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微信上,又一个千亿风口来了
TENCENTTENCENT(HK:00700) 虎嗅APP·2025-07-03 09:37

Core Viewpoint - The article discusses the rapid growth and popularity of mini-games in China, particularly on platforms like WeChat, which have reached a user base of 1 billion. This trend is seen as a significant shift in the gaming landscape, overshadowing traditional mobile apps and games [1][2]. Group 1: Market Growth and Trends - Mini-games have become a dominant force in the gaming industry, with projections estimating the market size to reach 61 billion by 2025, a tenfold increase over the past seven years [2]. - The active user base of mini-games surpassed that of traditional mobile apps for the first time in the first half of 2024, indicating a shift in user engagement [4]. - Mini-games are now the primary drivers of advertising spending in the gaming sector, with daily ad spending reaching approximately 94 million for mini-games, slightly exceeding that of mobile apps [4]. Group 2: User Experience and Advertising - Players often express frustration over the frequency of ads in mini-games, which can disrupt gameplay. The cycle of ads leads to players experiencing multiple games in a short time [2]. - The current ad monetization model for mini-games is primarily based on in-app purchases (IAP), with a ratio of 4:1 compared to in-app advertising (IAA) [6]. - Efforts are being made to improve user experience by reducing intrusive ads and exploring new ad formats that do not interrupt gameplay [9]. Group 3: Developer Insights and Challenges - Developers face challenges in balancing monetization with user experience, as excessive ads can deter players. The focus is on creating engaging content that retains users [9][11]. - The overlap between mini-game users and traditional mobile game users remains low, around 10%, suggesting distinct user bases for each category [13]. - The industry is witnessing a push towards innovation and quality, with a focus on both technical advancements and creative gameplay [17][18].