Giant Network
Search documents
未知机构:手游行业1月观察全球大盘根据SensorTower数据全-20260210
未知机构· 2026-02-10 02:10
Summary of Mobile Gaming Industry Conference Call Industry Overview - The global mobile gaming market is projected to see a year-over-year (YoY) decline of 3% in January 2026 according to Sensor Tower data [1] - The United States remains the largest market, accounting for 31% of total revenue, followed by China at 19% and Japan at 13% [1] - In January 2026, the U.S. mobile gaming market experienced a YoY decline of 2%, while China and Japan saw more significant declines of 14% and 8%, respectively [1] China Market Insights - The domestic gaming market in China is expected to achieve a YoY revenue growth of 8% in 2025, with mobile gaming being the largest segment, contributing 73% of total revenue [1] - The client-based gaming segment is also showing strong growth, with a projected YoY increase of 15%, while mobile gaming is expected to grow at 8% YoY [1] - Chinese game exports are anticipated to continue their high growth trajectory, with a YoY revenue increase of 10% [1] Regulatory Environment - In January, the National Press and Publication Administration issued 177 new domestic online game licenses, representing a YoY increase of 44%, indicating a robust supply of new games in the future [2] Market Performance - In January, most gaming stocks saw an increase, with notable gains in Hong Kong stocks such as Bilibili and Xindong, as well as A-share companies like Huatuo, Perfect World, Kaiying, and Sanqi [2] Data Highlights - Bilibili's new game "Dudu Face Prank" launched in Q4 2025 has shown significant revenue growth, with a QoQ increase of 21% in December and 46% in January 2026, contributing to an overall QoQ revenue increase of 5% and 14% [2] - Xindong's game "Xindong Town" launched in January 2026 has seen an extraordinary QoQ revenue increase of 516%, significantly boosting overall revenue by 99% [2] - Huatuo's overall revenue continues to grow YoY, with its game "Delicious Journey" showing a QoQ revenue increase of 30% and 33% in December and January, respectively [2] - Giant's core product "Supernatural Action Team" recorded a QoQ revenue increase of 41% in January 2026, contributing to an overall revenue growth of 28% QoQ and 199% YoY [2] Future Outlook - Attention is recommended on the testing phases of new games from NetEase ("Sea of Forgetting") and Perfect World ("Different Ring"), as well as monitoring revenue performance during the Spring Festival period [3]
中国游戏 - 2025 年下半年仍看涨-China Gaming_ Stay bullish in 2H25
2025-08-11 02:58
Summary of Key Points from the Equity Research Report on the Gaming Sector Industry Overview - The gaming sector in China is expected to perform strongly in the second half of 2025, with the Wind Internet Games Index rising 17% since June 2025, compared to a 7% increase in the CSI 300 index [2][10] - The sector is currently trading at a 2026 estimated average price-to-earnings (PE) ratio of 16x, slightly below the historical average of 17x [2][28] Core Insights 1. **Gaming Consumption Growth**: Domestic mobile gaming revenue reached RMB125.3 billion in the first half of 2025, marking a year-on-year increase of 16.6% [2][10] 2. **Product Releases**: A-share gaming companies are planning to increase product releases in the second half of 2025, which is expected to drive sustained earnings growth [2][10] 3. **Profit Margin Optimization**: Game developers are optimizing channel costs, which may lead to wider profit margins [2][10] Company-Specific Highlights Perfect World (002624 CH) - Current Price: RMB15.91, Target Price: RMB20.90, Rating: Buy - The game 'NTE' is anticipated to be a major success in the ACG category, with expected gross billing of approximately RMB5 billion in the first year post-launch, contributing to 73% of the company's net profit in 2026 [4][10] - Projected net profit growth of 143% year-on-year in 2026 [4][10] Ultrapower (300002 CH) - Current Price: RMB13.49, Target Price: RMB15.60, Rating: Buy - Key products 'Staller Sanctuary' and 'Next Agers' are expected to see large-scale commercialization starting in Q3 2025, contributing to a projected CAGR of 17% in net profit from 2025 to 2027 [5][10] Kingnet Network (002517 CH) - Current Price: RMB19.76, Target Price: RMB25.20, Rating: Buy - Expected net profit CAGR of 18% from 2025 to 2027, with a target PE multiple of 21x [9][10] Sanqi Entertainment (002555 CH) - Current Price: RMB17.40, Target Price: RMB23.80, Rating: Buy - Projected net profit CAGR of 10% from 2025 to 2027 [9][10] Key Product Tracking 1. **Game Exports**: Overseas revenue of Chinese games grew 11% year-on-year to USD9.5 billion in 1H25 [3][10] - Diandian Interactive's 'Whiteout Survival' ranked No. 1 in overseas revenue for the first half of 2025 [3][10] 2. **Commercial Promotions**: Giant Network's 'Chao Zi Ran Xíng Dong Zu' launched in July, achieving a peak iOS ranking of No. 11 [3][10] 3. **Beta Tests**: Perfect World's 'NTE' completed its second beta test in June, showing significant performance improvements [3][10] Market Trends and Risks - The gaming sector is experiencing rapid growth, particularly in overseas markets, with leading games performing well [8][10] - Risks include delayed game launches, regulatory changes, and potential operational challenges in overseas markets [9][10] Conclusion - The gaming sector in China is poised for strong growth in the latter half of 2025, driven by robust consumption trends, new product launches, and improved profit margins. Key companies like Perfect World and Ultrapower are well-positioned to capitalize on these trends, with favorable ratings and target prices indicating potential upside for investors [2][10]