Spark Fantasy Interactive Entertainment Co., Ltd. increased to RMB 18,953 thousand in the first half of 2024, up from RMB 3,034 thousand in the same period of 2023[124] - Non-trade related receivables from Mr. Fan Yingjie decreased to RMB 7,851 thousand as of June 30, 2024, down from RMB 8,851 thousand as of December 31, 2023[125] - Trade-related payables to Shenzhen Spark Fantasy Interactive Entertainment Co., Ltd. increased to RMB 2,334 thousand as of June 30, 2024, up from RMB 1,998 thousand as of December 31, 2023[126] - Total remuneration for key management personnel in the first half of 2024 was RMB 23,233 thousand, including RMB 17,766 thousand in equity-settled share-based payments[127] - Financial assets at fair value through profit or loss decreased to RMB 1,918,832 thousand as of June 30, 2024, down from RMB 2,021,044 thousand as of December 31, 2023[129] - Financial liabilities at amortized cost decreased to RMB 799,053 thousand as of June 30, 2024, down from RMB 843,731 thousand as of December 31, 2023[130] - The fair value of financial instruments measured at amortized cost is considered to be reasonably close to their carrying amounts due to their short-term nature[131] - Fair value of financial assets measured at fair value through profit or loss increased to RMB 1,918,832 thousand as of June 30, 2024, compared to RMB 2,021,044 thousand as of December 31, 2023[136] - Non-listed equity investments under fair value through profit or loss decreased to RMB 1,155,715 thousand as of June 30, 2024, from RMB 1,251,887 thousand as of December 31, 2023[136] - Contingent consideration for business combinations under fair value through profit or loss increased to RMB 101,000 thousand as of June 30, 2024, from RMB 100,000 thousand as of December 31, 2023[137] - The long-term growth rate for fair value measurement using discounted cash flow method is 2%, with an operating profit margin range of 15% to 58%[133] - The weighted average cost of capital (WACC) for fair value measurement ranges from 17% to 26% as of June 30, 2024, compared to 17% to 25% as of December 31, 2023[133] - The market liquidity discount for fair value measurement using the adjusted net asset method based on equity distribution remains at 16% as of June 30, 2024[133] - The volatility for fair value measurement using the binomial model ranges from 55% to 94% as of June 30, 2024, compared to 53% to 94% as of December 31, 2023[133] - The discount rate for fair value measurement using the discounted cash flow method ranges from 23% to 29% as of June 30, 2024, compared to 22% to 26% as of December 31, 2023[133] - The estimated net income volatility for fair value measurement using the Monte Carlo simulation method is 54% as of June 30, 2024, compared to 51% as of December 31, 2023[134] - The discount rate for fair value measurement using the discounted cash flow method for financial liabilities is 8% as of June 30, 2024, compared to 7% as of December 31, 2023[134] User Metrics - Average monthly active users (MAU) for the six months ended June 30, 2024, were 14,392 thousand, down from 15,627 thousand in the same period in 2023[11] - Average monthly paying users (MPU) for the six months ended June 30, 2024, were 1,027 thousand, down from 1,132 thousand in the same period in 2023[11] - ARPPU (Average Revenue Per Paying User) for the six months ended June 30, 2024, was RMB 200.2, down from RMB 226.1 in the same period in 2023[11] - Total new registered users for the six months ended June 30, 2024, were 47,297 thousand, down from 48,683 thousand in the same period in 2023[11] - ARPPU (Average Revenue Per Paying User) is a key metric for the company, calculated as the revenue recognized from a specific game, game type, or all games divided by the number of paying users for that game, game type, or all games during a specific period[141] - The company's monthly active users (MAU) and monthly paying users (MPU) are critical metrics, with MAU referring to the number of active users in a given month and MPU referring to the number of paying users in a given month[142] Game Performance and Launches - The company's self-developed game "Sword and Fairy World" is expected to launch within 2024, with no revenue generated during the testing period[10] - The game "Douluo Continent: Shrek Academy" generated over RMB 100 million in revenue in its first month after launch in January 2024[12] - The game "Battle Through the Heavens: Peak Duel" was officially launched in mainland China in June 2024, with pre-registrations exceeding 6 million[12] - The new mini-game "消個錘子" ranked 32nd on the WeChat Game Best-Seller List and first in the tower defense and merge-elimination category, with plans to expand to more domestic channels and overseas regions including Hong Kong, Macau, Taiwan, Singapore, and Malaysia[13] - The card-based RPG game "新仙劍奇俠傳之揮劍問情" achieved the top spot on the Apple App Store free chart in Hong Kong, Macau, and Taiwan, and ranked first on the best-seller chart in Hong Kong and Macau, and third in Taiwan during its launch month[14] - The open-world game "仙劍世界" has nearly 5 million pre-registrations and is expected to launch in 2024 after its fourth test[16] - The strategic game "城主天下" is in the optimization phase and is expected to scale up promotion in the second half of 2024[17] - The company's game "Douluo Continent: Shrek Academy" won the "Best National Comic IP Game" award at the Huawei Developer Conference in
中手游(00302) - 2024 - 中期业绩
2024-08-28 14:59
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完 整性亦不發表任何聲明,並明確表示,概不就因本公告全部或任何部分內容而產生或因倚賴該等內 容而引致的任何損失承擔任何責任。 CMGE Technology Group Limited 中手游科技集 團 有限公司 (於開曼群島註冊成立的有限公司) (股份代號:0302) 截 至 2024 年 6 月 30 日止六個月 中期業績公告 中手游科技集團有限公司(「本公司」,連同其附屬公司及在中華人民共和國(「中 國」)的合併營運實體,統稱「本集團」)董事(「董事」)會(「董事會」)欣然公佈本集團 截至2024年6月30日止六個月(「報告期間」)的未經審核綜合中期業績。本報告期間 之中期業績已由本公司之審核委員會(「審核委員會」)審閱。 財務摘要 | --- | --- | --- | |---------------------------------------|--------------|--------------| | | 2024 年 | 2023 年 | | | 人民幣千元 | 人民幣千元 | | | (未經審核) | ...
中手游20240719
-· 2024-07-22 01:38
我们今天请到了忠实罗的IRD沈总沈总那我就先就是简单提几个问题然后后面我们也看一下那个线上的投资人们有没有问题好的好的好呀那我想还是向沈总先帮我们简单介绍一下最近我们的主要的这些在营营的游戏的一些表现就包括了这些在营营游戏的目前的这个月流水的水平然后包括他可能就是他的整个的现在的这个 付费的情况用户的体量就这样一些简单的一些更新请陈总这边能不能看帮我们讲一讲好那我先就是简单更新一下公司目前的一个经营的情况包括还有就是告诉您接下来下半年的一些这个重点业务的一个进展和规划那么大家知道就是我们中手的话呢一直就是我们有非常丰富的这个IP储备和IP游戏的产品线 那么在这个从去年二三年开始啊那么我们也逐渐去因为整个行业也经历了过了这个二一二年的一个政策的一个变化呀然后包括大环境的变化那么我们从这个二三二二年底到二三年初啊就逐步也是在推进我们的这些新的IP游戏的一个上线以及我们的这个先进世界自研的战略型这个大作它的一个研发进程的一个加速的推进 那么到二四年第一年来看呢二三年的话从财务上面我们就已经回到了正轨因为二二年当时是实现了是因为受这个金融资产减值的拖累当时是出现了公司成立以来第一次出现有这个轻微亏损的一个情况 那么到 ...
中手游近况交流互联网_纯图版
2024-07-19 05:07
中手游近况交流240719互联网_原文 2024年07月19日 11:50 发言人1 00:07 第一大的国通线下it,这个是目前是他我们是他的在在中国市场的一个百分之百的完全的IP拥有者。这 个IP是完全属于我们的。在这些年来的话,其实针对新建这个IP的一个铸造和这个影响力的进步的一个 升级。我们其实也做了非常多的工作,包括了深度的去布局新建的这个IP游戏,像我们的生命世界即将 上线的,包括已经上线的先线关键问题等等。那还有就是我们对外给一些友商的一些授权,包或有少了 在近年来也推出了仙剑主题的一些包括AP游戏和小游戏。这些,都是有非常不错的一个市场的一个表 现,所以就可以体现出我们这个IP的一个价值,和对这个玩家们的一个吸引力。 发言人1 00:57 除了游戏之外的话,在整个泛文化泛娱乐在领域内,我们的现在IP我们都做了非常多元化的一些布局。 涉及到包括像影视、动画、文学、动漫、音乐,然后像娱乐的线下的一些实景体验等等。包括在今年的 话,大家可能有遇到年初的时候,我们是有两部仙剑主题的电视剧,是年初同步分别在爱奇艺和腾讯视 频的平台上面去播放出来了。在当时在腾讯上面是播放了仙剑6,就起今朝在爱奇艺平台上面 ...
中手游20240625
-· 2024-06-27 05:03
大家好欢迎参加德邦马校传媒互联网海外中期线上策略会中暑游目前自我参会者均处于静音状态现在开始直播报免责声明免责声明本次电话会议仅服务于德邦证券研究所客户不构成投资建议相关人员应自主作出投资决策并自行承担投资风险 德邦证券不对因使用本次内容所导致的任何损失承担任何责任未经德邦证券事先书面许可任何机构或个人不得以任何形式复制刊载转载转发引用本次会议内容否则由此造成的一切后果及法律责任由该机构或个人承担本公司保留追究其法律责任的权利市场有风险投资需谨慎 各位投资者大家下午好我是德邦证券全面互联网海外的首席马校我们中期策略会主要是线上的一个交流然后比较荣幸邀请到中手游的领导给大家做一个分享我们这次会议分为两个环节第一部分是公司领导做一个公司的介绍第二部分的话我们互动交流一下我就把时间交给沈总 沈总您看是您自己共享这个PPT还是我来共享我共享的话我可能能听到吧马老师可以好等一下我看一下我我来共享吧好的那我翻一个比较方便麻烦大家稍等一下 陈总你这边好共享吗如果不好共享的话我来共享我把这个控制权交给你就行了喂可以听到吗老师可以现在看不到屏幕现在可以了喂喂现在可以了好好大家可以看到屏幕 喂,能看到屏幕吗? 你怎么听不到可以的 ...
中手游20240509
2024-05-11 11:47
今天请到的嘉宾是装修的IR 沈总然后先欢迎沈总给我们简单介绍一下公司的最新情况好的 谢谢张老师也感谢东北的平台让今天跟各个投资者在线上有交流的机会然后我先简单来更新一下我们公司的业务发展的进展之后大家有什么进一步的问题都可以来随时提问 周秀蓉大家知道是定位还是全球化IP游戏的运营商目前的业务主要是分为三大板块第一是我们行业领先的IP游戏业务这个也包括了游戏的研发和发行然后大家知道我们一直以来从公司成立到现在都是注入于IP游戏的运营上面的 我们是以IP资源为核心通过自主研发和联合研发的形式向全球化的玩家来伸出这些精品的IP游戏那这个IP资源方面的话我们现在是掌握在中国游戏公司当中最大的IP储备总共是128个IP其中授权IP是60个也就是说我们从其他的这个世界的头部IP的IP方那边获得他们的IP授权来改编运营成为游戏 那么这样的类别的IP我们手上是有60个那另外呢我们还有68个自有的IP就是版权是在我们自己手上的属于我们的自有IP也高达68个其中呢就是以这个中国第一经典IP《金剑奇侠传》为代表的那么同时呢我们还有《仙人剑》《大富翁》等等这系列的这个经典IP的一个在中华地区的完整版权的 好,那么社群IP方面的话呢, ...
中手游(00302) - 2023 - 年度财报
2024-04-23 10:35
为热爱而生 | --- | --- | --- | --- | --- | |-------------------------------------------------------------------------|-------|-------|-------|-------| | | | | | | | CMSE | | | | | | CMGE Technology Group Limited | | | | | | 中手游科技集团有限公司 (於爾曼群島註冊成立的有限公司) (股份代號: 0302) | | | | | | 2023 年 度 報 告 | | | | | | f | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | --- | --- | --- | --- | |-------|-------|-------|----------------------| | | | | | | | | | | | | | | | | | | | | | | | | | | | | 目 | 錄 | | | ...
IP价值持续释放,重磅产品《仙剑世界》蓄势待发
国投证券· 2024-03-31 16:00
本报告仅供 Choice 东方财富 使用,请勿传阅。 公司快报 2024 年 04 月 01 日 中 手游(00302.HK) 证券研究报告 IP 价值持续释放,重磅产品《仙剑世 软件开发(HS) 投资评级 买入-A 界》蓄势待发 维持评级 公司发布2023年财报,全年实现总营收26.06亿元,同比下降4%;实现经 6个月目标价 1.82元 调整净利 537.9 万元,扭亏转盈;除去非经营性收支对利润的影响后,实 股价 (2024-03-28) 1.15元 现经营性利润1.07亿元。 交易数据 游戏经营能力稳健,经调整净利扭亏为盈。2023年,公司游戏产品矩阵 总市值(百万元) 3,165.57 有序铺排,存量产品《航海王热血航线》、《新射雕群侠传之铁血丹心》、 《真·三国无双霸》、《斗罗大陆:斗神再临》等表现稳定,新游《新仙剑奇 流通市值(百万元) 3,165.57 侠传之挥剑问情》《我的御剑日记》等表现亮眼,全年发行业务收入达21.33 总股本(百万股) 2,752.67 亿元,自研业务收入达 2.15 亿元,授权业务收入达 2.57 亿元。同时,公 流通股本(百万股) 2,752.67 司积极引入AIG ...