网络色情

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“新花花公子”缔造者的隐秘人生
阿尔法工场研究院· 2025-06-29 13:15
Core Viewpoint - Leo Radvinsky transformed the adult film industry by creating OnlyFans, a subscription-based platform that offers a social media-like experience, selling a lucrative "illusion of companionship" [2][3]. Group 1: Company Overview - OnlyFans has over 300 million users who pay for access to creators' pages, on-demand videos, and personalized interactions [2]. - The platform includes a diverse range of creators, from sex workers to mainstream celebrities, providing explicit content to paying subscribers [3]. - Radvinsky is the sole shareholder of OnlyFans and has received nearly $1.3 billion in dividends over the past five years [6]. Group 2: Financial Aspects - OnlyFans' parent company, Fenix International, has been valued at up to $8 billion, with discussions of potential acquisitions ongoing [6][11]. - The platform's revenue model allows creators to keep 80% of the earnings, while OnlyFans retains 20% [23]. - In the year following Radvinsky's acquisition, the total payments made by users surged to approximately $308 million [21]. Group 3: Market Position and Growth - The COVID-19 pandemic led to explosive growth for OnlyFans, with nearly 300,000 new users joining daily during peak lockdown periods [25]. - Radvinsky's strategic use of social media platforms like Instagram and TikTok has effectively driven traffic to OnlyFans, enhancing its market presence [22]. Group 4: Leadership and Future Plans - Radvinsky has maintained a low profile, rarely appearing in public or giving interviews, which adds to the intrigue surrounding his leadership [4][5]. - The current CEO, Keily Blair, has been working to diversify the platform's content beyond adult material, including family-friendly streaming options and partnerships with top athletes [26][27].
守护好1.96亿未成年人的网络童年
Zhong Guo Qing Nian Bao· 2025-06-10 23:25
Group 1 - The Supreme People's Court released a report detailing the juvenile trial work from 1978 to 2024, highlighting the significant issue of minors being exposed to harmful online content [1] - The report indicates that the number of civil disputes involving minors' online rights is increasing, with a notable rise in cases related to in-game purchases and online tipping [4] - The implementation of the "Regulations on the Protection of Minors in Cyberspace" on January 1, 2024, aims to create a healthier online environment for minors by defining responsibilities for various stakeholders [2][4] Group 2 - The report emphasizes the need for a multi-faceted approach to ensure minors can navigate the internet safely and healthily, involving cooperation from families, schools, and the government [3][12] - There is a growing concern regarding the impact of internet culture on minors' values and the psychological effects of internet addiction, including risks of fraud and bullying [2][5] - The report notes that many minors are circumventing existing anti-addiction systems by using others' identities to access online games, indicating a gap in enforcement and parental guidance [8][9][10] Group 3 - The rise in online gaming and streaming has led to a significant increase in minors' online activity, with a reported 1.96 billion minor internet users in China, achieving a penetration rate of 97.3% [1] - The report highlights that the financial stakes in disputes involving minors can be substantial, with some cases exceeding 3 million yuan, far above typical spending levels for minors [4] - The need for improved online safety measures is underscored, as many platforms prioritize economic gain over the protection of minors, leading to a proliferation of harmful content [7][12]