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潮玩行业研究:潮玩千亿赛道空间广阔,文化与全球化打开成长天花板
MNSOMNSO(US:MNSO) Yuan Da Xin Xi·2025-08-26 11:09

Group 1 - The industry is transitioning into a new development stage characterized by innovation-driven features, with a blend of various cultural elements such as traditional Chinese culture, anime, sci-fi, and trendy art [1][15][16] - The market for trendy toys is experiencing exponential growth, with the global retail market size increasing from $8.7 billion in 2015 to $19.8 billion in 2019, and projected to reach $44.8 billion by 2024, demonstrating strong resilience through economic cycles [3][25][26] - The Chinese trendy toy market has grown from 6.3 billion yuan in 2015 to 34.5 billion yuan in 2021, with an average annual growth rate of 34%, and is expected to maintain a compound growth rate of 24% from 2022 to 2026, potentially exceeding 110.1 billion yuan by 2026 [3][26][30] Group 2 - The industry is driven by a dual engine of IP licensing and original design, with leading companies building extensive IP matrices through self-owned and licensed IPs, enhancing product offerings across various categories [2][19][20] - The consumer base for trendy toys is expanding, with Z generation (born 1995-2009) representing 38.4% of the market, and a notable increase in adult consumers, particularly women aged 15-25, who account for 65% of plush toy purchases [12][36] - The competitive landscape is becoming increasingly complex, with over 49,000 companies in the trendy toy sector as of 2024, and new registrations growing by 34% year-on-year [41][43] Group 3 - The integration of new technologies such as AR and AI is reshaping product experiences and industry paradigms, enhancing interactivity and personalization in trendy toys [20][21][54] - The rise of domestic cultural IPs is significantly increasing market penetration, with companies like Pop Mart and 52TOYS developing a robust portfolio of original IPs [37][39] - The market is witnessing a diversification of product categories beyond blind boxes and figurines, including assembly blocks, plush toys, and trading cards, catering to a wide range of consumer preferences [2][20][33]