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3个月1.5亿美金,16岁小孩靠一款迷你小游戏创造了奇迹
Hu Xiu· 2025-07-28 05:45
Core Insights - The article highlights the phenomenal success of the mini-game "Grow a Garden" on the Roblox platform, achieving over 123 billion visits and generating $150 million in bookings within three months [1][8][20] - The game, created by a 16-year-old developer known as Adrian (BMWLux), features simple gameplay centered around planting, harvesting, and selling virtual crops [2][3][15] - The game's design includes an "offline growth" mechanism, allowing players to earn rewards even when not actively playing, which enhances user engagement and retention [13][22] Game Mechanics - Players engage in a classic simulation loop of buying seeds, planting, waiting for growth, and selling crops for the in-game currency "Sheckle" [3][4] - The game allows players to purchase tools and seeds using real money, accelerating growth and enhancing the gaming experience [6][17] - A secondary market has emerged for in-game items, with weekly transaction volumes reaching millions of dollars [9] User Engagement - The game has maintained over 2 million concurrent players, peaking at 21.42 million on June 21 [8][10] - Its low entry barrier and addictive growth mechanics attract both experienced and new players [12] - The community-driven aspect encourages players to showcase their achievements, further promoting viral growth through social media [14][22] Economic Impact - The game's revenue model leverages Roblox's virtual currency, Robux, allowing players to purchase advantages and enhance their gameplay experience [17][18] - The estimated annual recurring revenue (ARR) for the game is projected at $60 million, indicating significant financial success [20] - The success of "Grow a Garden" exemplifies the unique economic ecosystem of the Roblox platform, showcasing how simple concepts can lead to substantial commercial achievements [21]