腾讯发布Q3季度财报

Core Insights - Tencent reported Q3 2025 revenue of 192.87 billion RMB, a 15% increase year-over-year from 167.19 billion RMB in Q3 2024 [1] - Operating profit reached 63.55 billion RMB, up 19% year-over-year, while adjusted net profit was 70.55 billion RMB, an 18% increase [1] - For the first three quarters of 2025, total revenue amounted to 557.40 billion RMB, a 14% increase compared to 487.81 billion RMB in the same period of 2024 [1] Gaming Business Performance - Tencent's gaming revenue for Q3 was 63.60 billion RMB, with domestic market revenue at 42.80 billion RMB (15% growth) and international market revenue at 20.80 billion RMB (43% growth) [1][4] - International gaming revenue accounted for 33% of total gaming revenue, marking the highest growth rate since the segment began disclosing performance separately [4] - The growth in international revenue was driven by Supercell's game performance and contributions from recently acquired game studios, particularly the success of "Dying Light: Stay Human" [4] Key Game Titles and Innovations - Supercell's titles, including "Clash Royale" and "Brawl Stars," achieved record highs in daily active users and revenue, contributing to international growth [4] - "Dying Light: Stay Human," released by Techland, has seen pre-orders exceed 1 million, with estimated total sales surpassing 1.5 million [4][6] - Tencent's long-standing games like "Honor of Kings" and "Peacekeeper Elite" continue to drive growth, with "Peacekeeper Elite" achieving a peak DAU of 37 million [6][10] Future Outlook - Tencent's gaming segment is expected to maintain steady growth, with upcoming titles like "Ultimate Showdown" and "Rock Kingdom: World" set to launch in Q4 [12] - The company is focusing on a diverse gaming ecosystem, leveraging long-term strategic investments in R&D, global expansion, and product innovation [10][12]