互联网行业新视角报告:全球潮玩市场广阔国产潮玩厂商突围

Group 1 - The global潮玩 (trendy toy) market is experiencing rapid expansion, with the market size growing from 631.2 billion RMB in 2019 to 773.1 billion RMB in 2023, representing a compound annual growth rate (CAGR) of 5.2%. It is expected to reach 993.7 billion RMB by 2028, with a projected CAGR of 5.1% over the next three years [1][6][21] - North America, Europe, and Asia-Pacific are the top three markets, with sizes of 243.3 billion RMB, 214.0 billion RMB, and 213.6 billion RMB respectively in 2023. China is a major player in both production and consumption, with a projected潮玩 market size of 72.7 billion RMB in 2024, growing at a rate of 26% [1][7][21] - Supply chain management is a core competitive advantage for潮玩 companies, with advancements in technology reducing the product sampling cycle from six months to 72 hours, enabling small-batch production and lowering costs for independent designers [1][8][33] Group 2 - The trend of channel penetration and deep exploration is emerging as a new growth driver in a saturated market. The population in third-tier cities and below is 950 million, with a projected 7.8% increase in disposable income in 2024.潮玩 consumption penetration has tripled since 2020, indicating significant growth potential in these markets [2][10][11] - Leading brands are leveraging strategies such as celebrity collaborations, limited edition designs, and multi-channel engagement to create consumer events. However, risks such as speculation in the secondary market and regulatory uncertainties must be monitored [2][12] - The investment value assessment of the潮玩 sector should focus on four core dimensions: supply chain resilience, operational depth, distribution breadth, and craftsmanship precision. Companies excelling in these areas are more likely to dominate the market and achieve higher valuations [12][14] Group 3 - The潮玩 market is characterized by a dual-track competition, with established brands like LEGO and Bandai focusing on collectible products, while Chinese brands like泡泡玛特 and 布鲁可 are innovating through differentiated product offerings [24][31] - The潮玩 industry is transitioning from being a "cultural input country" to a "cultural output country," driven by cultural confidence, technological innovation, and sound business logic [24][31] - The market is witnessing a diversification of sales channels, with core urban areas, school surroundings, and community retail terminals becoming new sales venues. Brands are also utilizing online platforms to create an integrated sales approach [44][46]