游戏囤积行为

Search documents
买了不玩?这倒成为独立游戏的隐藏金矿
3 6 Ke· 2025-09-18 12:12
Core Insights - Steam has become the most important platform for single-player game releases, especially for indie developers, making it crucial to attract player purchases [1][2] - Despite an increase in daily active users, competition on Steam is intensifying, with 18,949 new games expected to launch in 2024, a nearly 30% increase from the previous year, yet 85% of these games fail to gain player attention [1][2] - Players spend only 15% of their gaming time on new releases, indicating a significant challenge for new games to capture player interest [2][3] Group 1 - The existence of a segment of players who buy games but do not play them can be beneficial for indie developers, as these "hoarder" players contribute to market expansion [3][4] - Developers should focus on targeted marketing strategies to engage these players, potentially leading to commercial success by capturing long-tail traffic [3][4] - Steam players often derive satisfaction from collecting games, even if they do not intend to play them, which can be leveraged by developers [19][21] Group 2 - The average Steam player has 51.5% of their games unplayed, highlighting a unique consumer behavior that differs from traditional gaming expectations [16][21] - Developers should not be discouraged by the fact that many purchases do not translate into gameplay, as this phenomenon is normal on the platform and can actually enhance sales [21][25] - Clear game types and appealing marketing materials can increase impulse purchases, as players are more likely to buy games that are easily identifiable within their preferred genres [24][25] Group 3 - Bundled sales and discounts are effective strategies, as they trigger impulse buying behavior among players who may not intend to play the games immediately [25][26] - Seasonal sales events, such as the Steam Summer Sale, are prime opportunities for players to fill their libraries with games they may never play, further emphasizing the importance of pricing strategies [25][26] - Understanding the audience is crucial for developers, as not all buyers are dedicated fans; many view games as part of their collection rather than as intended gameplay experiences [27]