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万达电影发布1+2+5战略版图,董事长陈祉希:摆脱路径依赖、重塑增长逻辑
IPO早知道· 2025-06-17 01:32
Core Viewpoint - Wanda Film is reshaping its growth logic and expanding its growth space through the "Super Entertainment Space" strategy, which integrates various business segments to create a cohesive ecosystem [4][10]. Group 1: Strategic Framework - The "1+2+5" strategic framework includes one Super Entertainment Space, two markets (domestic and international), and five business segments: cinema, film and television series, strategic investment, trendy toys, and gaming [3][4]. - The five business segments are interconnected and aim to operate independently while achieving success in their respective fields [4]. Group 2: Business Performance and Innovations - Wanda Film has maintained its position as the box office champion for 16 consecutive years, but recognizes the need for innovation and change in the industry [6]. - The company has introduced the concept of "entertainment experience worldview" and "life docking system" to enhance the cinematic experience and broaden its appeal [6][8]. - In the past 500 days, Wanda Film has successfully integrated its advantages across the entire industry chain, resulting in significant achievements in film and television production, with six films in the annual box office top 10 [10]. Group 3: Revenue Growth and Market Expansion - The gaming segment, "Mutual Love Interactive," has seen over 50% year-on-year revenue growth, with overseas revenue increasing by 197% [11]. - Collaborative activities with popular games like "Genshin Impact" have generated over 640 million in GMV, with 40% of participants being under 25 years old [11]. Group 4: New Business Ventures - Wanda Film has established a strategic investment department to nurture new consumer trends and develop super IPs and brands [16]. - The company has invested in 52TOYS, which has a global market presence and aims to develop IP toys in collaboration with Wanda Film [17]. - The "Ying Shiguang" trendy toy segment aims to integrate storytelling and emotional engagement from films into tangible products [19]. Group 5: Future Vision - The gaming division envisions breaking traditional barriers between gaming and film, leveraging Wanda Film's capabilities in film production, cinema resources, and game development [21].