Core Insights - The report from the China Audio-Video and Digital Publishing Association indicates that the Chinese gaming market generated a revenue of 880.26 billion yuan in Q3 2025, reflecting a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1][4]. Market Segments - The mobile gaming market in China achieved actual sales revenue of 643.89 billion yuan, with a quarter-on-quarter increase of 4.39% and a year-on-year decrease of 1.93% [1][11]. - The client-based gaming market reported actual sales revenue of 202.90 billion yuan, showing a significant quarter-on-quarter growth of 16.05% and a year-on-year increase of 19.88% [1][13]. - The overseas market for self-developed games from China reached actual sales revenue of 49.94 billion USD, marking a quarter-on-quarter growth of 6.34% but a year-on-year decline of 3.39% [1][17]. Additional Insights - The report highlights that the revenue for the Chinese gaming market in Q3 2024 was 917.66 billion yuan, indicating a comparative decline in the current quarter [4]. - The electronic sports gaming market in China generated actual sales revenue of 448.35 billion yuan, with a year-on-year growth of 25.37% and a quarter-on-quarter increase of 10.46% [20][22].
中国音数协游戏工委:三季度中国游戏市场收入880.26亿元 环比增长6.96% 同比下降4.08%