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Take-Two CEO泽尔尼克:AI无法创造爆款游戏,创造力属于人类

Core Viewpoint - Take-Two's CEO Strauss Zelnick maintains a cautious stance on artificial intelligence, emphasizing that while AI may enhance efficiency in game studios, it lacks true creativity and cannot produce hit games [1][3][4] Group 1: AI's Role in the Gaming Industry - Zelnick believes that AI is fundamentally a predictive model based on large datasets and computational power, which primarily reflects past data rather than creating future innovations [3] - He argues that AI's current capabilities are overstated, describing it as "just metadata with a bit of hype," and suggests that society will gradually adapt to its presence, similar to the acceptance of Google [3] Group 2: Employment and AI - Zelnick predicts that the rise of AI will not lead to job losses but rather promote job growth, drawing a historical comparison to the agricultural sector's evolution in the U.S. [4] - He acknowledges AI as beneficial across industries but asserts that it cannot replicate or create genius-level work or blockbuster products [4]