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时隔五年,A股有望再现市值千亿游戏企业
财联社· 2025-07-10 00:05
Core Viewpoint - ST Huatuo's stock price reached a new high of 13.32 yuan, with a daily increase of 4.47%, bringing its total market value to 992.68 billion yuan, nearing the 1 trillion yuan mark [1] - The company has seen a cumulative increase of over 280% since the low in September 2024, becoming the highest market value ST company in the A-share market [1] Financial Performance - In Q1 2024, ST Huatuo achieved revenue of 8.145 billion yuan, a year-on-year increase of 91.12%, and a net profit of 1.35 billion yuan, with a year-on-year growth of 107.2% [1] - The explosive growth in performance is closely related to its subsidiary, Diandian Interactive, which focuses on overseas gaming [1] Product Success - Diandian Interactive's flagship SLG product, "Whiteout Survival," has topped the SensorTower's revenue chart for Chinese overseas mobile games for 10 consecutive months [1] - As of March 2024, "Whiteout Survival" has achieved global cumulative revenue of 2.25 billion USD, making it one of the fastest mobile games to reach 2 billion USD in revenue in the past five years [2] Shareholder Composition - Notable shareholders in ST Huatuo include Linzhi Tencent Technology Co., Ltd., holding 10% of shares, and Hainan Qibing Network Technology Co., Ltd., holding 1 billion shares [2][3] - Linzhi Tencent is an investment platform under Tencent Group, indicating strategic interest from major industry players [3] Strategic Collaborations - ST Huatuo has established collaborations with other gaming companies, including a partnership with Yumeide for exclusive rights to the "Legend" series IP in mainland China [4] - A strategic cooperation agreement was signed with Hainan Qibing Network to deepen collaboration around the "Legend" series and its ecosystem [4] Industry Outlook - The gaming industry is experiencing a notable recovery, driven by seasonal demand, increased license approvals, and accelerated AI technology implementation [4] - The sector is expected to benefit from the emotional consumption needs of younger users, indicating potential for upward market correction [4]
恺英网络“捡漏”900亿ST华通
世纪华通成为了年内最火爆的"戴帽"股。 值得注意的是,在ST华通"暴走"后,一众股东坐享泼天富贵,这其中就包含了同行恺英网络。 据了解,恺英网络早在2024年1月便官宣与ST华通加强股权合作,投资额度不超过5亿元。截至一季度 末,恺英网络新进ST华通前十大股东名单,并共计持有1亿股股份;倘若至今持股数量未变,那么其二 季度浮盈接近6亿元,现有持股市值将超12亿元。 最牛ST股世纪华通 ST华通以凌厉的走势成为两市最牛ST股。 7月7日,ST华通报收12.25元,上涨2.94%,市值攀升至913亿元。纵观二季度至今,ST华通大涨近 90%。而如果从2024年"924行情"开始算起,该股更是大涨超280%。 7月7日,ST华通再涨2.94%,市值录得913亿元,距离千亿市值"俱乐部"仅有一步之遥。实际上,ST华 通的"躁动"已有较长时间;二季度开始,该股大涨近90%,而从"924行情"至今,更是上涨超280%。 抽丝剥茧来看,ST华通的持续上涨首先受益于行业环境变好;目前,游戏既是AI和新消费的"交汇 点",又有版号放松、出海迅猛等内外因素加持。另外,在行业"顺风"之下,ST华通凭借诸如"Whiteout Sur ...
游戏产业跟踪(12):新游表现持续强势,暑期档游戏赛道有望延续高景气
Changjiang Securities· 2025-07-06 13:11
丨证券研究报告丨 [Table_Summary] 中国游戏市场保持较高速增长态势,多款新游表现贡献增量。《Kingshot》等自研游戏出海表现 亮眼,游戏出海仍具有较高景气度。上市游戏公司新游产品周期陆续开启,6 月吉比特《杖剑 传说》、巨人网络《超自然行动组》等多款新游表现持续强势。6 月游戏行业支持政策陆续推出, 版号发放创近年新高,再次释放积极信号。恺英网络等 AI+游戏布局亦迎积极进展。展望后续, 暑期新游周期或带动游戏板块基本面持续向好。新游周期、政策趋势及 AI 催化共同作用下,游 戏板块估值仍具有向上弹性,建议继续关注游戏板块相关投资机会。 分析师及联系人 [Table_Author] 行业研究丨点评报告丨媒体Ⅱ [Table_Title] 游戏产业跟踪(12):新游表现持续强势,暑期 档游戏赛道有望延续高景气 报告要点 高超 杨云祺 SAC:S0490516080001 SAC:S0490524090002 SFC:BUX177 请阅读最后评级说明和重要声明 %% %% %% %% research.95579.com 1 [Table_Title 游戏产业跟踪(2] 12):新游表现持续强势 ...
互联网传媒周报:看好游戏持续性和AI应用-20250706
行 业 及 产 业 2025 年 07 月 06 日 行 业 研 究 / 行 业 点 评 证 券 研 究 报 告 证券分析师 林起贤 A0230519060002 linqx@swsresearch.com 袁伟嘉 A0230519080013 yuanwj@swsresearch.com 任梦妮 A0230521100005 renmn@swsresearch.com 夏嘉励 A0230522090001 xiajl@swsresearch.com 赵航 A0230522100002 zhaohang@swsresearch.com 研究支持 黄俊儒 A0230123070011 huangjr@swsresearch.com 张淇元 A0230124080001 zhangqy@swsresearch.com 联系人 林起贤 (8621)23297818× linqx@swsresearch.com 看好游戏持续性和 AI 应用 看好 ——互联网传媒周报 本期投资提示: 请务必仔细阅读正文之后的各项信息披露与声明 本研究报告仅通过邮件提供给 中庚基金 使用。1 传媒 相关研究 - ⚫ 从中期增长的角度看本 ...
6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
近日,外媒Mobilegamer.biz发布了2025年6月的全球手游收入榜。(注:数据来源AppMagic,统计范围不包 括第三方安卓渠道、网页商店及广告收入,且已扣除平台分成) | | Honor of Kings Tencent | $143m | | --- | --- | --- | | | Whiteout Survival Century Games | $128m | | | LastWar | $127m | | | FunFly | | | | Royal Match Dream Games | $117m | | | Monopoly Go Scopely | $103m | | 2 | | | | | Candy Crush Saga King | $97m | | | PUBG Mobile | | | | Tencent | | | 10 | Pokémon Go | $62 | | | Niantic | | | | Pokémon TCG Pocket Pokémon Company | $56 | | | Coin Master Moon Active | $55 | 具体来 ...
无尽冬日,陈琦与世纪华通的「诺亚方舟」
雷峰网· 2025-07-02 13:16
Core Viewpoint - The article discusses the evolution and success of the gaming company 点点互动 (DianDian Interactive) under the leadership of CEO 陈琦 (Chen Qi), highlighting its significant achievements, particularly with the game 《无尽冬日》 (Endless Winter), and its impact on the gaming industry and the parent company 世纪华通 (Century Huatong) [3][6][32]. Group 1: Company Background and Leadership - 点点互动 faced significant challenges in 2020, including a cash flow crisis and lack of hit games, yet maintained the trust of its chairman, 王佶 (Wang Ji) [3][6]. - 陈琦, with nearly a decade of experience in the gaming industry, has been pivotal in shaping the company's strategy and product development, focusing on overseas markets and self-developed games [5][20]. - The acquisition of 点点互动 by 世纪华通 in 2014 is noted as a significant event in Chinese gaming history, positioning the company for future growth despite initial skepticism [10][12][13]. Group 2: Financial Performance and Market Impact - By 2025, 世纪华通's stock price had increased nearly fivefold from its lowest point, driven by the success of 点点互动's products, particularly 《无尽冬日》 [7][32]. - The market valuation of 点点互动 approached 100 billion yuan, reflecting its substantial contribution to 世纪华通's overall financial health [7][32]. - The projected net profit for 世纪华通 is around 50 billion yuan, with 35-40 billion yuan expected from 点点互动, indicating its critical role in the parent company's financial performance [31]. Group 3: Product Development and Market Strategy - 点点互动's strategy involved a dual approach of overseas game publishing and self-development, with a focus on creating innovative gameplay that appeals to a broader audience [23][27]. - The game 《无尽冬日》 successfully combined casual gameplay with SLG mechanics, attracting a diverse player base and achieving significant revenue [34][37]. - The company adopted a flexible and data-driven approach to product development, allowing for rapid iteration and adaptation to market demands [26][42]. Group 4: Industry Trends and Competitive Landscape - The success of 《无尽冬日》 has led to increased competition in the ice and snow survival genre, with many companies attempting to replicate its model [34][36]. - The article emphasizes the importance of innovation in gameplay and marketing strategies to maintain a competitive edge in a rapidly evolving market [38][47]. - The shift towards lighter, more accessible gaming experiences is highlighted as a potential growth area for the industry, allowing smaller developers to compete with larger firms [47][48].
游戏板块收盘领涨超5%,6月版号创22年以来单月新高,机构表示游戏增长逻辑夯实
Mei Ri Jing Ji Xin Wen· 2025-06-30 09:33
Group 1 - The core viewpoint of the news highlights a significant increase in the issuance of game licenses in June, with 147 domestic and 11 imported games approved, marking a new high for the year [1] - The overall trend indicates that by the first half of 2025, a total of 757 domestic game licenses have been issued, continuing the normalized issuance pace observed this year [1] - Several key new games are set to launch, providing a positive outlook for the industry's performance in the second half of the year, including Tencent's "Under the Human" and Perfect World's "Otherworld" [1] Group 2 - According to the "May 2025 China Game Industry Monthly Report," the total market revenue reached 28.051 billion yuan in May, reflecting a year-on-year growth of 9.86% [2] - The esports game segment showed strong performance with sales revenue of 14.523 billion yuan, a year-on-year increase of 28.22% [2] - The continuous issuance of game licenses reinforces the sustainable growth logic of the gaming sector, supported by structural growth driven by the esports ecosystem and overseas product iterations [2]
互联网传媒周报:游戏版号6月今年新高,关注暑期推广-20250629
Investment Rating - The report maintains a "Positive" outlook on the gaming sector, highlighting a monthly high in game approvals and encouraging summer promotions [4]. Core Insights - The gaming sector is expected to benefit from a significant increase in new game approvals, with 158 new games (147 domestic and 11 imported) approved in June, marking a new monthly high for the year. This trend indicates a clear easing of regulatory constraints [4]. - The mid-term growth drivers include the expansion of overseas markets and the consumption demands of the post-90s and post-00s generations, improved competitive dynamics leading to better-than-expected profit margins, and AI developments enhancing valuation options [4]. - Key companies such as Giant Network, Huya, and others are expected to show strong performance, with new game launches and innovative strategies aimed at attracting younger users [4]. Summary by Sections Gaming Sector - The report emphasizes the ongoing recommendation for the gaming sector, driven by new game approvals and summer promotional activities. The mid-term logic includes overseas expansion and evolving consumer preferences [4]. - Notable companies like Tencent, NetEase, and Giant Network are highlighted for their expected revenue and profit growth, with specific projections for 2025 and 2026 [6]. AI and Internet Media - AI applications in platforms like Kuaishou and Meitu are showing better-than-expected commercialization, with significant user engagement and innovative content offerings [4]. - The report discusses the potential of AI in education and advertising, with companies like New Oriental launching AI educational products and Tencent enhancing ad efficiency through AI [4]. Consumer Trends - The report identifies high-demand consumer segments in collectibles, music, and live events, with companies like Pop Mart and NetEase Music showing strong growth trajectories [4]. - The report also notes the resilience of advertising platforms like Focus Media, which is expected to benefit from partnerships that enhance media value [4].
【互联网传媒】25M5行业维持较高景气度,展望暑期重点新品密集进展——游戏行业跟踪研究报告(付天姿/赵越)
光大证券研究· 2025-06-28 14:32
点击注册小程序 查看完整报告 特别申明: 本订阅号中所涉及的证券研究信息由光大证券研究所编写,仅面向光大证券专业投资者客户,用作新媒体形势下研究 信息和研究观点的沟通交流。非光大证券专业投资者客户,请勿订阅、接收或使用本订阅号中的任何信息。本订阅号 难以设置访问权限,若给您造成不便,敬请谅解。光大证券研究所不会因关注、收到或阅读本订阅号推送内容而视相 关人员为光大证券的客户。 报告摘要 25年6月20日,作为中国游戏产业研究院战略合作伙伴,伽马数据公布25M5中国游戏产业市场规模、中国 自研游戏出海市场规模等跟踪数据。 本土:中国游戏市场延续较高景气度,新品贡献有所增强 根据伽马数据,25M5中国游戏市场实际销售收入达280.51亿元,同比增长9.86%,环比增长2.56%。相比 25Q1(同比+17.99%)及25M4(同比+21.93%)有所放缓,但仍保持较快增长。25M5重点新品上线节奏 加快,市场驱动因素由依赖长线产品商业化逐步转向新品增量拉动,新老产品协同支撑行业增长。 25M5中国移动游戏市场实际销售收入达211.77亿元,同比增长11.96% 1)逐步开始有重点新品上线,多款月流水破千万元。据七 ...
《Whiteout Survival》跻身TOP2 世纪华通双星会师全球榜单
Core Insights - Century Games' subsidiary, Didi Interactive, has achieved significant success in the global mobile gaming market with two titles, "Whiteout Survival" and "Kingshot," both making strong appearances in revenue rankings [1][3]. Revenue Rankings - "Whiteout Survival" has climbed to the second position in the global mobile game revenue rankings for May 2025, showcasing its strong market performance [2][3]. - "Kingshot" has also shown impressive growth, moving up 36 places to rank 29th in global revenue, indicating its increasing popularity [7][9]. Game Performance - "Whiteout Survival," a strategy game with dynamic activities, has maintained a strong user engagement and has been a top performer in the Chinese mobile game market since its launch [6]. - "Kingshot," a 4X strategy game, has demonstrated robust market potential, particularly in the United States, United Kingdom, and Germany, with significant in-app purchase revenue from the U.S., South Korea, and Japan [9]. Market Impact - The success of these two titles reflects Century Games' deep expertise in the SLG (Simulation and Strategy Game) sector and suggests an expanding influence in overseas markets [9]. - The continued commercial success of these games is expected to provide strong and stable growth for Century Games, enhancing its position in the global mobile gaming market [9].