T2 CEO泽尔尼克:未来游戏角色大概率会基于人工剧本进行AI训练

Core Insights - Take-Two's CEO, Zelnick, indicated that future game characters will likely be trained using AI based on human-created scripts, allowing for more natural interactions with players rather than being limited to pre-scripted dialogues [1][3] - Zelnick emphasized that while AI will enhance character intelligence and voice acting, it will also be used to improve development and marketing efficiency without leading to layoffs, focusing instead on reducing repetitive tasks [3] Group 1 - The gaming industry is moving towards AI-driven character interactions that are based on scripts, enabling more dynamic player engagement [1][3] - The role of skilled writers remains crucial, as AI will be trained on existing scripts to create more lifelike character responses [3] Group 2 - Take-Two is leveraging AI to enhance operational efficiency, with early positive results observed, aiming to allow teams to focus on more creative tasks rather than mechanical ones [3] - The company's approach to efficiency is not a pretext for layoffs but rather a strategy to minimize repetitive work and foster creativity within teams [3]