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从“造星工厂”到“人才跳板”?《率土之滨》制作人出走 网易游戏核心赛道年内连失三将
Mei Ri Jing Ji Xin Wen· 2025-10-23 13:33
Core Insights - Key personnel departures at NetEase Games indicate significant organizational adjustments within the company, with three core executives leaving in 2023, including game producer Li Kaiming, who cited personal career development as his reason for leaving [2][3][9] Group 1: Executive Departures - Li Kaiming, producer of the successful game "Rate of the Land," has left NetEase to pursue entrepreneurial ventures, marking him as the third high-level executive to depart this year [2][3] - Other notable departures include Shao Yun, former president of the Tianxia Division, and Jin Tao, former president of the Zen Division, both of whom managed key business areas within NetEase [2][9] - The departures reflect a broader trend of organizational restructuring within NetEase, as the company adapts to changing market conditions and internal strategies [2][9] Group 2: Impact on Game Development - Li Kaiming's tenure at NetEase was marked by the successful long-term operation of "Rate of the Land," which has been recognized as a model for long-term product lifecycle management [4][9] - The company has emphasized a shift from a producer-driven model to a more centralized approach, aiming to balance creative input with strategic oversight [5][9] - Jin Tao's departure and subsequent entrepreneurial efforts highlight the challenges faced by the Zen Division, particularly in expanding new business lines and maintaining performance amid strategic shifts [6][9] Group 3: Financial Performance and Strategic Shifts - NetEase's gaming revenue for Q2 2024 was reported at 22.8 billion yuan, reflecting a 13% year-on-year increase but a 5% quarter-on-quarter decline, indicating a potential slowdown in growth momentum [9] - The company is navigating the balance between cost control and innovation, which will be crucial for the long-term development of its core intellectual properties [9][10] - The departures of key executives may open new opportunities in the gaming industry, as former leaders explore entrepreneurial ventures in niche markets [10]